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Topics - Becquerel

#1
Naruto / Boruto Chapter 19
December 26, 2017, 08:20:01 AM
https://readms.net/r/boruto/019/4787/1

Just you standard manga about ninjas doing ninja things
#2
Naruto / Boruto Chapter 18
December 03, 2017, 05:33:39 PM
#3
Naruto / Boruto Chapter 17
December 03, 2017, 05:33:12 PM
#4
Naruto / Boruto Chapter 16
December 03, 2017, 05:32:40 PM
Can't believe no one posted these since the last time
http://readms.net/r/boruto/016/4555/1
#5
Naruto / Boruto Chapter 15
August 24, 2017, 08:53:14 PM
I'm surprised no one posted this. Guess people were too busy arguing over bijuu to notice a new chapter :P I think it's an interesting one when it comes to story.
http://readms.net/r/boruto/015/4509/1
#6
I mean this in regards to players who might claim to have something that's 'official' but owned by someone else. Like, some new player who claims to have a certain item or bijuu. Personally, to facilitate RP, I just play with them as if they have it. :) From my experience, they most likely won't hang around for too long anyway. So I'm more concerned about making their stay as fun as I can. So what do you guys do?
#7
Considering this game doesn't have as big of a player base as it did in the past, is there any way for some events to have an incremental increase in success rate for every failure?
This means for events like Curse Seal, Seven Start Tattoo, Rasengan (I've never gotten this event so I don't know how it works), every time you fail the event you'd have a 1% or 0.5% better chance of getting it next time. So if you only had a 10% chance of getting the Curse Seal and fail, next time you'll go into it with an 11% chance of success. Of course, the % rate could be tweaked depending on the actual rate of success for each event (I don't know what they are) so it's still considered fair. But it feels like the chance of failure is just sometimes too low for some of the events, which may have made sense when there was a bigger playerbase. But maybe more accessibility would be appreciated now. :)
#8
Spam / Favorite style of Pizza
March 09, 2017, 06:26:04 AM
So, what is your favorite kind of Pizza? We all know it's a super-food because it's the best and most healthy choice out there. It only gets healthier with more toppings as well. Speaking of toppings, once you pick your favorite style of pizza, let us know what your favorite toppings are as well. I know that 'favorite toppings' can be very broad because you might like a lot of stuff, but if you were going to get a pizza RIGHT NOW what would you order?

Also, everyone who is actively eating pizza when they post in this topic gets a free FTG and Edo Tensei claim lol
#9
Village Square / Six Paths of Pain question
March 06, 2017, 02:27:34 AM
Since Timothy brought up the paths and Rinnegan, how would the Six Paths even work in a 'competitive' fight? Since the rules are basically three moves per turn, how would one even use them since you have six players and can basically only move three at a time.
#10
Dice Room: https://rolz.org/dr?room=Shinobi%20Legends
Battlefield: Wooded Meadow

The field was eerily quiet until a large spire of red coral seemed to grow out of the ground. Once the coral grew to about ten feet tall, the color quickly faded as it started to fall apart in chunks. This revealed Asuma, wearing his standard Jonin attire, holding a cigarette between the fingers of one hand and a lighter with the other. A quick flick of his thumb caused the flame which lit the cigarette which soon found its resting place between his lips. As he looked across the arena, he pulled his trench knives from his belt and to the ready as he waited for his opponent to arrive.
#11
Naruto / Boruto: Chapter 10
February 24, 2017, 01:12:07 AM
I haven't made one of these topics in a while lol I haven't really been keeping up with it since it's been just recapping the movie...But now it's finally wrapping up and starting to become its own series :) You can read the previous chapters from the link as well if you want.
mangastream.com/r/boruto/010/4057/1
#12
Rules/Foundation / Trying to 'fix' bijuu battles
February 24, 2017, 12:29:31 AM
Alright, so I've been brainstorming about this for a little while seeing how much of a disaster the FFA was. It's been a thought in my head ever since I got here and saw the 'competitive' scene as well. I've tried a few times before to offer a way to fix it, but none of the ideas took off. Call me insane, but I want to try again. :)

This idea would be able to solve to arbitrary way we deal with Bijuu fights. For starters, we all know that the people involved have very powerful characters in order to deal with the 'meta' of this place. There's not much involved besides being the guy who writes the most on your character's wiki page of what they can do. Custom techniques make this even more difficult because people can create some very broken abilities when it comes to custom stuff. Also, look at something like competitive Pokemon. In those cases, the pokemon are usually at a set level with maxed whatever stats they could potentially have. So maybe giving everyone the same baseline stats could work too. So what I'm proposing is the ideas of dice rolls again, but in a much more simple way than I've previously tried implementing.

So the general consensus is that you get three actions per turn. My idea is that for every action, you would roll a die. (d20/d100/dwhatever is agreed on) These dice rolls would be made on a dice rolling website that kind of logs the dice rolls, that way it can't be abused. The next part is where I kind of am unsure about and have two potential ideas.

  • The responding player writes up their post, then rolls the dice for each of their actions. Depending on what they get as a result, they either go back and edit their post to describe their successful execution or failure to dodge.
  • The player rolls the dice while writing up their post, allowing them to adjust their post based on the dice rolls they got.

And I'm still not exactly sure on the numbers system that we can use. Basically, I was thinking if that you rolls within 3 above or below the opponent's number, it's basically a draw and would play out like it normally does (dodging, stalemate, etc). So this means that if I rolled a 10, a draw would be 13, 12, 11, 10, 9, 8, 7.
If it's greater than three, but less than 7, then it would be a failure/success and the post would be made accordingly. So if I rolled a 10, their action would 'win' if they got 14, 15, 16 and 'lose' 6, 5, 4. A critical success/failure would be anything beyond that.

But to try and see if this is viable, I would be willing to have a mock bijuu battle with anyone. Only rules would be that we would have to use a non-main jonin or below canon character and can only utilize abilities that are from their moveset/canon and that you can have any bijuu you want but must utilize their canon abilities. Could I get some opinions on this idea? It should effectively get rid of the need to 'judge' bijuu fights.
#13
Spam / How do people talk when everyone moves so fast?
January 21, 2017, 10:18:14 AM
Since people are moving at split-second speeds in this game, you ever wonder how people manage to talk and say things during fights? I mean, wouldn't it all kind of sound like this? https://youtu.be/E6iN6VTL7v8?t=5m19s
Just kind of came to mind while watching this video and thought it would be pretty funny in the context of SL lol Pretty much everything would pretty much happen at that pace with people's current speeds. Anime sure is funny.
#14
Council / Time limits
January 12, 2017, 02:18:12 PM
I'm sure we're all tired of things like this, so I just wanted to ask a quick question / make a quick suggestion.

Since time limits are a concern, why don't the bijuu holders put dates besides names when they add someone onto their challenge list? That way there's no question about going over time or whatever.

Is there also a time limit between when someone's added to the list and when they have to fight as well? That might alleviate some issues. I know it's 7 days to post per fight, but is there a time limit to when one starts?
#15
Hero's Guild / Becquerel [Ninja: Shinobi Legend] [WIP]
November 16, 2016, 11:47:09 PM
Becquerel
Title/Rank
Age: 24
Gender: M
Village: Otogakure
Physical Description:


ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]

Physical

  • Strength [X][X][X][X][X]
  • Dexterity [X][ ][ ][ ][ ]
  • Stamina [X][X][ ][ ][ ]
Social

  • Presence [X][ ][ ][ ][ ]
  • Manipulation [X][ ][ ][ ][ ]
  • Composure [X][X][X][ ][ ]
Mental

  • Intelligence [X][X][X][X][X]
  • Wits [X][ ][ ][ ][ ]
  • resolve [X][ ][ ][ ][ ]


SKILLS: 11-7-4 [1/1] [new dot: x 3]
Physical [ Unskilled -1]

  • Athletics [ ][ ][ ][ ][ ]
  • Brawl [X][X][X][X][X]
  • Drive [ ][ ][ ][ ][ ]
  • Ranged [ ][ ][ ][ ][ ]
  • Larceny [ ][ ][ ][ ][ ]
  • Melee [X][X][X][ ][ ]
  • Stealth [ ][ ][ ][ ][ ]
  • Survival [ ][ ][ ][ ][ ]
  • Throwing [X][X][X][ ][ ]
Social [ Unskilled -1]

  • Animal Ken [ ][ ][ ][ ][ ]
  • Enigmas [X][ ][ ][ ][ ]
  • Empathy [ ][ ][ ][ ][ ]
  • Expression [ ][ ][ ][ ][ ]
  • Intimidation [ ][ ][ ][ ][ ]
  • Persuasion [ ][ ][ ][ ][ ]
  • Socialize [ ][ ][ ][ ][ ]
  • Streetwise [ ][ ][ ][ ][ ]
  • Subterfuge [X][X][X][ ][ ]
Mental [ Unskilled -3]

  • Academics [ ][ ][ ][ ][ ]
  • Computer [X][X][ ][ ][ ]
  • Crafts [ ][ ][ ][ ][ ]
  • Investigation [ ][ ][ ][ ][ ]
  • Medicine [ ][ ][ ][ ][ ]
  • Mechanics [X][X][X][X][X]
  • Occult [ ][ ][ ][ ][ ]
  • Politics [ ][ ][ ][ ][ ]
  • Science [ ][ ][ ][ ][ ]


OTHER TRAITS:
Jutsu/Custom Ability: 7 [1/1] [5th dot cost 2] [new dot: x 2]

  • Ninjutsu [ninja] [ ][ ][ ][ ][ ]
  • Genjutsu [illisionary] [ ][ ][ ][ ][ ]
  • Taijutsu [body] [ ][ ][ ][ ][ ]
  • Senjutsu [sage] [ ][ ][ ][ ][ ]
  • Kinjutsu [forbidden] [ ][ ][ ][ ][ ]
  • Kuchiyose [summons] [ ][ ][ ][ ][ ]
  • Iijutsu [medical] [ ][ ][ ][ ][ ]
  • Kugutsu [puppet] [ ][ ][ ][ ][ ]
  • Hiden [secret] [ ][ ][ ][ ][ ]
  • Kenjutsu [sword] [ ][ ][ ][ ][ ]
  • Kyūjutsu [bow] [ ][ ][ ][ ][ ]
  • Kusarigamajutsu [chain+scythe] [ ][ ][ ][ ][ ]
  • Tessenjutsu [war fan] [ ][ ][ ][ ][ ]
  • Bōjutsu [staff] [ ][ ][ ][ ][ ]
  • Kayakujutsu [explosives] [X][ ][ ][ ][ ]
  • Shurikenjutsu [thrown weapons] [X][X][ ][ ][ ]
  • Defender [shields] [X][X][X][X][ ]
Clans/Merits: 7 (Limit Two Clan dots) [1/1] [5th dot cost 2] [new dot: x 2]

  • Robot [X][X][X][ ][ ]
  • Machine Gifts [X][ ][ ][ ][ ]
  • Ambidextrous [X][X][ ][ ][ ]
  • Fighting Style: Two Weapons [X][ ][ ][ ][ ]


Weapons:

  • Concave Shield:Damage +1, Melee (throwable), Size = 3 (can be worn on the body)
    Concave Shield:Damage +1, Melee (throwable), Size = 3 (can be worn on the body)
Armor:

  • Exoskeleton [damage reduction]
  • name: [damage reduction]
Tools:

  • Explosive Disks [description]
  • name: [description]
Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Size: 5
Speed: 11
Defense: 1
Initiative: 4
Experience: 0
#16
Village Square / Dice Rolls Topic 2: Electric Boogaloo
November 14, 2016, 01:10:55 PM
Long, long ago when I first joined I made a topic about using dice rolls on SL. http://forum.shinobilegends.com/index.php/topic,8337.0.html
The idea's been rolling about in my head as I've been thinking of ways to potentially 'fix' SL RP. I would like to hear everyone's opinion on this potential idea. Mind you, if anyone wanted to try, it would be completely opt in if anyone wanted to try it.

So a big problem, I feel, with SL RP is the fact that there's no level cap. Not only that, but a lot of abilities and character skills are all based off of arbitrary things. For example, if I wanted to have a character gain any ability, all I really have to do is edit a wiki page or just will it into existence. Kind of unfair really because all you have to say is that you're the better writer when all you really have is just a character who's too stacked with abilities and buffs for anyone to really go against. So, here's my idea (the numbers can be tweaked):

Since SL has an integrated dice system you could either use it or some sort of third party site (like https://rolz.org/ ). Let's say Nin1 gets into a fight with Nin2. They post their introductory posts or whatever, but as soon as actions start occurring, the dice start rolling. This can go one of two ways.

  • Nin1 posts their attack/action phase. They then roll a die (D20 or +) and get a number. Nin2 then posts their response (attack/def/etc) and rolls a die. Whoever gets the higher roll would determine the successful result.
  • Nin1 makes a post and rolls a die. Nin2 then rolls a die and then makes their post. This one could be more likely to be abused because if you know you're getting a bad roll, you might be more defensive.
This could even be used when there's more than two players or a GM involved to determine the effectiveness of a potential user's response to an action or event. This will help prevent god-modding in a sense because even if your character might be the most powerful being around, some bad luck might cause you to slip on a banana peel and take some damage from your foe. If you really want to get technical, you could roll a die for each technique you use to determine its effectiveness as well.

I'll do a scenario below
QuoteNin1: While Nin1 was observing Nin2 from within the trees on his route. In total silence, Nin1 took aim as he enchanted his kunai with wind release to give it extra cutting power and speed. Then, when the moment was right, he aimed right for the back of Nin2's neck.
D-12
Nin2: Detected something was wrong with his negative emotion sensing ability, but couldn't quite pick it. But, thanks to his super hearing and superhuman reaction speed, he was able to hear something being thrown at him. He quickly ducked while doing handsigns, dodging the kunai while turning towards where it was thrown. With a mighty breath, he exhaled a katon technique.
D-9
Nin1: Though the ninja might have been fast, he wasn't quite fast enough as the kunai still managed to graze his neck and cause a minor injury. At the same time, the fireball that was launched towards his direction would have been a great threat. He lept backwards, throwing an explosive tag at the fire hoping that the explosion would disrupt the heat. He'd land in another tree, his sharingan activating.
D-19
Nin2: He cursed as he grasped at his neck. A rookie mistake despite being an expert, but the other nin was still able to get a drop on him. His fireball continued onward to either envelop the tag and further burn down the whole area or be stopped right there. Either way, he'd ready his katana as he could see the glimmer of those red eyes of his opponent. Charging his blade with lightning chakra, he rushed forward with blinding speed with the intent to slice his opponent in two.
D-2
etc...

The best way I could see this working would to be some kind of point system. Basically, if you get the higher number, your attack/defense will be the more effective one. If you get even numbers, then it'd be a stalemate. If your number is +5 more than the other guy's, you get a good hit (more damage, stronger buff, etc). If it's +10, then it's a critical hit.

I know a lot of people might not like this idea in respect to what it might do to their characters, me included in some ways. Like Bec, he should never lose an arm-wrestling match because he's super-super strong...But I honor the bad roll and will play through with it :) But like I said, this would be opt in if anyone was willing to try it. This might help with the sense of beating your head against a wall that some of us can get here when dealing with other players.

Anyone got any opinions? Ideas? Willingness to try it?
#17
Village Square / Judging
October 12, 2016, 10:50:12 PM
I just wanted to publicly post that I do not want to take part in any future bijuu events for the foreseeable future. That includes judging fights. I don't really know where else to post this, so here it is :)

And I guess if anyone else wants to put their name out there as someone who does not want to judge or whatever, you can post in this topic too.
#18
Bijuu Arena / Idea for consideration
September 19, 2016, 05:25:44 AM
I haven't logged in for a while, but in my absence it looks like Bocchiere did something to get perma-banned. I don't know why and frankly, I don't care. But, this leaves a huge issue in regards to the bijuu situation and I see that people are already claiming and challenging things. I'm sure that there will be a heck of a mess once more people get wind of this.

My idea to the community? Take a break from the whole bijuu thing right now. When Bocchiere had them all, he hardly RP'd at all (that I could see) and I feel like none of his RP even used the dang things. Which is funny considering he brought up inactivity of the swords. It seemed to mainly be about using it for OOC stuff on the forums.

I guess that Trev should get the bijuu he was combatting Bocchiere for because quitting (or getting banned) is grounds for a loss, which should give him the award. Not sure on Shadow and T'Challa's whole thing either. But, I feel like this is a perfect time for the Council to actually do their job. Let them talk about it with the community and decide what they will do afterwards. Maybe they'll give them out to the challengers? Maybe they'll do an event that's free for all? I don't know, that's up to them.

But, I just wanted to say that maybe everyone should just take a breather. Relax. I'm using this image again because it's fitting. Don't be like the vulture.
#19
Naruto / Boruto Chapter 5
September 09, 2016, 04:12:05 AM
I missed chapter 4 lol but 5 is up now. What does everyone think of the series so far?
mangastream.com/r/boruto/005/3661/1
#20
Village Square / Claimed List Brainstorming
August 29, 2016, 03:09:18 AM
This thread will only be about brainstorming. Please keep discussion civil and on topic of JUST the ideas posted. If you want to pose ideas, gripe, or mess around with each other, use http://forum.shinobilegends.com/index.php/topic,9016.0.html <-- That thread. As ideas get posted, I'll update the list. If you want your idea to be featured, please put it in a similar format within this thread or PM it to me :) Let's work together on a solution everyone is happy with.

Possible ideas
1. •Limit claimed weapons and items to one per person.
•This means that some people who have multiples would have to give up an item or two, but they would be able to choose what they want to keep of course.
•The remaining items could then be distributed to those that want them and standard claimed rules can be applied to all items.

2. •Allow multiples of all items on the claimed list.
•But in order to gain an item/summon/etc, the player would have to go through RP in order to get it.
•But in order to keep it official, players would have to contact one of the few game masters whose task it would be to generate the adventure required to get that item.
•This would allow for everyone to be satisfied as well as generation of RP.

3. •Maintain the list as is
•Instead of players claiming inactive items the GMs would "claim" the items. Only the inactive items
•The GMs would then create an event open to multiple people. Anyone interested could join the event and the GM would award someone with the item.

4. •A modification of the last rule, or better yet, an elaboration of the rule so it can cater to special village/group items. Like if an item is tied to a group ICly.
• those who potentially want it should go through the same IC means to claim it.
• or if the wielder of said item becomes inactive, it is the responsibility of the leader of the group/village to seek a new owner for it.
• if the leader fails to find a replacement for owner, said item would be handed over to the next active person inside the village, etc.

5. Eric's Idea - http://forum.shinobilegends.com/index.php/topic,9020.msg231173.html#msg231173
• Make two lists
• One list for canon items and one for custom items
• Each list has their own rules