Shinobi Legends Forum
Roleplay => Village Square => Topic started by: Becquerel on March 06, 2017, 02:27:34 AM
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Since Timothy brought up the paths and Rinnegan, how would the Six Paths even work in a 'competitive' fight? Since the rules are basically three moves per turn, how would one even use them since you have six players and can basically only move three at a time.
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Since Timothy brought up the paths and Rinnegan, how would the Six Paths even work in a 'competitive' fight? Since the rules are basically three moves per turn, how would one even use them since you have six players and can basically only move three at a time.
That's why I said that SPOP is a double-edged sword, because you couldn't use all the paths the way they were meant to be.
You would have to ease it down to three paths to play with and the other three would be precarious to attacks they cannot defend against unless they can somehow outrun them.
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Since Timothy brought up the paths and Rinnegan, how would the Six Paths even work in a 'competitive' fight?
It wouldn't unless you get your opponent to consent and you both get, say, 6 moves.
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Good thing I stay away from the competitive scene even though NPCs aren't allowed lol
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I currently only use one Path of Pain to fight along side Tomi/experimenting with it.
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It's a tad on the older side of topics, but back when I had rinnegan and six paths to use, I had them all widespread in different positions. Of course we all shared the three actions, but if your opponent didn't have god sensing and/or byakugan, it was helpful in taking people off guard by attacking and defending from different angles. They're mainly good for added maneuverability and battlefield control.
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Good thing I stay away from the competitive scene even though NPCs aren't allowed lol
My Deva Path of Pain is a PC, has its own account, profile, yada yada.