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Messages - Gyu~ru~ru

Pages: [1] 2 3 ... 139
1
Game Related Discussions / Re: EMS "2nd Stage"
« on: August 21, 2017, 04:50:00 PM »
I see. So to max EMS you will need 48 successful training sessions after the transplant. Definitely easier said than done. It seems the event is on rotation because I cannot seem encounter it right now.
I don't think it's one of those rotating events. I once went throught 30+ DKs without encountering the event =_=

2
Feature Requests / Re: Anko's Workshop Expanded
« on: July 14, 2017, 10:51:47 AM »
Nope, I meant "Expanded" (fixed), as in an expansion. Not like it's important thou. Anko's Workshop will still be Anko's Workshop in-game.

3
Feature Requests / Anko's Workshop Expanded
« on: July 14, 2017, 07:57:29 AM »

New Feature: Reinforcing Ninja Tools (excluding food items)
Details:
- Reinforced version of any Ninja Tools will not get destroyed upon death, or when killing Orochimaru.
- Reinforcing an item does not require a recipe. only a Metal Ore.
- Metal Ores are randomly dropped by forest enemies, and can also be found in mines.
- Reinforced items will have "Reinforced" added to the front of their name (example: Shuriken > Reinforced Shuriken). Their stats (damage) however, will remain unchanged.
- Reinforced items cannot be used in forging.
- Forged items can be reinforced (excluding food items).

I'll try to do the coding if the idea is green-lit.

4
Feature Requests / Re: Committing Suicide
« on: July 12, 2017, 02:54:31 PM »
Same XD

Accidentally going into Oro's hideout make me wanna shoot myself DX

5
Feature Requests / Re: Committing Suicide
« on: July 11, 2017, 08:39:40 AM »
The only two ways to break inf gamedays that high DK players can pull off is either they can't die to do the whole die>resurrect>die>resurrect cycle, or they die in the graveyard. Being able to kill yourself with a click of a button basically makes that trick way easier to pull off.

If this feature is allowed, then there should be an unavoidable event in the graveyard that instant kill the player. The chances of encountering the event would go up with every resurrection, until it eventually reached 100%.

6
Feature Requests / Re: Treasure Room
« on: July 11, 2017, 01:49:15 AM »
The Treasure Room is supposed to have its own limit which can be expended by spending gems. It's not the Treasure Room's capacity that increases the Global Limit, but the amount of gold you put in it. 1% of the gold you deposited is added to the Global Limit of your coffers. Basically, I was hoping to make this a gold/gem dump & also fulfilling the request of making the Global Limit of coffers bigger.

7
Feature Requests / Re: Treasure Room
« on: July 10, 2017, 12:33:00 PM »
Treasure Room 2.0
Description: The Treasure Room is basically a coffer that you can only deposit gold into but not withdraw from.
Features:
- A display picture of the Treasure Room (can't be changed) & short description (can be edited by the owner).
- Stores a certain amount of gold permanently, but that amount can be expended indefinitely with gems.
- Anyone which access to the dwelling can deposit gold into the Treasure Room.
- 1% of the Gold stored inside the Treasure Room is added to the Global Limit of the player's coffers.
Requirements: Castle.
Cost:
- Installing a Treasure Room cost 100 gems, which allows you to store up to 100,000 gold. Only the owner can install a Treasure Room.
- Expending the Treasure Room cost gems. Every gem expands the Treasure Room's limit by 1000 gold. Only the owner can expend the Treasure Room.
Restriction:
- Only one Treasure Room is allowed per account/character.
News:
- Name of the castle with the most gold is displayed on the front page of the village which it is built in.

8
Feature Requests / Re: Treasure Room
« on: July 07, 2017, 02:30:11 PM »
Idea:

On the top of Uzushiogakure & Hoshigakure (the only places you can build a castle?), a message will be displayed;

The Grandest Castles in Uzushiogakure/Hoshigakure is:
<insert name of castle> (Most Gold)
<insert name of castle> (Most Gems)

This will be calculated & updated every 24 hours.

When players click on Local Dwelling, aside from their own dwellings and dwellings that they have a key to, they will also see the two castles that were listed as "Grandest" but with the option to [visit] instead of [enter].

Visiting the castle will take you directly to the Treasure Room (with default picture & description that can't be changed) and display how much Gold & Gems it has. There will also be a counter that displays how many visitor has been here. I am unsure whether the visitor count should be kept/erased when the castle loses its "Grandest Castle" status.

When a player visits a "Grandest Castle", the spirit will become "Very High". Their visit will also automatically be logged and displayed in the Treasure Room as any of the following (random);
<insert player's name> visited the Treasure Room and was awestruck by its grandness.
<insert player's name> visited the Treasure Room and was seen taking pictures of its grandness.
<insert player's name> visited the Treasure Room and was seen drooling at its contents.
<insert player's name> visited the Treasure Room and was taken away by the guards for attempting to dive into the treasures.
<insert player's name> visited the Treasure Room and refuses to leave.

The owner and players who have the keys to the "Grandest Castle" cannot [visit] it.

p/s: I was told that there are a few more villages with castles, but you get the idea.

9
Feature Requests / Treasure Room
« on: July 07, 2017, 04:51:24 AM »
You know what every castle needs? A TREASURE ROOM!

Function: Anyone who has access to the dwelling can deposit gold and gems into the treasure room, but no withdraw.
Unique Display: Upon entering the castle, how much gold & gems the treasure room has will be displayed on the top of the page.
Important Note: All loot in the treasure room will be lost when the castle is sold, or no longer has an owner (character expired).

Not too sure if should be included ideas:
Plunder: If Treasure Room has gold in it, plunderers will steal from it instead of the coffers. Even if the Treasure Room has 1,000,000 gold, it will be treated as if it has 75,000 gold when plundered to avoid giving plunderers a ridiculous amount of gold. If gems is deposited, there is a very low chance that the plunder might manage to still one from plundering the castle's treasure room.

10
Game Related Discussions / Re: EMS "2nd Stage"
« on: July 06, 2017, 06:39:42 PM »
Like the Curse Seal lvl2 event, it is specific to one location only.

11
Game Related Discussions / Re: EMS "2nd Stage"
« on: July 06, 2017, 10:05:07 AM »
This event helps me keep my mind off the grind to to 80 DK =3

12
Game Related Discussions / EMS "2nd Stage"
« on: July 05, 2017, 09:43:21 AM »
Well, since players have started approaching me about it, I might as well give everyone a few hints.
1) Check my character's activity log for hints.

2) It's similar to getting Curse Seal Level 2.

3) The event is so obvious that you can't miss it if you read the text. You can see my name; Sensatsu no Gyururu on it the moment you encounter it.

4) It take several successful training to advance your EMS.

5) When your EMS gets stronger, it is reflected in your bio.

6) The chances of encountering the event will keep going up the longer you have EMS. It will not get reset to default from what I was told.

13
Bugreports / Re: Eternal Mangekyō Sharingan(Bugs list)
« on: July 05, 2017, 09:26:02 AM »
Follow-up to Xia's note: It does not appear twice now, but the one that does appear is still missing the space ("EternalMangekyō").
Fixed

Also, EMS now has the same debuff on enemies as Mangekyou Sharingan.

14
Bugreports / Re: Eternal Mangekyō Sharingan(Bugs list)
« on: July 05, 2017, 05:00:17 AM »

15
Bugreports / Re: Eternal Mangekyō Sharingan(Bugs list)
« on: July 04, 2017, 06:46:26 AM »
So since we know this was rolled out, I'd figure we make this a collective effort to find any and all bugs on what we see.

1) Under buffs, EMS is listed twice, but one is not spaced
Eternal Mangekyō Sharingan
EternalMangekyō Sharingan


List to be updated when known
Fixed

Mangekyou Sharingan disappears after failing EMS event. Fixed

Old specialty showing up as "Special Abilities" after obtaining EMS. Fixed

Ridiculous chakra buff (double player's current chakra pool) from EMS. Fixed

Susanoo buff being called "Susanoo Sharingan". Fixed

Not being able to use Amaterasu & other Sharingan & Mangekyou Jutsu after activating EMS. Fixed

I don't think they will be anymore bugs with EMS.

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