Shinobi Legends Forum

Game Development => Discussions => Topic started by: Ace on February 06, 2008, 01:17:35 AM

Title: Specialties With Stats
Post by: Ace on February 06, 2008, 01:17:35 AM
I enjoy the new feature, and it is not that bad.
It's nice to see that the stats are being incorporated into other things. =)

I am not sure how some players with lower dks enjoy, but I like it.

I think it might be a good idea if you raise the stats for medical ninjustsu a little higher though.

There are probably others that should be raised up, but this is the one I have in mind for now.

Do you guys like the new feature?


Title: Re: Specialties With Stats
Post by: Mihamaru on February 06, 2008, 01:23:54 AM
At first I was pissed, since everything was like, 11 in each.
But then I remembered that we all started with 10  :oops:
Title: Re: Specialties With Stats
Post by: Duelist on February 06, 2008, 02:00:48 AM
How does the Training Grounds in the Ninja Academy work now, where you change your specialty?
Title: Re: Specialties With Stats
Post by: Mihamaru on February 06, 2008, 02:03:27 AM
Eh?
Title: Re: Specialties With Stats
Post by: Mihamaru on February 06, 2008, 02:08:33 AM
Parkzy, shouldn't being an Uchiha mean you automaticly get Katon?
Title: Re: Specialties With Stats
Post by: Jin on February 06, 2008, 02:56:21 AM
I liked it. It is great to use our stats in the speciality, finally stats are more important than just determinating the attack and defense of one person. :D
Title: Re: Specialties With Stats
Post by: thecrazyanbu on February 06, 2008, 03:16:04 AM
i probably not going to like it for a long time.
Title: Re: Specialties With Stats
Post by: Demon Bandit Taumaster on February 06, 2008, 04:26:02 AM
It's tough on people who don't pvp.
Title: Re: Specialties With Stats
Post by: xxMax on February 06, 2008, 09:06:30 AM
I like the system.

My reasons for doing so:  I think it will help players that have not played before build the stats easier & it is harder to earn things =)

One thing i would suggest is to create more Justus, if that is at all possible.
Title: Re: Specialties With Stats
Post by: Neji on February 06, 2008, 09:09:38 AM
=)

a Kage with intellligence 10 ... that would mean: a Kage who is not that smart.

a Kage with wisdom 10... means he has little clue about right-wrong

a Kage with dexterity 10 ... means he will evade stuff like an Acad...

and so on =)

if specifically *TOLD* that the stats will be used more and more, this is just a head start.

you will face events that heed stats, require a specific strength/dexterity/etc or make tests on them.

If you now arm-wrestle, you strength+stamina decide if you succeed against a NPC
if you now balance over a tiny edge, your dexterity will decide if you fall or not.

@training ground
will be fixed soon.
Title: Re: Specialties With Stats
Post by: Mihamaru on February 06, 2008, 11:17:13 AM
Could we get a general idea on how each one would be needed in an event?
For instance, what decides weather it uses wisdom, or intelligence?
Title: Re: Specialties With Stats
Post by: Neji on February 06, 2008, 12:59:03 PM
In an event, I might or might not tell you.

If there is i.e.

"You see a rope spanning across tress... do you try to walk on it?" and you say "Yes" then the outcome might be random OR a char stat check behind. =)

I am not certain if I should make a more detailed output.
Title: Re: Specialties With Stats
Post by: Gyu~ru~ru on February 06, 2008, 05:43:29 PM
In an event, I might or might not tell you.

If there is i.e.

"You see a rope spanning across tress... do you try to walk on it?" and you say "Yes" then the outcome might be random OR a char stat check behind. =)

I am not certain if I should make a more detailed output.
I think you should. There is no stat reset in this game. Players can't just make wild guesses on which stat they need to add to succeed. I am not suggesting telling them the actualy stat that they need, but something like, "You lack dexterity to perform this task!", or "You need more strength to do this!", would be nice =3
Title: Re: Specialties With Stats
Post by: xxMax on February 06, 2008, 06:14:16 PM
I quite like that idea =)
Title: Re: Specialties With Stats
Post by: fierceblaze on February 06, 2008, 06:16:43 PM
The problems with these stat dependant jutsues is that it forces people into certain stats, what if I want to be a full str/dex/wisdom?
In this manner, I can't unless I want to restrict myself to 2 jutsues. Also, most people wont get to experience most jutsues unless they spread their stats, which may cause them to lose in events, since if you have 30 points to spend, and you spend 6 points in each stat, you would lose on events which require 10 of a certain stat, causing you to lose on all events.
My suggestion is to A. make stat specific jutsues, for example a jutsu which requires only str, dex, etc. and B. make it so that the requirements change on each DK or something similar.
Title: Re: Specialties With Stats
Post by: Baluski on February 06, 2008, 07:07:26 PM
The problem is, there is no problem. Now that stats are involved, we can make the jutsu how they should be. A medical nin has high intelligence and much dexterity, so why should you be able to use that jutsu if you only have points put into constitution and strength? Sorry, it doesn't work that way anymore.
Title: Re: Specialties With Stats
Post by: MoonTiger on February 06, 2008, 07:40:26 PM
I like the idea of these stuff, however isn't it possible to get a 1 timer DK point reset Neji? It would be a bit more fair imho. I don't mind using taijutsu alone, but I would've just reached Katon, and now I can't use it for 3 more DK-s :P
Title: Re: Specialties With Stats
Post by: Neji on February 06, 2008, 09:47:56 PM
A reset is a possibility, but I will *not* reset every month... and this would be it as there already was one not so long ago...

People will rant "hey, you changed something, now it would cost me 1 oro kill, so go ahead and let us reset to adapt to this new situation"...

Folks.

If you want an agile fighter, choose dex.
If he should be strong, too...then...

that should be your primary issue.

I cannot (!) understand how people with 100 oro kills have ALL on str/dex

I mean, wow, they are uber-strong and agile.
But they have the brains of an acad, the sturdyness of a 12-year-old ... and so on Oo

One or two bad stats are OK. Females are normally not  that high in constitution like the male counterparts, but more agile (lighter, too).
For example.
And high intelligence might come with a lack of dexterity, never had time to train, just studied...

Think about it in real life... people who excel *everywhere* are pretty rare, don't you think?
But some have at least average stats.
Title: Re: Specialties With Stats
Post by: Mihamaru on February 06, 2008, 09:56:43 PM
Um, I have one idea that may be a good compromise.

Instead of not being able to choose things based on rank, why not make the damage they do dependant on certain stats?

For instance, someone with only 10 strength wouldn't be as good in taijustu, as someone with 40.

You know, like that.
Title: Re: Specialties With Stats
Post by: Rokudaime on February 06, 2008, 11:18:51 PM
I don't mind the system. I just can't believe I have to wait to use Suna ninjutsu. :cry:
I used points on everything, but constitution.
Title: Re: Specialties With Stats
Post by: Ace on February 06, 2008, 11:25:08 PM
I don't mind the system. I just can't believe I have to wait to use Suna ninjutsu. :cry:
I used points on everything, but constitution.

A good example as to why this new feature is needed.  :D
Title: Re: Specialties With Stats
Post by: Shigeo on February 06, 2008, 11:26:03 PM
Wasn't the stat system made so we could have sort of 'specialty' characters, ones that are unique ? This sorta defeats the purpose by forcing you to put points into certain stats....but Mihamaru's idea could save it. :O
Title: Re: Specialties With Stats
Post by: Ace on February 06, 2008, 11:43:50 PM
Do the stats needed for a specialty increase as you get more dks?


Title: Re: Specialties With Stats
Post by: Duelist on February 07, 2008, 12:27:06 AM
As far as I can tell no, and it shouldnt either...what if you need 11 Con for something...next dk you get 11 Con only to find out it costs 12 Con :shock:
Title: Re: Specialties With Stats
Post by: Neji on February 07, 2008, 12:30:24 AM
of course, you can say it's "beta" in that terms.

But the number of oro kills necessary could have changed all the time, though. And it did not.

I'd rather keep it, and make it not overly hard.

But, @defeating the purpose, no, it does not. You can be unique, but what is unique if ANYBODY who has the same oro kills as you can choose your specialty Oo
now, he needs at least a few minimum requirements. No "intelligence 10" dumbo will get medical ninjutsu... and if you meet a medical nin, you know he has to be smart...

I want to see a stupid doctor with nervous hands...
nope, if you see a doctor in the hospital, you know he has at least a basic skill and basic "attributes" if you want to call it like that.
Title: Re: Specialties With Stats
Post by: Ace on February 07, 2008, 12:38:36 AM
Wasn't the stat system made so we could have sort of 'specialty' characters, ones that are unique ? This sorta defeats the purpose by forcing you to put points into certain stats....but Mihamaru's idea could save it. :O

If a character put all of his/her dks in strength and dexterity, that character isn't really smart.

Now this is common sense. Everyone is smart in a way, but your character NEEDS to become smart, and they need to become strong, and they need to have wisdom.

I think of this new system as connecting with a real person, now these COMMON SENSE things can be incorporated into our characters. We should make our character smart, but some don't. This new system can make sure of that.

Now SL can be comprised of many smart people, or strong people, or characters with wisdom, etc...  ^^
Title: Re: Specialties With Stats
Post by: Mihamaru on February 07, 2008, 12:40:57 AM
Then by your definition Neji, someone with 50 intelligence should be a better doctor.
Title: Re: Specialties With Stats
Post by: Neji on February 07, 2008, 01:08:37 AM
your logic is flawed.

I never said anything about progessive stuff.

I said, to name an example instantly, that somebody with no brains can become a doctor (med).

How did you squeeze out "the bigger the score the better he is at his job" ? =)

if he is hypersmart... I can give you examples why he is actually worse than somebody with "lower stats" ^^

but well, that would take this discussion the wrong way.
Title: Re: Specialties With Stats
Post by: Mihamaru on February 07, 2008, 01:10:43 AM
I suggested the progreeive stuff.

For instance, it has been mentioned that genjustu is best used by smart people. So wisdom+intelligence=better genjustu.
Title: Re: Specialties With Stats
Post by: benitofussolini on February 07, 2008, 03:42:47 AM
Hey Neji, quick question.

You said the new stat system involving dexterity/strength/wisdom etc. would allow for great customization and some uniqueness right?

By having jutsu rely on stats people will not be able to have the complete customization of their character if they are worried about how it will affect the jutsu. I for one love to concentrate on speed, having a preffered ratio of dexterity and intelligence. With a little added strength for that extra little something. I'm (was) planning on doing a wisdom every now and then so I wouldn't suffer too much, but I figured just like in many other games, and in real life, If I'm crazy fast with fair strength, and above average intelligence then defense isn't a neccessity. If I get in a fight with someone in a real situation, I would win because A) I'm smarter B) I'm faster c)I have good stamina. I win not because I'm uber strong, or because I can take a shovel to the face, I win because I'm fast enough to get in multiple hits, the stamina to keep at it, and the intelligence to use the things effectively. (I know... I'm starting to repeat myself, but I honestly think this is the worst change ever made to the game [[no offense Neji]], with shallow arguements to back it up [[again no offense]].)

Guess what!

With 10 constitution, I now have to focus on that for the next 6 dragon kills, just because I like speed. No longer can I proceed with my plans, but I must take the time to focus on the tedious task of more dragon kills (Not all of us have crazy amounts of forest fights like the higher DK count people), before I can proceed with my preference of customization.

I propose this:

If a new jutsu is introduced, make THAT have DK requirements.

At first I didn't like the new stat system, but the realization I could have a fast character instead of just a strong or defensive character got me stoked. Now, I'll force myself to get on the game instead of looking forward to it. When I was a lowly academy student, I went through a period of being bored with the game because it took so long to get to the cool stuff. I stuck to it though, and I was glad I did. Now the same old feeling is coming back with a vengance.
 
Title: Re: Specialties With Stats
Post by: Neji on February 07, 2008, 05:08:12 AM
Sorry, but great customization does not mean "you can put anything to anywhat and use any justu regardless of anything"...

The specialties were changed far before the attributes were introduced, also, my time schedule is tight.

The explanation I gave you is not shallow, but correct. It's just I hit you because you can't get your favorite jutsu now ^^ sorry, but work for it.

You WILL have a much more interesting time, as one not-mentioned side effect of constitution is already in place, and more for all stats will come.

I will not use this only for new jutsus, but for all.

If you are only fast, but can't stand the concentration that a difficult jutsu needs (constitution) then you can't do it... =)
Title: Re: Specialties With Stats
Post by: benitofussolini on February 07, 2008, 05:25:03 AM
Yes, but Naruto, for example, learned his technique of the Spiral Wind Shuriken with his pea-sized brain.

Such a remarkable control of chakra should only be possible for someone completely the opposite of him.

A smart, talented, patient individual such as Sakura, or someone from the Hyuuga Clan.

I won't argue anymore, but at least think about what was said a little more.
Title: Re: Specialties With Stats
Post by: caquricon on February 07, 2008, 09:52:48 AM
Yes, but Naruto, for example, learned his technique of the Spiral Wind Shuriken with his pea-sized brain.

Such a remarkable control of chakra should only be possible for someone completely the opposite of him.

A smart, talented, patient individual such as Sakura, or someone from the Hyuuga Clan.

I won't argue anymore, but at least think about what was said a little more.

That makes sense but you have to remember Naruto still needs clones to help him do anything because he can't figure it out.
Think of it like this:
Naruto=pure power (hence why he can do these special tecniques but not properly)
Sakura=smart (hence her doing medical)


You said the new stat system involving dexterity/strength/wisdom etc. would allow for great customization and some uniqueness right?
Neji said it best
Quote from: Neji
You can be unique, but what is unique if ANYBODY who has the same oro kills as you can choose your specialty Oo
Even in the show they train to their specialty..
Title: Re: Specialties With Stats
Post by: Neji on February 07, 2008, 10:56:13 AM
Benito...

did I make such a requirement for rasengan? =)


Yes, it is tedious to discuss, just accept it. I thought about it and dismissed it, did so before you even asked me to.
Title: Re: Specialties With Stats
Post by: fierceblaze on February 07, 2008, 01:06:16 PM
At first I was quite frustrated that I can only use 2 jutsues now, but come to think of it, it does affect positively on the game, making people more unique and even gives a greater value to having another character, so I support this idea now :)
Title: Re: Specialties With Stats
Post by: benitofussolini on February 07, 2008, 01:43:22 PM
How about a poll.

Ha ha ha.
Title: Re: Specialties With Stats
Post by: Neji on February 07, 2008, 02:27:21 PM
Quote
If you're going to do this then PLEASE change the jutsus so the damage scales with your rank!

they are, but not all. it's like with guns: a shot is a shot, fired from an extremely skilled one or a normal guy with little clue.
if it hits the chest, it is fatal.

same with some techniques.

most are capped, some are not.
many rely on the number of oro kills you have.

with the stats, quite some will also soon rely on your stat values instead of oro kills...
Title: Re: Specialties With Stats
Post by: Neji on February 07, 2008, 04:24:15 PM
 ;) yours is flawed too.

if you it depends on the chakra, then you would need to pour more chakra into the technique... instead, I keep the costs and keep it around the same level.

also, I can pretty much tell you i.e. hyouton does a pretty good deal of adaption.

Oh, wait, what did Dokugiri do again? PWN anybody when you had enough oro kills?

Ah, you're right, they don't scale at all... Oo

Taijutsu is a beginners technique, a ninja uses Jutsu. Lee, however, is a different case, as he has no jutsus... so he poured *ALL* his spirit into taijutsu.
get Hachimon Tonkou, and then you have his level.

^^
Title: Re: Specialties With Stats
Post by: fierceblaze on February 07, 2008, 05:04:49 PM
I think a recalculation is needed to make it more logical, for example, taijutsu requires str mostly/only, while gengutsu requires wisdom/int and so on.
Title: Re: Specialties With Stats
Post by: Neji on February 07, 2008, 05:22:34 PM
 :twisted:

I cannot go around and change all things in a day.

The entire specialties, now that we have stats, will be reworked to actually USE them =)

all of them.

I know, Parkzy ;) but it was not only you, too.