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Messages - Chinote

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16
Rules/Foundation / Re: IC Rules
« on: March 01, 2017, 08:20:03 PM »
@Chinote, you can choose between which you want, IC or OOC, and even change which you use during still being a host ;o but what you said about the other stuff doesn't sound bad.
I know you can choose, I just remember someone at one point saying changing it to IC only. I'm saying keep the challenge system as is, but also add in that if they don't have challengers for a period of time, they should be forced to RP ICly in a way that leaves them able to be hunted. Just to try and get some more RP while also making people that may not be into the bijuu shenanigans see it and consider it or whatever.

17
Rules/Foundation / Re: IC Rules
« on: March 01, 2017, 04:20:49 PM »
Well, if we're just throwing ideas around, I thought of one;

Instead of forcing people to only do IC, why not allow Jinchuuriki to continue to pick their preferred method for challenges? The upside to OOC matches is that people can go all out and not worry about the consequences. I think that works best for 1v1 challenges.

However, I think if a Jinchuuriki doesn't have any challenges, for say, 2+ weeks, then they should be forced to RP IC on-site where anyone with probable cause and reasoning can jump them. (Ie, someone in the area, or someone RPing tracking them, not just *kamui's behind you and unsheathes katana nothing personal kid*. Make it believable. If you are or hunting or want to be a Jinchuuriki, you should at least be decent at RP.) Then maybe go with something like what Athos is saying for the rules pertaining to that.

Just a thought.

18
As flat liquids have no shadow, Butai was free from the Kagemane and not subject to Athos' use of it. [Discussed in PM].


Butai watched as the man attempted to flee, only to instead spill his fumes over the battlefield. As the fog of alkali rolled in, Butai raised his arm lazily. The slowly raising ocean of crimson quivered a moment before it's growth accelerated exponentially. It filled the air before him, cutting the pink cloud off.

Of course, due to the nature of his acidic blood, it would react once the gas touched it. The blood and gas hissed as steam began to take the place of Athos' cloud and Butai's blood. Slowly, the acid and base would react to form chemical salts that would fall into the sanguine sea as well as both liquid and gaseous water. The liquid water would add itself to the growing pool of blood, quickly being mixed in, while the steam seemed to gather over head.

As Butai used his right hand to neutralize Athos' gas, he used his left to control the steam created by the chemical reaction. It pooled above their battle before condensing into water droplets. Their numbers grew as more and more of the pink cloud was eliminated by Butai's blood. Soon enough, Butai's pinky finger would move, causing a volley of water bullets to be sent at Athos. That first attack was immediately followed by ever increasing waves of shots. The best part about his attack, was that each miss would only add to the blood under Athos.

19
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 28, 2017, 03:24:32 AM »
I'll ask you another question. What is the best direction to go with?
Gah. I hate repeating myself, but here we go:
The solution in my mind has always been limits and enforcement.
We made it work for 8 years on NC/NR. Yea, we didn't have as many people as SL did at the time, but I'd say the current RP base is about the size of what we had, assuming there's maybe 2-3 people not on the forum for each person active on it. Maybe that's not a good guess. But our system is proven. But, like I said, short of doing what Ryan and Tai did at one point and forcing everyone to start over with new characters (which I was against at the time, but it ultimately ended up rejuvenating the scene), I don't see the Haves willing to part with their abominations and join the Have-Nots as equals.

The competitive roleplaying on here is basically a nuclear power plant in full meltdown and if nothing is done, the site itself will fall into obscurity just like LoB did. At least you have to admit that this broken system favors much of the upper echelon of Shinobi Legends, rather than the new players that try in vain to reach their goals.
I'm not disagreeing with you there.

I don't see why the adamant players about change, won't give Becquerel a chance to test out his methods. Because like Timothy said and I'll agree with him, the fun is getting sucked out of this game. And who do we blame when the inevitable occurs?
No one's stopping him from doing his test thing that he's already doing. No one is saying you can't design a system that makes dice rolls work functionally. It's turning something that should be about how you can utilize your abilities, strategize and write into a game of luck. It's not solving the problem that everyone is Madara's wet dream. It's ignoring it and trying to make a system that makes it even more acceptable to shove as much into a character as you can.

Because who cares if you have 1031231231411231231 KGs, Doujutsus and Hidden Techniques? All that matters is if you get lucky dice rolls.

20
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 25, 2017, 05:02:43 AM »
Teostra:
In the situation where you remove everything but RNG, yes, RNG will be the deciding factor. But yes, my fault for using an example of something that isn't solely based on luck to demonstrate how making it solely based on luck changes the game in a way that the majority likely isn't going to go with, but instead have everyone assume that I think RP should be like Call of Duty. I'll try not to use examples, I guess?

Camel:
I get what you're saying. But I wouldn't say that SL's RP scene is comparable to an MMORPG. It's not a coded set of RNG events. Your wins and loses aren't based solely on luck. The actual game of SL, LotGD, yes, it is an MMORPG which, while not relying solely on RNG, does rely on it, among other game elements. At this point, the RP and the game itself might as well not co-exist. Because besides most non-bijuu stuff taking place on the site, it really doesn't have a whole lot to do with it.

I think you're also missing another point I made. I've voiced both in this thread and in my collective 11 or how-ever-many years I've been here that I absolutely hate the state of RP here and that it isn't fun in almost any way. The only reason I even challenged for Kurama is because of Athos' confidence that he'd win and the promise of a decent fight against the last person I know from NR that's still RPing. Because despite our arguments, he's one of the few people here I know I can have a good time RPing with. Even if he fully embraces this mess of 'system.'

I am not advocating for the system to stay as it is. I'm saying changing to to a luck-based system is the wrong direction.

21
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 25, 2017, 04:29:58 AM »
All three of you are missing the point.

He said RNG works for a an RNG-based card game.

I said yes, RNG works for things that are made to be based on RNG. If things that aren't made to be based on RNG are suddenly based on RNG, it doesn't work. I'm not comparing Call of Duty to SL. I'm using it as an example of something not rooted in RNG that doesn't work when you make it rooted in RNG.

I acknowledged that, like RP, even Call of Duty had RNG elements. But those elements aren't what defines who wins or loses.

He's the one that then went 'no, you're wrong, CoD does have RNG.' Which I never said it didn't. The point isn't that SL is comparable to CoD. The point is that neither are built on Luck as the sole factor for determining who wins or loses, and changing that makes both of them entirely different things and would undoubtedly piss off both of their users.

I'm not crucifying him for bringing it up, I'm crucifying him for going, "Thing you brought up? No, you're wrong. [Lists the same exact points without arguing anything.]"

22
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 25, 2017, 03:59:22 AM »
Comparing this to COD is not really an argument. That'd be like comparing Madden to Final Fantasy. Many RPG games, which SL can technically be counted as an RPG, use some sort of variable system. Though it's not exactly dice rolling, there's still some sort of RNG involved. To be fair, even COD uses RNG to an extent...The guns all have a kind of cone of fire based around your crosshairs and may not shoot exactly at where you point at. You still have those chances to miss. If there wasn't that variation, then the game would just need two guns. A fast one, and a moderate one with a scope. But I know that no matter what I argue, I won't change your mind because you're set in your ways.
"Look, Luck/RNG based games work, just look at [RNG based game that is no way related to SL at all]!"
"Luck/RNG works for that game because that's the way it's made. If you take [Not Luck based game that is no way related to SL at all] and made it a Luck based game, people wouldn't like it. Sure, it has RNG elements, but you still need to have skill to do good. Just like SL."
"Hey now. You can't compare [Not Luck based game] to this. And even then, [Not Luck based game] has RNG elements, so you need to have good Luck to win, skill isn't a factor, you just gotta be lucky to win [Not Luck based game]!"
 :?: :roll:
Yea, I'm done arguing this too. It's hard to type when one hand's facepalming this hard.

23
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 25, 2017, 02:43:52 AM »
I don't see why everyone is so adverse against dice rolls. Hearthstone, for example, is a game that's heavily reliant on RNG as well as many Rouge-like/lite games that are out there.
That's fine for things that intended to be that way. If the new Call of Duty that came out this year was suddenly a dice-roller where every combat interaction depended on your roll vs the enemy, do you think anyone would play it? You've just taken all the skill out of the game and made it entirely luck-based. That's not to say luck doesn't already exist in the game; being in the right place at the right time, your enemy hitting the wrong button, lag, etc, but taking the skill out and making it a dice game isn't the solution for CoD's down year last year, and it's not the solution for RP here.

Chinote - Having a system based around 'who is the better writer' isn't really a system because it falls under subjectivity. Basically, the reader determines the winner in that case based off of some feeling on what they like and what they don't like. Your system may have come from another game where people may limit their characters more, but in SL those kinds of things don't really exist. A character with more tricks to use will, 9 times out of 10, beat a character with less.
No, it doesn't. Because if you're a better writer than your opponent, it's not going to come down to a judge's decision. If you're a better writer, then you'll find a way to win. If you don't, then it should be obvious who controlled the fight. In a world where not everyone has to be Madara on crack to survive, it leaves the door open to more creativity. You're not going to have the same one, two or three cookie-cutter characters used by everyone and causing infinite stalemates. You're going to have a more diverse world where rather than rock vs rock every single battle, you'll get paper. You'll get scissors. You'll get lizard and Spock. Hell, you might even get a gun, a nut, and a squirrel. There will be obvious advantages and disadvantages in most fights. But even if you're a paper fighting scissors, you can win if you're better at writing. It's not impossible. It's not unheard of. It's not easy, but being a better writer, a better RPer, should always be the tilt. Not a lucky die.

24
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 24, 2017, 03:10:23 PM »
a system with limitations would force people to be better.
+9999999999999999999999999999

Look at NC/NR. We had limits. We had a system. Sure the characters probably look like babies holding butter knives compared to the characters here, but the quality of the RP was so much higher. It wasn't just throwing a million darts until one hit the victory board. You actually had to be a good writer to accomplish anything. Sure the kinds of cuts it'd take to get to that level and the amount of restructuring of, nearly everything to get to that level of a system would take time and I'm sure barely anyone would agree to it, but it'd be a proven way to make things more enjoyable.

I mean, unless just throwing a billion darts is your thing. You're boring and unimaginative, but you do you.

25
As Athos prepared his snare, Butai only grinned as he activated a pair of techniques. His body began to seemingly sink into the blood-soaked ground, avoiding the Nui. Simultaneously, the massive ring he had formed of blood seemingly sank as well. Using his advanced control over blood and iron, the man had formed the correct chemical bonds within his sanguine liquid to turn it's normal pH from the standard 7 to a devastatingly acidic 1. The poor grass didn't stand a chance, quickly dissolving away and leaving a massive barren scar on the plains. Of course, with no grass, is a distinct lack of shadow, as the only thing that remained where Butai was laying was a pool of blood.

Like a vampire, the man raised from the crimson fluid, flicking his wrist as he did so. This caused the pool to extend outwards along the ground, mowing and dissolving the grass in an additional 20 meters, bringing the size of his bloody mess to 50 meters in radius. The thick substance seemed to bubble slightly as it began to grow vertically as well. Rather than barely covering the ground, the liquid was now ankle deep and slowly raising.

"Come. Drink until my blood makes you mine!" From a drop, an ocean. That was his Lord's decree. One of the principles of Chiton's founder. Of course, he wasn't simply using Chiton, his was stronger, more advanced. And so an ocean he created. His acidic crimson flooding the plains in every direction, quickly reaching over 100 meters in each direction. Of course, this wasn't necessarily directed at Athos, but if he wished to keep his shins, standing still would not be wise.

26
The man's grin only widened as his body became immobile. His weapon flipped against him, the plain hilt facing him in the eye. "Chisuji, kaihō."

The hilt was released, and instantly took on it's true form. Taking from it's owner's chakra the iron toothed-spine grew from the handle as blood seemed to drip from it's teeth, forming the edge of the blade. Obviously, do to it's direction, it grew directly into the head of Butai.

His head was split open instantly, blood spurting from the wound and coating the surrounding grass in nearly a 30 meter radius. The fountain continued for a few moments before the limp body fell over. The blade hit the ground before the body and dislodged itself, landing next to it.

A couple more seconds would pass before a chuckle is heard from what many would assume was a corpse. Butai was seemingly unharmed, of course, laying in the grass should Athos' technique still be active, but otherwise standing to face his would-be-killer. "You're going to have to try harder if you think that can kill me. I told you. The God of Death will not let me join him. You must go in my place." He cackled, his weapon coming to his hand on his own. Though it may not appear as threatening if the Kagemane was still active.

27
Rules/Foundation / Re: Reword the rules?
« on: February 24, 2017, 02:31:26 AM »
Really? I mean it's not like they have to do anything about the challenge till the 2 weeks is up, it's just people getting in line.
+1

28
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 24, 2017, 02:03:33 AM »
But I'm just trying to state that luck does play a role in things. And I think it'd be better to have a system based off of luck than no system at all.
I would agree that it's better than nothing if it weren't for something like the Bijuu. I know they're basically trophies at this point, since everyone's baseline barely moves when you add them in, but they should still be seen as a powerful entity that only the strong are able to obtain, not someone who rolled a 19 when their opponent rolled a 5. This isn't something that should be decided by luck.

I will agree with Eric that it makes a decent option when two equal forces are going at each other, but that's it. You can roll for rock vs rock, but rolling on rock vs paper and letting rock win is foolish.

29
Rules/Foundation / Re: Are hosts allowed to host multiple biju? (vote)
« on: February 24, 2017, 01:49:34 AM »
That's the date that this vote closes out and the majority vote passes or fails the proposition.
Eric, buddy.
February only has 28 days. 29 max, but it's not a Leap Year.

30
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 24, 2017, 01:48:09 AM »
Things aren't always so absolute. I'll let you know, I gave that scenario because I've been in it ;) And if it wasn't for luck, I probably wouldn't be chatting with you right now. I wasn't digging my grave, but trying to keep someone else out of theirs when a haji popped around the corner. That's why I've always made sure to have a beretta back home lol
That's not really a counter argument, but glad you're alive. I've also had guns drawn on me, but rather than Muslims, it's always been white people. It's fun being ambiguously light brown.

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