Shinobi Legends Forum

Casual => Game Related Discussions => Topic started by: ShinobiIceSlayer on June 06, 2011, 01:35:14 AM

Title: Village changes
Post by: ShinobiIceSlayer on June 06, 2011, 01:35:14 AM
Okay, so here's a hot topic of late, changing the villages of SL. So lets have a discussion about it.
I've had some ideas about how I think the villages should be, so I'm going to share them, then ask for everyone else opinions.

So first, Kirigakure, Konohagakure, and Sunagakure all stay basically the same.

The current Otogakure be split into two new playable villages, Iwagakure and Kumogakure.
New shops, images, and descriptions would be needed for these, as well as other things.

Nin Central becomes The land of Iron, Tetsu no Kuni.
Basically everything in the village could stay the same, just change the image and description.

Hoshigakure stays the same, or could be renamed Amegakure.
Hoshi is just a filler village, whereas Ame is where Pein and Akatsuki are based, and are just as 'secret' in the series.

The current Iwagakure could become Otogakure.
People love Oto, but it's not a 'real' village persay, and it makes sense to have it like the current Iwa to me.

So with this, we could do some shuffling of current stores, create some new ones, that sort of thing.

The main issue is the new stores, so ideas for them would be a good place to start talking. For Kumo I had the idea of the Island Turtle, a little game where you have to guess the gender of animals, or the Falls of truth, event that could randomly effect your alignment.

Also if you have ideas how the villages could be set up, state them to.
Title: Re: Village changes
Post by: Omega Purple on June 06, 2011, 02:52:33 AM
For Iwagakure, perhaps a rock stacking competition where the player tries to stack rocks as high as they can. The highest one would reward a gem and some gold or something, but everything else reward a tiny bit of gold (basically something similar to the snowman building competition).

And maybe, since Tetsu no Kuni is known for their samurai, since there is already the bodyguard system there, you can rename it the samurai hiring system (it would reflect how samurai are being replaced more and more by shinobi and ninjutsu to the fact that most people don't use the bodyguard system, but the samurai would still be there as an option nonetheless >>").

I would say change Hoshigakure to Amegakure, as that would also give "akatsuki" rp-ers a place to call "home" since many of them gathered there to meet with Pein.
Title: Re: Village changes
Post by: ShinobiIceSlayer on June 06, 2011, 02:56:12 AM
Ah good ideas Purple.

Also I remember I was thinking of the possibility to add a 'Missing Nin' race.
Basically you would get no Racial buff, but you could access the Academy, and weapon/armor shops at any village, but prices may be higher or something.
Title: Re: Village changes
Post by: Omega Purple on June 06, 2011, 03:01:48 AM
Yeah, I remember the idea of missing nin as a race being bounced around. Increased gold prices to purchase items would be a good trade off for having access to the academy from anywhere. If it were a race, it'd just be a general 'missing nin' race, and then the player puts which village they left in their bio, right?
Title: Re: Village changes
Post by: ShinobiIceSlayer on June 06, 2011, 03:14:06 AM
Yeah I'd guess so.
Also another Shop idea a few people have mentioned to me is a Reset Shop, where you can 'Trade' or forget your current resets. Could be helpful, especially with the new KGs coming out.
Title: Re: Village changes
Post by: Raifudo Oppa on June 06, 2011, 03:59:53 AM
Yeah I'd guess so.
Also another Shop idea a few people have mentioned to me is a Reset Shop, where you can 'Trade' or forget your current resets. Could be helpful, especially with the new KGs coming out.

"Reset" shop, no. That seems ill-conceived; trying to make the game too easy here.

People reborned, or to an extent: bought, certain accounts because of those reborns -- it doesn't make sense to forget those reborns for your own desires.

We already have the choice to reset our names and DK points.

I mean, really. All one would have to do is get Uchiha and keep Sharingan, then trade that off for Hyuuga; supply and demand game drop drastically.

Also, what if they do level one certain reborn and trade it off?

Let's keep going with Uchiha; got the 4 reborns, alright, now they trade that in for Mokuton, can they still keep going with Uchiha? Or are they restricted from being able to restrict the same KG twice?

The missing Ninja thing, I understand; only one way to be Missing Ninja at this point, really, and it only lasts one game day.
Title: Re: Village changes
Post by: ShinobiIceSlayer on June 06, 2011, 04:06:20 AM
Yep, if it was available, I'd lean more towards only forgetting them, mostly for reasons which you've stated.
Title: Re: Village changes
Post by: Raifudo Oppa on June 06, 2011, 07:07:57 AM
So, a "forget" shop, then.
Title: Re: Village changes
Post by: ShinobiIceSlayer on June 06, 2011, 07:08:50 AM
Possibly, but something like that seems more suited for the Mission HQ.
Title: Re: Village changes
Post by: Raifudo Oppa on June 06, 2011, 07:13:49 AM
So a Reborn Reset..

What about pricing?
Title: Re: Village changes
Post by: ShinobiIceSlayer on June 06, 2011, 07:17:34 AM
Expensive, at least 1000 like Oro point resets, most likely higher, but this is off topic now.

Ideas for other village shops etc.
Title: Re: Village changes
Post by: KayentaMoenkopi on June 06, 2011, 08:54:48 AM
I like the notion of actually being able to go to the place Akatsuki is and attack their homes for a change!

Shop Ideas:

Kumo: I like the turtle Island thing in front of the waterfall.  But with a temporary buff to some stat for a limited about of turns? Or maybe this could be a chakra refill? If Hoshi turns into Ame then that would be in Akatsuki territory.

What about another mount shop but with those large creatures from Kumo?


In 'Ame'/ Hoshi: How about "Konan's Oragami Boutique". There you could craft some oragami. And then when you go into the forest you have a random effect of a cloud of oragami cranes that either assist you for a number of rounds or harrass you for a number of rounds.

I don't know why, but turning the Dr.'s shop into a resurrection chamber pops into my head. I see no benefit to this but maybe someone else can build something from the idea.

Hrm...perhaps it shows you who is dead in the shades...and you can pay to turn them into a zombie and then for the next day they have a penalty in the forest for a number of rounds.

 
Title: Re: Village changes
Post by: Omega Purple on June 06, 2011, 12:00:46 PM
That zombie thing reminds me of the old smiting option that was taken out of the shades all those years ago. X) 

For Kumo:
I think I'm taking this from my original idea from the other Kumogakure thread, but I had an idea of a weaponsmith shop run by Karui since she is a skilled blacksmith. You can go to her and pay XX amount of gems and gold, and she can attempt to augment your weapon by 1 point (it can also fail, making it negative).  If your weapon is already augmented, she'll refuse to work on it.

For Iwa:

Deidara and Gari's Treasure Field - I guess what I had in mind for this one was something similar to the bunny ear's game in the forest where you have to find the egg. However, this one would be a grid of not as many options (maybe 5x4 grid). They would all be unmarked spots, and the object of the game is to find treasure. You would pay XX amount of gold to start the game and in the game, you can get different prizes depending on where you randomly pick. The options would be as follows:
You'd get 3 tries altogether to look in the spots to find stuff. 

Eh, I dunno, was just a random thought.

Title: Re: Village changes
Post by: ShinobiIceSlayer on June 06, 2011, 12:13:28 PM
I love the Origami shop, and the Treasure Field.

The augment shop is kind of good... but seems a little to good to be a shop I think I heard.
Title: Re: Village changes
Post by: Zenaku on June 11, 2011, 03:18:30 PM
I like these ideas Ice. For Kumo and Iwa i'm guessing the stat or benefits for selecting each village would have to be reworked as well. For village shops or games. How about a "Zen Rock Garden" sort of like the hot springs of Konoha. See link below for image

http://www.inspirehomemagazine.com/wp-content/uploads/2011/02/unique-zen-garden.jpg (http://www.inspirehomemagazine.com/wp-content/uploads/2011/02/unique-zen-garden.jpg)

Title: Re: Village changes
Post by: ShinobiIceSlayer on June 12, 2011, 05:09:44 AM
Yep another good idea. Side note the link is broken. :(

Also another issue that was bought up, what happens to the dwellings people own in Oto.

One idea would be to have the dwellings, could be all or just Oto, able to be sold for full price about a week or so before the switch, that way people can just rebuild a new one when the new villages come.
Title: Re: Village changes
Post by: Raifudo Oppa on June 13, 2011, 05:24:40 PM
Just keep them there? You're not deleting Oto, just revamping accessibility, right?
Title: Re: Village changes
Post by: ShinobiIceSlayer on June 13, 2011, 11:56:14 PM
But the village 'Otogakure' would become either Kumo or Iwagakure.
Title: Re: Village changes
Post by: Zenaku on June 14, 2011, 04:59:03 PM
Rai if i'm reading this correctly then Oto will become Kumo/Iwa and where Iwa was, Oto will now be. If that's the case then wouldn't that mean that people will have to buy a map to Oto now the way that must be done with Iwa?? Just a question branched from a clarification lol  :o
Title: Re: Village changes
Post by: Timothy on June 15, 2011, 01:02:35 AM
I say after Neji gets the Sage Arts up and running, we make some sort of poll on this forum to demonstrate that the majority of players wish to have access to all 5 Great Shinobi Villages, including those who donate regularly to the site. Perhaps then he'll turn doing so into his next main 3-13 month project for Shinobi Legends.

We're  going to need to add at minimum 2 more village emblems that will show in the Iwa and Kumo ninja's bios like those we see in the Konoha, Oto, Kiri, and Suna profiles.

Furthermore, we'll likely need some central picture for the Kumo page that comes from the anime as that seems to be the theme. Kiri shows a picture of the anime Kiri, Suna shows one for Suna, Konoha shows one for Konoha, and switches to a picture of the Valley of the End picture from time to time, etc.

Also, we'll need the color codes for Tsuchikage, Raikage, as well as their kanji variants should the players wish to use the Curious Rock function to switch them up.


Title: Re: Village changes
Post by: ShinobiIceSlayer on June 15, 2011, 02:39:44 AM
Rai if i'm reading this correctly then Oto will become Kumo/Iwa and where Iwa was, Oto will now be. If that's the case then wouldn't that mean that people will have to buy a map to Oto now the way that must be done with Iwa?? Just a question branched from a clarification lol  :o
Yeah, it would still need the event to get there.

And what I was thinking would be to have an MoTD poll, we've had those before, and it gets the whole site, rather than just the handful on forum.

But yeah, we'd need all those things Timmeh mentioned.
Title: Re: Village changes
Post by: cmage on June 15, 2011, 03:54:17 AM
Kanji isn't hard, and neither are color codes >>
Tsuchikage: 土影
Raikage: 雷影

bam, done. Alot of these things(emblem, village pics, etc.) can probably be accessed from leafninja.com or the naruto wikia.
Title: Re: Village changes
Post by: ShinobiIceSlayer on June 15, 2011, 03:55:27 AM
Shops is the hardest part.
Title: Re: Village changes
Post by: Zenaku on June 15, 2011, 04:23:02 AM
Fair enough Ice. When you guys and the site is ready to move on this then we'll move on it as well. You have our support
Title: Re: Village changes
Post by: Neji on July 03, 2011, 10:36:32 PM
Yes, I think many ideas are pretty good.

Though I'd rather like to postpone them after the new KG have been fully tested/balanced and implemented.

I have eye surgery on Friday (finally no need for glasses anymore) and that will take a while until I can see enough again to work at the PC :D
Title: Re: Village changes
Post by: Omega Purple on July 04, 2011, 05:16:33 AM
:O  Cheers to no more glasses for you.  On the contrary, I just ordered a new pair of frames for myself. XD  In the meantime while waiting for the KG to be fully balanced and implemented, we can continue to fully flesh out the idea of the villages so that there's less logistical issues later if it does happen to go through.

For stat benefits, perhaps keep them the same but for Kumo people, they can get increased travels, and Iwa people can get... increased defense? >>"  I am lacking ideas right now. XD
Title: Re: Village changes
Post by: Zenaku on July 05, 2011, 04:17:09 PM
Congrats on the surgery Neji and i hope your eyes adjust well afterwards. Also Purple that's a great idea actually...
Title: Re: Village changes
Post by: ShinobiIceSlayer on July 06, 2011, 12:47:38 AM
For the buffs, I thought Kumo could just get what the Sound has now, +2 Intelligence, and a small atk buff, while Iwa could have +2 Wisdom and maybe a small def buff on that. However the atk/def buffs could be replaced with +travels or something.
Title: Re: Village changes
Post by: Old Man Xia on July 16, 2011, 10:11:33 PM
I am rooting for the village changes, but of course I got lazy to ready everything. So I like the idea.
Title: Re: Village changes
Post by: Timothy on July 16, 2011, 11:32:34 PM
Curious, with all five villages, can we truly have a 'world' roleplay or something?

Title: Re: Village changes
Post by: ShinobiIceSlayer on July 17, 2011, 12:09:44 AM
It's still SL... doubt it.
Title: Re: Village changes
Post by: Asadi on August 12, 2011, 05:19:31 AM
>_> Gotta have players that are willing. Or, something that will truly draw out everyone's 'inner character'.
Title: Re: Village changes
Post by: Nathan on August 12, 2011, 08:18:39 AM
World RP?
Title: Re: Village changes
Post by: Asadi on August 17, 2011, 06:14:57 PM
Meaning each nin has a proper home. With that, they can have a launching pad for each nation to be open to another. So: World RP.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 12, 2011, 04:37:55 AM
Okay, reviving this thread to continue discussion on the village changes.

The first post has the basic structure if you haven't read already.
Title: Re: Village changes
Post by: Zenaku on October 12, 2011, 04:54:43 AM
In all honesty i'd like to have a tattoo parlor similar to the one in Suna. Another idea could be a statue building event. Success could give gold and a slight boost in charm
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 12, 2011, 06:38:49 AM
Well I don't think it's a good idea too have pretty much the exact same shops in two villages, but in the changes things could be moved.

Also the statue building event sounds a little like the snowman building event.
Title: Re: Village changes
Post by: Reimu Hakurei on October 12, 2011, 07:13:37 AM
Oh boy... well... lets see. Haven't done this in awhile, not since 2006 have I contributed an idea to the forum. Buuut, in terms of Kumogakure...

*Ahem* This will be a long post.

—The Fields—
Quit to the fields (Logout)
—Village Gates—
Forest
Slay Other Players
Travel
Local Dwellings
—Mountain Plaza—
Ninja Academy
Mission Headquarters
Battle Arena of Kumogakure
Fighting Zone
—A&B Marketplace— (Named after Raikage A and Killer B)
Shizune's Weaponshop
Kurenai's Armor
The Bank
Ze Gypsy Tent
Pet Crazy Audrey's Kittens (5 gold)
Karui's Kenjutsu Dojo
Omoi's Counseling Hut
Paradise Suite
—Towering Halls—
The Gardens
Clan Halls
Beggars Lane
Killer B's Rap Session

Karui's Kenjutsu Dojo - Due to Kumogakure being well-known for the Kenjutsu fighting style, or essentially swordplay, and Karui being an admirer of Killer B, it seemed fitting to have Karui to be the Dojo Teacher here.

-Event-
While walking through the center of Kumogakure's vast town center, you come across a sun-baked clay building with a large overhead image of two blades, crossed in an X-fashion against each other with the sign beneath it stretched across the front, reading "Karui's Kenjutsu Dojo".

Deciding to see what was inside, you open the door and step onto a matted floor of a large empty room, with worn, beaten and nicked target dummies against the back walls. The sharp yell out of a woman's voice echos in your ears from the side, "What do you want? Speak up already!" A dark-skinned shouted as she approached, red hair lining down her shoulders with aggressive, hawk-like eyes piercing through your own. As if getting insulted by your slowness, she shouts once more, "Well? Do you want training or not?" Karui was clearled an impatient woman, and wanted an answer now.

-Options-
Train For 10 Minutes - (25 gold per Level, Alertness Buff for 60 turns, increasing attack and defense minorly)
Train for 20 minutes - (50 gold per level, Sharpness Buff for 60 turns, increasing attack and defense moderately, OR injury during spar, 50% HP gone)
Train For 30 Minutes - (75 gold per level, Sharpness Buff for 60 turns, increasing attack and defense moderately, OR handsome injury during spar, 80% HP gone OR increasing your experience from spar by 4% of current EXP OR pass out from energy loss)
Blacksmithing - (1 Gem, chance to increase or decrease your weapon/armor by 1 for a max of +1, chance to BREAK your weapon/armor)
Leave

Option 1: You decide to practice your ability with your <Weapon Name Here> for a few minutes with the loud-mouthed kunoichi. After ten minutes of sparring and parrying, you're out of breath, but feel your mind is sharpened to the elements around you. Karui scoffs about how she hadn't even got to break a sweat as you exit the dojo.

Option 2 Result 1: You decide to practice your ability with your <Weapon Name Here> for a few minutes with the loud-mouthed kunoichi. After twenty minutes you manage to get the advantage of Karui by the time the spar ends. With your senses sharpened and body alert, you confidently leave the dojo as Karui regains her breath, cussing out about your luck.

Option 2 Result 2: You decide to practice your ability with your <Weapon Name Here> for a few minutes with the loud-mouthed kunoichi. After twenty minutes you manage to get the advantage of Karui by the time the spar ends. Whoops! Just at the finishing blow you missed your step and Karui took advantage, bashing your brow with the hilt of her blade and knocking you to the ground as blood leaked out from your hariline, "Hah! You call yourself a swordsman/swordswoman?! Don't make me laugh!" As Karui's laughter echos in your ears, you pick yourself up and stumble out of the dojo with your injury.

Option 3 Result 1: You decide to practice your ability with your <Weapon Name Here> for a few minutes with the loud-mouthed kunoichi. After a long thirty minutes sparring with the skilled kunoichi, you manage to push her back by the time she calls for the spar to stop. With your body still pumped with adrenaline, you bow to her for the spar respectively, and walk out as Karui wipes abit of sweat from her brow, pleased with the spar.

Option 3 Result 2: You decide to practice your ability with your <Weapon Name Here> for a few minutes with the loud-mouthed kunoichi. After a long thirty minutes sparring with the skilled kunoichi, you manage to push her back. However, treating the match like a true battle, Karui thrusts forward with all the skill and power she had in her blade, gashing your side deeply with her blade and causing a heavy bleeding. "Tch... we're done here. Go get yourself patched up before you end up dying." Karui spoke loudly as you grasp your side, retreating from the dojo.

Option 3 Result 3: You decide to practice your ability with your <Weapon Name Here> for a few minutes with the loud-mouthed kunoichi. After a long thirty minutes sparring with the skilled kunoichi, you manage to push her back. Pushing all you had into the contest, you meet and match her blow for blow until your blades clash for the fine time against each other. Karui grinned broadly as she drew her blade back and called for the end of the match, "You're pretty good! Be sure to come back again whenever you want another fight." Taking your <Weapon Name Here> in hand, you step out of the dojo with the new experience at kenjutsu embedded within your mind.

Option 3 Result 4: You decide to practice your ability with your <Weapon Name Here> for a few minutes with the loud-mouthed kunoichi. After a long thirty minutes sparring with the skilled kunoichi, you manage to push her back. Panting for breath, you manage to keep your standing, however the light leaves your eyes and exhaustion takes hold, causing you to black out onto the dojo matting. You wake up at the side of the dojo wall to the sounds of students practicing their kenjutsu on training dummies with Karui watching them on. Embarassed for passing out and not wanting a sharp yelling, you sneak out of the dojo before Karui notices.

Omoi's Counseling Hut - Since Omoi is a rather paranoid and exaggerating fellow in Naruto, I figured it would be amusing to have him as a psychologist of sorts for the people that visit him. The idea is borrowed from Kitty's Sympathy Shop, only with an actual benefit, and with different possibilities of rewards than other events.

-Event-
Witnessing two young kunoichi's leaving a moderate-sized hut in town, you observe them briefly. While one was quite happy and cheerful, the other seemed abit disheartened compared to her friend by the time you inspected them. Glancing up at the building they withdrew from, you see the large words 'Omoi's Counseling Hut'.

Deciding to see what it was about, you stepped into the hut and into a well-furnished room, moderately lit and giving off the sense of melancholy and paranoia. "Hello hello. Please, come in and take a seat. I'll be right with you." A young dark skinned man sat at a chair a good bit away, his arms propped up and expression showing that he was busy pondering something. Without seeming to do anything, he moved towards the seat, and signals for you to take a seat,

-Options-
About Your Life - (70 gold per level, chance to increase your experience by 4% of current EXP OR decrease your current experience by 6% OR nothing gained)
About Your Health - (83 gold per level, chance to increase your health by 1 OR chance to decrease your health by 1 OR nothing gained)
About Your Skill - (96 gold per level, chance to temporarily increase your attack/defense OR chance to temporarily decrease your attack/defense OR nothing gained.)
Leave

About Your Life Result 1: Laying back on the reclined chair, you proceed to talk to Omoi about your life, from childhood to where you were now. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "Your life, however short or long, has many twists and turns. But I feel you should be proud and embrace your past, it has shaped you well." Feeling enlightened and good of your past and who you are now, you leave the hut with a new spring in your step.

About Your Life Result 2: Laying back on the reclined chair, you proceed to talk to Omoi about your life, from childhood to where you were now. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "A pebble thrown in a puddle is insignificant to us, but creates a tidal wave to a water spider. Much like that pebble, your life was a travesty." Feeling down and uncomfortible with yourself, you leave the hut with a desire to escape yourself.

About Your Life Result 3: Laying back on the reclined chair, you proceed to talk to Omoi about your life, from childhood to where you were now. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "To be quite honest, your life has had no hardships or uniqueness. I'm afraid I can't help you." With a shrug of his shoulders, and one of your own, you simply walk out of the hut with no particular feelings about yourself.

About Your Health Result 1: Laying back on the reclined chair, you proceed to talk to Omoi about your health. from the diets you take to the exercises you make in a strive to become a better shinobi/kunoichi. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "You lead a healthy life. Follow the workouts you have layed out for yourself, you're stronger than you believe with them." Feeling a small boost of energy and confidence, you leave the hut.

About Your Health Result 2: Laying back on the reclined chair, you proceed to talk to Omoi about your health. from the diets you take to the exercises you make in a strive to become a better shinobi/kunoichi. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "They say that a negative influence brings down everyone around them and impacts on a large scale. With that in mind, I need to shower after being near you or I may get diseased." Omoi stood up, and left to the back of his hut. Feeling disgusted and down about yourself, you leave the hut feeling abit more unhealthy than before.

About Your Health Result 3: Laying back on the reclined chair, you proceed to talk to Omoi about your health. from the diets you take to the exercises you make in a strive to become a better shinobi/kunoichi. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "Your diet and exercise routine is strictly casual. At the very least, you aren't the most obese person I've seen." Feeling remotely mutual about yourself, you leave the hut slightly bitter.

About Your Skill Result 1: Laying back on the reclined chair, you proceed to talk to Omoi about your skill, remarking about the tools and jutsus you incoperate in battle. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "Even the slightest sign of clumsiness and fatigue can lead to murder and devistation across a nation. With that in mind, I'm confident you won't get yourself killed like an idiot." Deciding to take this as a compliment, you walk out of the hut feeling more confident about your abilities.

About Your Skill Result 2: Laying back on the reclined chair, you proceed to talk to Omoi about your skill, remarking about the tools and jutsus you incoperate in battle. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "With your skill and expertise, I'm confident you will be killed by the next rock thrown at you." As an insult, Omoi tossed his pen and let it bounce against the side of your head, "You got lucky with that one." Feeling insulted and humiliated, you leave the hut in doubt of yourself.

About Your Skill Result 3: Laying back on the reclined chair, you proceed to talk to Omoi about your skill, remarking about the tools and jutsus you incoperate in battle. Saying nothing, the shinobi nods his head a few times as you go on, before responding, "To be quite honest, you sound like Samoi, only less capable and flatter chested." Letting out a sigh, you leave with a feeling of annoyance at Omoi being more concerned with chestsize than beneficial counseling.

I'll post more on Paradise Suite and Kiler B's Rap Session, based on comments on what I've got so far.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 12, 2011, 07:24:05 AM
Really good ideas!

Something may have to be adjusted a bit, I think some of the rewards are a bit much, but that could be just me.

From memory, Neji didn't like having the smith as a permanent shop, and he just hated the idea of the Rap station lol.
Title: Re: Village changes
Post by: Reimu Hakurei on October 12, 2011, 07:26:10 AM
It was mostly on-the-spot ideas, as I was bored and took a brief break on leveling. The rap session actually won't be a daily rap thing, but something like the Lee The Bard event at Ninja Central.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 12, 2011, 07:27:24 AM
Cool, they're still really good ideas.
Title: Re: Village changes
Post by: Reimu Hakurei on October 12, 2011, 07:30:46 AM
Thank you for the approval, then. In all honesty, I'll probably switch Killer B's Rap Session to something involving asking advice from Samoi. Paradise Hotel will be... well. I have a numbr of ideas for it.
Title: Re: Village changes
Post by: Omega Purple on October 12, 2011, 07:49:44 AM
In all honesty i'd like to have a tattoo parlor similar to the one in Suna. Another idea could be a statue building event. Success could give gold and a slight boost in charm

That sounds like it would be cool. I'm pretty sure this was brought up in a separate thread ages ago, but maybe a custom tattoo parlor shop where you can write in a custom tattoo? Kind of as if you were writing a custom title name for yourself, but instead it would be a tattoo displayed where your other tattoos are in the bio, limited to... say less than 35 characters including spaces? Limit 1 custom tattoo at a time. If you wanted to change the custom tattoo, you would have to first remove the one you have (and pay money), wait a certain period of time for the skin to heal, then pay again to put the new tattoo into place.

Just because many of the Kumo nin in the manga have tattoos on their shoulders writing out various things, I agree that a tattoo shop could be cool.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 12, 2011, 07:57:46 AM
That idea is pretty cool Purple, I can see that working.
Title: Re: Village changes
Post by: Reimu Hakurei on October 12, 2011, 08:03:16 AM
Hm. Will it just be for Kumo nins though?
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 12, 2011, 08:05:12 AM
Why would it be just for Kumo Nins? That would be a bit silly I think?
Title: Re: Village changes
Post by: Reimu Hakurei on October 12, 2011, 08:07:27 AM
I suppose, but it'll be remotely just as silly for Kumo-special things to be obtained by everyone else.

Though in retrospect they'd probably just switch villages and the tattoo will be on anyway.

Actually, ignore my question entirely, lol.
Title: Re: Village changes
Post by: Zenaku on October 12, 2011, 04:09:16 PM
Also how about a Kumo training area where you get to try your abilities as far as "The Lariot"

You get a one in three chance of successfully completing the lariot and getting gold.

Result 1~ Too much power = You lose Hit points

Result 2~ Too little power = Lose some charm and hit points

Result 3~ Success = Gain charm and a small buff

Thoughts?
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 12, 2011, 10:54:11 PM
Well it's okay, but it's pretty much just a simplified version of Reimu's Karui's Kenjutsu Dojo idea.
Title: Re: Village changes
Post by: Nathan on October 13, 2011, 04:15:16 AM
How about an event involving the Kinkaku brothers? I was thinking it would work similar to how the Akatsuki do in Oto.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 13, 2011, 06:09:44 AM
Could you explain a bit more?

Also, this isn't just about Kumogakure, but all the villages, so if you have anything to add but Iwagakure or anything else please feel free.
Title: Re: Village changes
Post by: Reimu Hakurei on October 13, 2011, 06:21:13 AM
No one loves Iwagakure!

I'll get to Paradise Hotel and come up with something for Iwagakure later today/tomorrow.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 13, 2011, 06:32:20 AM
You don't have to do everything. ^^
Title: Re: Village changes
Post by: Omega Purple on October 13, 2011, 07:09:22 AM
So, I randomly thought about this while I was showering. XD

But what about a retirement home in Iwa, where you can go and speak with Ōnoki and engage in idle chitchat with him (mostly for humor). There would be another option to speak with others at the facility (a separate chatroom where you can just talk with other players). And lastly an option to "take a revitalizing nap."  The nap would take up 15 forest fights and would give you a single pvp in return, and can only be done once a game day. I don't know if the number is balanced or not, but eh... it was a really random idea. >_>
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 13, 2011, 09:37:22 AM
Crack up idea! The chat area could only be for us old people.
Title: Re: Village changes
Post by: Zenaku on October 13, 2011, 05:46:04 PM
So, I randomly thought about this while I was showering. XD

But what about a retirement home in Iwa, where you can go and speak with Ōnoki and engage in idle chitchat with him (mostly for humor). There would be another option to speak with others at the facility (a separate chatroom where you can just talk with other players). And lastly an option to "take a revitalizing nap."  The nap would take up 15 forest fights and would give you a single pvp in return, and can only be done once a game day. I don't know if the number is balanced or not, but eh... it was a really random idea. >_>

I like the idea but 15 forest fights for 5 Pvp?!?! That's a bit much. How about 5 forest fights for 1 pvp? That seems a bit more reasonable. Just my opinion.

Also, for Kumo we could have an event involving the artifacts of the Sage of the Six paths. Sort of like picking a random item.

Like choosing the

fan = loss of chakra

sealing gourd = instant death

Sage figurine = Gain of chakra

etc... etc..
Title: Re: Village changes
Post by: Reimu Hakurei on October 13, 2011, 07:27:16 PM
I have a motto with things like that.

If it can kill me, its bad for me.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 13, 2011, 11:03:59 PM
Quote
I like the idea but 15 forest fights for 5 Pvp?!?! That's a bit much. How about 5 forest fights for 1 pvp? That seems a bit more reasonable. Just my opinion.
Where did you get that from? She clearly says 15 for 1,

Quote
The nap would take up 15 forest fights and would give you a single pvp in return
Title: Re: Village changes
Post by: Omega Purple on October 14, 2011, 03:42:23 AM
Just figured it would make sense to have it cost a lot if it were to shell out a for sure pvp, as opposed to the other place where you just give how many you want to and chance not getting one at all. Eh, just an alternative perhaps. :D 

So random thought (again).  Is there any way to make a "super secret" room where people who's accounts are older than X amount of years can view?  I don't know if that's possible, but it can be a section in the retirement thingy, although I'm not always a fan of limiting access for all, so I don't even know how much I like that idea. <_<;  ehheheh
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 14, 2011, 10:16:28 AM
I want that >_>

I think we should be able to make a room only people who have been playing for x time can enter. Or you could make it x rank.
Title: Re: Village changes
Post by: Zenaku on October 14, 2011, 07:01:28 PM
Quote
I like the idea but 15 forest fights for 5 Pvp?!?! That's a bit much. How about 5 forest fights for 1 pvp? That seems a bit more reasonable. Just my opinion.
Where did you get that from? She clearly says 15 for 1,

Quote
The nap would take up 15 forest fights and would give you a single pvp in return

Sorry, what i was referring to was instead of 15 forest fights for 1 pvp, why not make it 5 forest fights for 1 pvp??

And the retirement home idea has my vote times a thousand!
Title: Re: Village changes
Post by: Reimu Hakurei on October 14, 2011, 08:05:03 PM
Honestly? I'm going to have to agree with Zenaku on the FFs to PVP. Though I think it should be percentage chances based on FFs spent.

5 - 25%
10 - 50%
15 - 75%
20 - 100%

15 isn't fair for sitters, who, for the most part, remain at low ranks such as genin. They won't have above 15 FFs a gameday unless they used DP for Forest Fights or skipped a gameday, to which getting 1 PVP extra doesn't sound sweet compared to the 3 you missed for it.
Title: Re: Village changes
Post by: Omega Purple on October 15, 2011, 01:41:16 AM
Well, I put it at such a high amount because it is already attainable to get pvp's if you give up at least 2 FF's, but it's not guaranteed, so the more you shell out, the higher the chances, but it's still by chance. What I'm talking about is a guaranteed pvp, so I guess it's comparable to the potions where you can chance to get 5 health for 3 gems, or you can pay more gems for a potion that you know for sure will get you health.

Also, I don't necessarily think it should be catered to really take sitters into consideration because they choose to sit at whichever level they're at. There are kage-level sitters and jounin-level sitters too. But I guess 10 pvps or so is a more reasonable number perhaps. I hope that explanation makes sense. XD
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 15, 2011, 02:15:51 AM
And if you made it percentage based, it just becomes the other place... we want new places, not just redone old ones.
Title: Re: Village changes
Post by: Reimu Hakurei on October 15, 2011, 05:30:52 AM
Weeeeeell... I'm saying this by my stand-point in this. Why would I sacrifice 15 FFs for 1 PVP if I wasn't a sitter to begin with? Yes its 'different', but not-so-much when theres yet another one with a chance to get PVPs at Hoshi.

Regardless of that, I suppose it sounds good, but can't it be cut to something like 10 FFs = 1 PVP?
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 15, 2011, 05:35:19 AM
I still don't actually the need for the PVP thing anyway.
Title: Re: Village changes
Post by: Omega Purple on October 15, 2011, 08:21:33 AM
Weeeeeell... I'm saying this by my stand-point in this. Why would I sacrifice 15 FFs for 1 PVP if I wasn't a sitter to begin with? Yes its 'different', but not-so-much when theres yet another one with a chance to get PVPs at Hoshi.

Regardless of that, I suppose it sounds good, but can't it be cut to something like 10 FFs = 1 PVP?

Yeah... I already mentioned in my previous post as 10 being more reasonable. <<;  But eh, I was just throwin' numbers out there. ^^  I would probably use it every once in a while because it would be a guaranteed pvp, and also (I'm assuming?) more accessible than Hoshi.
Title: Re: Village changes
Post by: Zenaku on October 16, 2011, 03:31:38 AM
I still don't actually the need for the PVP thing anyway.

It was just a thought man lol..

Title: Re: Village changes
Post by: ShinobiIceSlayer on October 16, 2011, 09:55:44 AM
Yeah my bad, We probably Kumo covered, unless anyone wants to do a full village description and picture.

I've seen some good ones of Kumo, but I can't be bothered finding them right now.
Title: Re: Village changes
Post by: Zenaku on October 16, 2011, 08:13:15 PM
Yeah my bad, We probably Kumo covered, unless anyone wants to do a full village description and picture.

I've seen some good ones of Kumo, but I can't be bothered finding them right now.

I can get on that...
Title: Re: Village changes
Post by: Raifudo Oppa on October 17, 2011, 04:17:31 AM
(http://mynarutoblog.com/wp-content/uploads/2008/05/Kumogakure.png)

(http://img7.hostingpics.net/pics/374713Kumo_no_Sato.png)

All I could find, really.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 17, 2011, 08:15:46 AM
Yeah, the first one is the one I knew, it's pretty good I think.
Title: Re: Village changes
Post by: Omega Purple on October 17, 2011, 10:24:28 AM
(http://i238.photobucket.com/albums/ff11/vietay/iwagakure2.png)

One for Iwagakure. (I don't know how to make it smaller >_>)
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 17, 2011, 10:44:26 AM
Cool pic Purple, I was thinking I hadn't seen many Iwagakure pics.
Title: Re: Village changes
Post by: Zenaku on October 17, 2011, 06:22:02 PM
(http://mynarutoblog.com/wp-content/uploads/2008/05/Kumogakure.png)

(http://img7.hostingpics.net/pics/374713Kumo_no_Sato.png)

All I could find, really.

Yeah either or could work for us
Title: Re: Village changes
Post by: Stark on October 20, 2011, 10:24:33 PM
I feel so loved in how you guys remembered Iwa,  :D

But anyways, I'm starting to get annoyed of waiting for this change to occur that pretty much everyone wants. Infact, why is Otogakure here, why is Iwa hidden and why is Kumo not even here? Otogakure is a disgrace right now, even one of their Kages walked out on it and wanted to have nothing to do with it anymore (Saku, for reference purposes). Also, I don't remember Iwa nor Kumo being hidden in the anime, which I believe SL was based on when it was being created. So why do you need 100 gems to purchase a map that will allow you to go to Iwa, and why is Kumo isn't even accessible whatsoever? Many people have come up with ideas on what both Kumo and Iwa would contain, and these new countries being in effect would promote a whole bunch of new RP in all the villages, so why have they not been created yet is the real question?
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 20, 2011, 10:57:38 PM
Lack of time. ^^
Title: Re: Village changes
Post by: Stark on October 20, 2011, 11:05:48 PM
Time isn't very friendly in that case, then.  :-?
Title: Re: Village changes
Post by: Omega Purple on October 21, 2011, 09:20:33 AM
Yeah, but they've been busy trying to code other things too, like the KG, which they just released. :D  I think they were quite busy with that, so I feel like coding for the villages will be the next thing on their plate, but I also know they just released the bar again on the testserver too which seems nice. They just need help with coding from other peeps, and we need to be patient. XD

But yeah, I'll be super stoked when/if the village changes occur. I'm super horrible at coding though, so I can't help out there.>_>  I can only look up images and edit them 'n such. I tried making a Shikamaru skin for the website, but Neji never got back to me on whether or not it works. Hehe XD
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 21, 2011, 10:55:55 AM
It worked for me!

Anyway yeah... the villages change isn't something we can just rush into, me and Ace were all for it ages ago, but Neji asked us to rethink our original proposal, because we just cut Oto off complete and stuff, and there are some loyal Oto fans.
So yeah, we wanted more discussion, etc before moving, may still have a vote on the MoTD yet.
But it was around this time Neji asked me to make Rinnegan, and at the time, I said I'd make a Puppet KG to go with it... but yeah, that didn't work out so well, so we have the better Sage Mode!
And now I'm working on another event, but I'm at the end of my Semester, and getting ready for finals and that.
Title: Re: Village changes
Post by: Reimu Hakurei on October 22, 2011, 05:45:36 AM
I still want to be a Musician and play a flute so I can flail some doki spirits around.
Title: Re: Village changes
Post by: Angra Mainyu on October 22, 2011, 08:31:04 AM
It worked for me!

Anyway yeah... the villages change isn't something we can just rush into, me and Ace were all for it ages ago, but Neji asked us to rethink our original proposal, because we just cut Oto off complete and stuff, and there are some loyal Oto fans.
So yeah, we wanted more discussion, etc before moving, may still have a vote on the MoTD yet.
But it was around this time Neji asked me to make Rinnegan, and at the time, I said I'd make a Puppet KG to go with it... but yeah, that didn't work out so well, so we have the better Sage Mode!
And now I'm working on another event, but I'm at the end of my Semester, and getting ready for finals and that.

The Puppet KG might still work out... just needs a little tinkering (methinks anyway)!

But from the appearance of things it looks like Oto's going to be wiped off of the map!
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 22, 2011, 08:45:57 AM
Has no one read the summary of proposed changes on the first page?

Quote
So first, Kirigakure, Konohagakure, and Sunagakure all stay basically the same.

The current Otogakure be split into two new playable villages, Iwagakure and Kumogakure.
New shops, images, and descriptions would be needed for these, as well as other things.

Nin Central becomes The land of Iron, Tetsu no Kuni.
Basically everything in the village could stay the same, just change the image and description.

Hoshigakure stays the same, or could be renamed Amegakure.
Hoshi is just a filler village, whereas Ame is where Pein and Akatsuki are based, and are just as 'secret' in the series.

The current Iwagakure could become Otogakure.
People love Oto, but it's not a 'real' village persay, and it makes sense to have it like the current Iwa to me.
Title: Re: Village changes
Post by: Angra Mainyu on October 22, 2011, 08:50:37 AM
...I was [slightly] close, it'll be rarely accessed; so in that sense it exists, but in terms of flexibility doesn't exist.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 22, 2011, 08:55:34 AM
Those who wish to have it, will still have the ability to get it.
Title: Re: Village changes
Post by: Reimu Hakurei on October 22, 2011, 11:49:50 AM
True Otogakure fans will fight for their right to go there! Nyeh!
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 22, 2011, 12:01:37 PM
Still waiting for them to voice their opinion... I've heard maybe one or two, but they said they'd be okay with it if the majority voted against it.
Title: Re: Village changes
Post by: Reimu Hakurei on October 22, 2011, 12:21:08 PM
You're... not gonna have alot of luck with that Ice. I think Solo, Trev and someone else... Shinro? Are the only Sound Nins still active.
Title: Re: Village changes
Post by: ShinobiIceSlayer on October 22, 2011, 12:23:08 PM
Yep, Solo was the one I was talking to.
Title: Re: Village changes
Post by: Reimu Hakurei on October 25, 2011, 07:31:36 AM
WELL! Since Iwagakure is in here busting out ideas left and right, I don't believe I really need to say anything.

But just for a little giggle I'm gonna go ahead and throw out my idea. Please note that I do -not- incorporate kages into my ideas, so Onoki was automatically DQ'd from any and all ideas, just as A was back at my Kumo idea.

CONCEPT; Iwagakure, while we know so little about it as a whole, is a power-driven, power-based, self-righteous village of shinobi and kunoichi's that will do anything and everything for victory, no matter what the cost, the reprecutions, the allies they lose and the enemies they make. They hire Akatsuki for their wars, fight often with Sunagakure, and don't even mind the traitor Deidara, and still held him in high regards for his power. With the cunning nature of the village, and experience from war, the boost they would gain is +2 Wisdom for being Iwagakure Nins, with the buff, 'War-torn Veteran'.

Which, while I'm on that topic, I'm proposing a shift in stat gains; as Otogakure would no longer be a starting village, Kumogakure and Kirigakure should switch stats; Kumogakure is infamous for the use of Kenjutsu, and thereby should be the one with the +2 Dexterity buff, whereas Kirigakure should gain the +2 Intelligence buff. With this, each of the five villages has a unique buff.

—Village Gates—
Forest
Slay Other Players
Akatsuchi's Mudpit
Travel
Local Dwellings
—Victory Avenue—
Ninja Academy
Mission Headquarters
Battle Arena of Iwagakure
Fighting Zone
—Militia Barracks—
Shizune's Weaponshop
Kurenai's Armor
The Bank
Ze Gypsy Tent
Kurotsuchi's Cave Of Ordeals (Yes, I stole the name for a Twilight Princess dungeon, sue me~.)
Demolished Fortress
Deidara's Clay Shop
Akatsuki
—Mountain Base—
The Gardens
Clan Halls
Beggars Lane
Rock Climbing

The Issue; Okay lets be honest - We know little about Iwagakure, I probably know even less. So I put in a number of concepts together that would work for the village, and each revolved around three things; the only two ninjas I know about in terms of Iwagakure that are not Onoki. Akatsuki is not in there as a blunder; Iwagakure evidently had a good relationship with Akatsuki, so its a ridiculous notion for them not to have them. As well, I've relied hard on the military aspect of Iwagakure for all of the ideas.

But anywho, lets go ahead and get this road started.

Akatsuchi's Mudpit - The man is large, hes jolly, and he is a golem lover. The mudpit is somewhat of a Beach Resort clone, as much as I don't want to say that. If you can think of any different rewards, please, go ahead and post them.

Event: Hidden amongst the layers of rocks within the domain of Iwagakure, you come across a vast pitfall leading down towards a muddy bottom, where a number of people could be spotted. Sliding down the cliff into the pit, your fall is ceased by the large belly of a shinobi, whom manages a friendly grin with the slight bounce of his jolly belly from the impact.

Giving the shinobi a curt nod, he introduces himself as Akatsuchi,  and proceeds to explain what you were seeing, "In this pit, shinobi and villagers alike can relax and construct as they wish with the mud and relax." While the concept of playing with mud seemed childish, a few moments of your time didn't seem like too big of a thing to waste. A few of the older shinobi seemed to even make a bet on who'd make the best golem.

Options;
1) Construct A Golem (100 gold to enter; can gain no gold, 50 gold, gold back, 200 gold, or a gem as the grand prize.)
2) Destroy A Golem (Can find a gem, gain charm, or be beaten down.)
3) Play In The Mud (No cost, can gain nothing, find a random variable of gold between 1 and 50, a gem, or lose charm, gold, or a gem in the mud. Always gain very high spirits)

Option 1; Deciding to take part in the contest, you pay Akatsuchi the gold required, and marvel as he manages to hide it faster than you can see. Taking a spot, you begin to construct the golem using your chakra to manipulate and construct the golem per Akatsuchi's instructions.

Result 1; As you stand back to witness your handiwork, you noticed quickly that something was wrong. You noticed it alot quicker when your golem fell into poorly dried pieces of mud and clay into the pit as the other contestants laugh. Ashamed, you walk off without your money.

Result 2; As you stand back to witness your handiwork, you noticed quickly that something was wrong. As blotchy and seemingly blocky as the golem was, and how it seemed to be near falling to pieces, it managed to stay standing and move when Akatsuchi controls it. Receiving half your gold back, you manage to leave without looking like a fool.

Result 3; As you stand back to witness your handiwork, you find yourself pleased with your success. Akatsuchi manages to control and move the golem about without a problem, though comments on how you still need some work. Receiving your gold back, you walk off to let them start a new contest.

Result 4; As you stand back to witness your handiwork, you find yourself pleased with your success. Even better, Akatsuchi and the others seemed to be impressed as well, and Akatsuchi made sure to make his praises loud as he manipulated the construct. With a second sack of gold along with your own as a reward, the shinobis wave you off as you exit the pit.

Result 5; As you stand back to witness your handiwork, the loud gasps and awes of those around you reach your ears. Your golem was a masterpiece, rivaling the work of Akatsuchi's current masterpiece. Akatsuchi himself didn't hesitate to destroy the previous construct to make room for your own, the loud sounds of the destruction gathering everyone's attention. Instead of receiving gold, you were rewarded with a large shiny stone found in the heart of the former golem as you left with the new nameplate embrazoned with your name.

Option 2; Deciding to embrace the sadist in your heart, you skip out on the contest and make your way to one of the prize golems. With a devilish grin during the judging, you hammer down on the backside of a golem, breaking apart the mud bricks that held it together as shealthily as you could...

Result 1; Inside the heart of the construct was a gem!

Result 2; Uh oh! You were caught by the shinobi as they reached the construct! As the builder began to draw back a fist, Akatsuchi stops the shinobi and marvels at the expertise of the golems breakdown. As the golem manages to still move once Akatsuchi took control, you were rewarded with praises of your skill!

And many of the hot shinobi/kunoichi in the pit noticed as well.

Your charm has increased!

Result 3; However, with the slickness of the mud under your feet, you clumsily fell forward and toppled the golem over! With a resounding crash, the golem shatters and splashes mud on the shinobi in the contest as well as yourself. "You destructive fool!" The burly builder made his way towards you faster than you could pick yourself up.

Knocked down to the brink of death in a bloody heap, the man finally backs off.

Option 3; Envying the youth that played in the mud, you motion'd to take part in the activity. Scouring through the mud and tossing it into the hair with a laugh, you feel your spirits heightened from the play.

Result 1; Picking yourself up and ignoring the mud caking your skin, you leave the playing children.

Result 2; Within the mud, you managed to find {X} gold!

Result 3; Within the mud, you find a gem!

Result 4; In the middle your playing, you can't help but feel embarassed at the laughter of the shinobi/kunoichi pointing at you, and slink away in shame.

Result 5; A few gold slipped out of your gold and vanished into the murky mud! In a desperate search, you sigh as you lose the coins and head off before you lose any more.

Result 6; In the midst of your playing, a gem escapes your pouch and vanishes into the mud! Digging into the mud, you lose sight of the stone and surrender the search begrudgingly before leaving.

Kurotsuchi's Cave Of Ordeals - The idea is based around what I know of Kurotsuchi as well; a trap master of sorts, or at least a trap user. The Cave Of Ordeals is based around that, and is perhaps the first event I've always thought of with an insta-kill feature in it. Again, if you know of any different rewards, go ahead and post.

Event: While walking through the village, you come across a stairway leading down under the earth of a small rocky hill. Walking down the path, you witness a large engraving on the wall reading out 'Kurtsuchi's Cave Of Ordeals'. Walking through the door, you witness the confident if not beautiful kunoichi sending a shinobi off down the middle path of three pathways in the underground section of the hill. The sharp blood-curdling screams of a man perishing came not too far later. With a laugh, the kunoichi turns her attention towards you, speaking out.

"Oooh, a new contestant, hm? Welcome to my little palace of trials." The grin on her face was one of a confident and powerful woman, obviously certain that no one that would enter her cave, outside of the Tsuchikage, would be able to survive. "Don't be shy, you don't have to pay anything. Pick a path and test your luck and skill. Its not like you'll suceed anyway." A laugh left the kunoichi, a cold one.  Each path was labeled differently; from left to right, The Path Of Speed, The Path Of Endurance, and The Path Of Balance

Options 1;
Take The Left Passage (1 trap event, high death chance)
Take The Middle Passage (3 trap event, low death chance)
Take The Right Passage (2 trap event, moderate death chance)
Leave

Result 1-1; You approach the left passage to begin your path. "This is the path of speed. If you're afraid of a long run through, go ahead and run it. But I put my best traps here." A wide grin was on Kurotsuchi's face, urging you to go on.

Result 1-2; You approach the middle passage to begin your path. "The path of endurance, huh? Heh, the other shinobi went down that path - what a shame that he was such a lame rookie. Newborns could run that trek with no problem, its just long." Kurotsuchi was obviously not impressed with your intention to go down the path.

Result 1-3; You approach the right passage to begin your path. "Thats the path of balance. Not too long, not too short, not too dangerous... maybe." Kurotsuchi waved her hand lightly, not seeming ashamed or excited that you'd think of taking this pathway.

Result 1-4; Putting your tail between your leg and showing humility over courage, you quickly leave this dangerous realm while Kurotsuchi's laughter echoes behind you from your cowardice.

Options 2;
Enter The Passage - (Continue or death. Death chance increases based on which path is taken.)
Leave - (Back to passage pick, no dialogue)

Result 2-1; Going through the passage, you notice the 'Chink' of a trap activating, and narrowly avoid a large scythe ripping out of the way, cleaving horizontally through the air into the earth at the other side.

Recovering from the fear of death, you move on.

Result 2-2; With the sound of something bending and straining, you quickly leap backwards as the floor and ceiling smash into each other where you once stood.

Returning to their original positions, you move on through quickly.

Result 2-3; The sounds of something being shredded alerts you to the oncoming danger as you marched through. Leaping up into the air, you barely dodge a rolling log of razor-sharp whirling blades trailing across the ground, ripping the earth apart.

Landing on your feet, you rush through in dred of its return.

Result 2-4; Going through the passage, you notice the 'Chink' of a trap activating. The distinct feel of metal shredding flesh, tissue and bone in an instant comes as the scythe runs through you from one wall to the other. As your torso falls to the ground, the light in your eyes vanishes.

You Died!
10% Experience lost!
All gold on hand lost!

Result 2-5; With the sound of bending and straining, you look down at your feet quick enough to see the bones of her shin and femur break out of the skin. With a resounding crunch, your body is flattened between the ceiling and floor, and left a bloody pancake.

You Died!
10% Experience lost!
All gold on hand lost!

Result 2-6; The sounds of something being shredded alert you to the oncoming danger as you marched through. Quicker than your reflexes could kick in the whirling blades of a ground trap ripped into and through your legs. As you fell and were shredded, the last thing you could see what your own eye hanging off a shred of metal.

You Died!
10% Experience lost!
All gold on hand lost!

Event; Finally escaping the death trap, you found Kurotsuchi astonished at someone surviving her personalized dungeon. "What!? Thats not possible! How could someone like YOUR survive!?" With the expression of rage evident on her face, she sighs and surrenders her reward in the form of a dark-colored vial, telling you to drink the concoction. Throwing the vial at Kurotsuchi's face, which she is bashed by and knocked out! The real treasure vial rolls out of her vest onto the ground, to which you pick up and ingest before she awakens. (Reward; 4% Experience gain, 1-3 gems, 1-500 gold, charm increase, 1-3 FF turns)

Result 3-1; You feel your knowledge increasing and your muscles tightening!

Result 3-2; You feel your perception increase and locate X gems in a secret compartment behind the vial!

Result 3-3; Your inner ambtions awaken and you rob the knocked out kunoichi of her gold! You gained X gold!

Result 3-4; You feel your body and face changing to a more distinguished handsomeness/beauty!

Result 3-5; You feel the energy in your body increase and a desire for battle!

Demolished Fortress - Based on the war-filled history of Iwagakure and the known constant battles that Iwa has with their close neighbor Sunagakure. For this, I've thought of a different version of the Old House of Kirigakure; only this one with a battle opportunity inside.

Event: Traveling to the borderline between Iwagakure, you notice one of the many leveled fortresses of old that were made by Iwagakure during its struggles against Sunagakure. Taking a trip downwards to the fortress to experience the history of Iwagakure, you walk into the abandoned wreckage.

Within its walls, or what was remaining of them, you find the buildings interior covered in dust and destroyed panels and collumns. The stairs, while unsafe in appearance, remain strong enough to support your footing upon testing, while old age brought a hidden trapdoor leading downwards into the basement of the ruins; there was missing dust on the edge of the panel showing someone recently entered it.

Options;
Go upstairs
Search the basement
Leave

Event 1; Walking upstairs with grace and caution, you find yourself within an ancient medical room, with rows upon rows of beds lined up, clearly where they performed emergency surgery and healing jutsus upon the injured soldiers from the lines of war. Many of the cabinets and drawers appear to be untouched long before dust settled in.

Event 2; Opening the basement door, you drop downwards onto the still solid and stable confines of the lower level. The sounds of someone, or something scuttling away and hiding could be heard just faintly, drawing your attention to your surroundings. Only two capable hiding spots could be located in the basement; behind what appeared to be cannons, and inside a man-sized cabinet.

Options 1-1;
Open A Cabinet - (Reward; 50 gold, find instant/seafood ramen, Non-permanent HP increase, poison debuff.)
Open A Drawer - (Same as above, only instead of instant/seafood ramen, chance of gaining a slight attack buff of Chakra Scalpals)
Back Downstairs

Result 1-1; Opening the cabinet door, you cough slightly as the dust gets into your nostrils from years of inactivity. Inside you find...

50 Gold!

Result 1-2; Opening the cabinet door, you cough slightly as the dust gets into your nostrils from years of inactivity. Inside you find...

Packs of Instant/Seafood Ramen!

Result 1-3; Opening the cabinet door, you cough slightly as the dust gets into your nostrils from years of inactivity. Inside you find...

A chipmunk! In fear of the larger being before it, the chipmunk bumps its head into the cabinet's interior before running away. You cannot help but laugh, reinvigorated at the silliness.

Result 1-4; Opening the cabinet door, you cough slightly as the dust gets into your nostrils from years of inactivity. Inside you find...

A blast of poisonous gas! Withdrawing from the cabinet, you cough and gasp for breath. You feel sick and sluggish.

Result 2-1; Opening the drawer, you struggle abit to unjam the old compartment. When it breaks and opens up, inside you find...

50 Gold!

Result 2-2; Opening the drawer, you struggle abit to unjam the old compartment. When it breaks and opens up, inside you find...

A pair of scalpals! The instruments were clean of dust, due to the lack of air the inside of the drawer was getting. Testing out the scalpals, you find your chakra works easily with them, and head off with your prize!

Result 2-3; Opening the drawer, you struggle abit to unjam the old compartment. When it breaks and opens up, inside you find...

A picture of Deidara in a bikini! Laughing near madly at the amusing sight, you cease the laughter after realizing how good the man looks, and quickly leave before your question yourself.

Result 2-4; Opening the drawer, you struggle abit to unjam the old compartment. When it breaks and opens up, inside you find...

A trap! A needle laced with a light purple liquid fires out of a springtrap and into your shoulder! By the time you pray the thin needle out of your body, you feel the venom running through your veins and fall ill.

Options 2;
Search The Cannons - (Nothing, or Battle VS Suna Nin)
Scour The Cabinet - (Nothing, or Battle VS Suna Nin)
Leave

Result 1-1; Deciding that the cannons would be the superior hiding location, you move towards the ancient artilary to scan them out. While in search, you can hear the cabinet door opening. By the time you turn towards the source of noice, you see a shadow leaping out from the basement and escape into freedom. Bitter with the loss of whomever it was for questioning, you proceed to follow suit and leave.

Result 1-2; Deciding that the cannons would be the superior hiding location, you move towards the ancient artilary to scan them out. Sure enough, the shadowy nin escaped from behind one of the cannons, and draws out a handful of kunais in his desperation. "You will not take me in, Iwa Scum!" Before you can even rationalize with the man, he attacks with full force.

(10% Experience loss for death, 4% Experience gain for success)

As the shinobi falls to the ground in defeat, you finally catch notice of his headband, and leave in a panic. With any luck, Sunagakure will simply blame Iwagakure for the murder.
Title: Re: Village changes
Post by: Zenaku on October 25, 2011, 06:32:30 PM
I'm liking the ideas and the time you put in for these idea Reimu...
Title: Re: Village changes
Post by: Reimu Hakurei on October 27, 2011, 10:03:30 AM
Due to reaching the 20,000 character limit on the last post, this marks the continuation of my post on Page 6.

Result 2-1; Coming to the conclusion that the cabinet would be the superior hiding location compared to the semi-open cannons in the back, you move towards the cabinet and, after preparing yourself, open the door as quickly as you can. A coat answers your fall by falling onto your head while the sounds of shuffling come. By the time you remove the vest, the shinobi has escaped out of the basement, leaving you with a bitter aftertaste of failure.

Result 2-2; Coming to the conclusion that the cabinet would be the superior hiding location compared to the semi-open cannons in the back, you move towards the cabinet and, after preparing yourself, open the door as quickly as you can. Thank goodness for the forehead protector around your brow, as the kunai of a shinobi strikes down against it. Giving you no time to prepare, the shinobi lets out a warcry as he launches towards you.

(Same victory reward as before, same loss price, and same end-battle dialogue)


Deidara's Clay Shop - Cudos to Raifudo, whom chatted with me and we both ended up coming up with this. Unlike Tsubaki's Gift Shop, which this is an originated idea of, Deidara's Clay Shop works in a different manner. Since Deidara's a terrorist of sorts, I thought that this would be a more amusing form of the gift shop; the person you 'send the gift' to, will get randomally bombed in the forest. Unlike Shinobazu the hitman ninja, this isn't a encounter or anything, but a event similar to tripping over a rock and taking X damage.

Event:

Rock Climbing - Based on the... rocks. No really, what else were you expecting? Its a bunch of rocks. Big rocks, small rocks, red rocks blue rocks. The concept is a remixed version of the treasure-chest cliff climbng event that you can get if you're ridiculously lucky and actually find it in forest, and happen to have the key.

Event:

NOTICE; The post remains incomplete due to schedule. 3/5 of the Iwagakure ideas are complete. Please leave comments and ideas for reward changes.
Title: Re: Village changes
Post by: Zenaku on October 31, 2011, 03:48:23 PM
I'm liking all the ideas for Kumo and Iwa... Are we missing anything?
Title: Re: Village changes
Post by: Neji on November 05, 2011, 03:01:56 PM
Check out the Vote  thread - and vote :)
Title: Re: Village changes
Post by: KayentaMoenkopi on November 07, 2011, 06:41:04 AM
The retirement home suggestion seems sort of nice except for one thing. If you were wishing to keep it for veterans then you are not going to be able to do that due to the buying and selling of accounts.

And I am simply amazed at the detailed suggestions that Reimu has made. Very nice.
Title: Re: Village changes
Post by: Eric on November 17, 2011, 11:49:03 PM
Blown up... D: If you get blown up why not let it be an insta-kill event? ;)