Shinobi Legends Forum
Game Development => Discussions => Topic started by: Gyu~ru~ru on August 26, 2006, 03:21:06 PM
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It is possible the make an item that you can use to attack but wouldn't disappear after that? (Disappears only after a dragon kill)
Wooden Boomerang
Does 1-2 damage to the enemy per round (2 charges) & and returns to your hands.
Silver Boomerang
Does 1-5 damage twice to the enemy per round (2 charges) & returns to your hands.
Demonic Wings
Does 5-15 damage thrice to the enemy per round (2 charges) & returns to your hands.
Angelic Wings
Does 5-15 damage to the enemy per round (2 charges) & heals you 5-15 HP as it returns to your hands.
*Drop only by level 16 enemies in suicidal search*
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Alright idea, but if it is only dropped by level 16 enemies and disappears after an Oro kill, isn't this kind of pointless?
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that would be cool
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It is possible the make an item that you can use to attack but wouldn't disappear after that? (Disappears only after a dragon kill)
Wooden Boomerang
Does 1-2 damage to the enemy per round (2 charges) & and returns to your hands.
Silver Boomerang
Does 1-5 damage twice to the enemy per round (2 charges) & returns to your hands.
Demonic Wings
Does 5-15 damage thrice to the enemy per round (2 charges) & returns to your hands.
Angelic Wings
Does 5-15 damage to the enemy per round (2 charges) & heals you 5-15 HP as it returns to your hands.
*Drop only by level 16 enemies in suicidal search*
Better now? =D
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Much. ;)
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well, I made the kunai's not for some weird reason.
anything with charges will disappear =) by the way, other things with charges that can be recharged might come into the game.
but I think it is quite of useless giving out power power power to the guys in form of items.
kunai, poisoned kunai and the other things are there ;)
if you want better items, there will (in 2 months+) come other events.