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Messages - Becquerel

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46
Naruto / Re: Boruto: Chapter 10
« on: February 25, 2017, 03:16:45 AM »
Anyone else think that maybe the Byakugan will get some sort of buff after this? Also, does anyone else think that time was stopped when Boruto was getting talked to? Or was it some sort of mind/ghost thing...Because it's implied that Sasuke saw it as well in some way.

47
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 25, 2017, 01:29:11 AM »
I don't see why everyone is so adverse against dice rolls. Hearthstone, for example, is a game that's heavily reliant on RNG as well as many Rouge-like/lite games that are out there. Regardless, Nekomaru and I will continue the mock bijuu fight that we have going on in order to see how it works.

Chinote - Having a system based around 'who is the better writer' isn't really a system because it falls under subjectivity. Basically, the reader determines the winner in that case based off of some feeling on what they like and what they don't like. Your system may have come from another game where people may limit their characters more, but in SL those kinds of things don't really exist. A character with more tricks to use will, 9 times out of 10, beat a character with less.

Shadow - The problem with a chakra system exists when you try to set guidelines. What determines how much chakra you have? What about people who claim 'I have more chakra than you no matter what'? A fix for this would be that everyone basically gets the same chakra amount so it's an even playing field, but people probably would not be happy with that knowing that it's not fair that 'my character is supposed to have way more chakra than yours'.

Timothy + Eric - The Meta is also a pretty bad thing here. You have to have Sharingan/Sage Mode/Rinnegan in order to win, or some variation of them. This in turn reduces creativity by basically having players follow the same system in order to be 'competitive'.

48
Rules/Foundation / Re: Can you split biju chakra?
« on: February 24, 2017, 02:53:49 AM »
Yes.

49
Quote
We can post commentary in the quote boxes when we make our posts. I was thinking that passive abilities, or ones that don't directly involve our opponents could get by without requiring a dice roll. Because of this, I left out a dice roll for one of my actions :)

Asuma just looked at Shino for a moment before exhaling, blowing out a small cloud of smoke. "Don't think of this as a game, Shino. This is live or die...Only one of us are coming out of this in the end." As he spoke, Shino would be able to see a blue energy surround Asuma's trench knives as he activated his Flying Swallow technique, doubling his blade's range while also increasing their lethality. He'd then take one long drag from his cigarettes before he charged forward, exhaling as he did so which left smoke trailing behind him in the air. Like a train, he barreled towards his opponent as he veered slightly to the right in an attempt to end this here and now by cutting him in half at the waist with the extended blade. (Roll = 16)

Actions
(Flying Swallow Activation)
(Knife charge = 16)

50
Dice Room: https://rolz.org/dr?room=Shinobi%20Legends
Battlefield: Wooded Meadow

The field was eerily quiet until a large spire of red coral seemed to grow out of the ground. Once the coral grew to about ten feet tall, the color quickly faded as it started to fall apart in chunks. This revealed Asuma, wearing his standard Jonin attire, holding a cigarette between the fingers of one hand and a lighter with the other. A quick flick of his thumb caused the flame which lit the cigarette which soon found its resting place between his lips. As he looked across the arena, he pulled his trench knives from his belt and to the ready as he waited for his opponent to arrive.

51
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 24, 2017, 01:56:43 AM »
Probably out of two and I'm just going to use Shino Aburame with the Five Tails. If that is okay with you Bec.

Sounds good. I'll go with Asuma and the Three Tails :) And out of the two, what do you mean? I meant this section

Quote
1.The responding player writes up their post, then rolls the dice for each of their actions. Depending on what they get as a result, they either go back and edit their post to describe their successful execution or failure to dodge.
2.The player rolls the dice while writing up their post, allowing them to adjust their post based on the dice rolls they got.

That's not really a counter argument, but glad you're alive. I've also had guns drawn on me, but rather than Muslims, it's always been white people. It's fun being ambiguously light brown.
Thankfully you've been safe as well. But I'm just trying to state that luck does play a role in things. And I think it'd be better to have a system based off of luck than no system at all.

And maybe that can be the third option, Eric. I know it might be a bit extreme to go completely off of luck-based rolls, but I don't mind trying it. It's all OOC anyway, so a loss isn't that bad.

52
Rules/Foundation / Re: Are hosts allowed to host multiple biju? (vote)
« on: February 24, 2017, 01:47:54 AM »
No.

53
I say yes, but I think there should be a limit on it. Maybe they can only retain the abilities of the LAST bijuu they had.
Otherwise, no

54
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 24, 2017, 01:35:56 AM »
Depends, are you in a position to win and then their gun jams, effectively not being a factor? Or are you in a position to win but your gun jams and the other guys has a chance to basically stop digging their grave and kill you instead? In the first scenario, it doesn't matter. The outcome was already decided. In the second, you get absolutely screwed by an arbitrary system. I don't see anyone accepting that. I know I never would.

The solution in my mind has always been limits and enforcement. Why is the highest peak that only a single person ever managed to achieve the baseline for 'normal'? It's an absurd system that was created by a lack of rules and enforcement and it's, quite frankly, beyond saving without forcing every single person to give up nearly 95% of their power. No one's going to do that. This system is broken, but it's the one we're forced to deal with.
Things aren't always so absolute. I'll let you know, I gave that scenario because I've been in it ;) And if it wasn't for luck, I probably wouldn't be chatting with you right now. I wasn't digging my grave, but trying to keep someone else out of theirs when a haji popped around the corner. That's why I've always made sure to have a beretta back home lol

Oh duh yea I get you now. I'm game for that, do you have a dice rolling site or do I need to hunt one down?
Kayenta and I set up a room a while back and it can still be used
https://rolz.org/dr?room=Shinobi%20Legends
Now we'd just have to decide on what system you'd like to use (out of 1 or 2, or if you can think up an alternative), what character, and what Bijuu :)

Ooooh, OOOOH!

How O'P' is Uematsu Tomi, tell me please :V
I wouldn't know lol But to be fair, I think a lot of things are OP. I'm used to the whole realm of DnD-style stuff not the extravagant anime-level powers that we have here.

55
Rules/Foundation / Re: Are hosts allowed to host multiple biju? (vote)
« on: February 24, 2017, 01:22:18 AM »
Is this for anyone or council members only?

56
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 24, 2017, 01:18:01 AM »
So I kinda agree with you there Bec, if you need someone to test this with I'm up for it. Just a normal spar tho since I'm not a Bijuu holder.  :?:

That's the thing though :) We would both pick a canon, non-main, jonin or below character and pick a random bijuu. Then we would have a bijuu battle as normal with those characters. (like Shino Aburame with 1 tails vs Choji with 3 tails)

57
Naruto / Boruto: Chapter 10
« on: February 24, 2017, 01:12:07 AM »
I haven't made one of these topics in a while lol I haven't really been keeping up with it since it's been just recapping the movie...But now it's finally wrapping up and starting to become its own series :) You can read the previous chapters from the link as well if you want.
mangastream.com/r/boruto/010/4057/1

58
Rules/Foundation / Re: Trying to 'fix' bijuu battles
« on: February 24, 2017, 01:03:20 AM »
Being a 'better writer' doesn't really matter in these cases. It almost always comes down to who can do the most funky or overpowered ability and the opponent's ability to 'counter' it. Right now, we don't have any system besides having a judge read the posts and decide which one they like more. And just like in real life, luck can be a major factor. For example, if you're having a shootout with someone and manage to win because their gun jammed, would you attribute that win to luck or skill? In fact, if you go based off luck you kind of allow yourself to break free from that perfect mold that you have in mind and adapt to the situation at hand.

Not only that, but right now you have to face the facts that only a very small handful of people are even interested in the Bijuu in the first place. It requires you to make an OP character in order to stand up to other OP characters, meaning that an average player will likely never have the opportunity or desire to pursue them in their current state. There are players who choose to break the mold by not creating MadaraClone0183 as their character, but would be laughed at if they tried to approach the 'competitive' scene. This is just my idea of how to fix the system. If you have a potential solution, I'd really appreciate it if you posted it as well :)

59
Rules/Foundation / Trying to 'fix' bijuu battles
« on: February 24, 2017, 12:29:31 AM »
Alright, so I've been brainstorming about this for a little while seeing how much of a disaster the FFA was. It's been a thought in my head ever since I got here and saw the 'competitive' scene as well. I've tried a few times before to offer a way to fix it, but none of the ideas took off. Call me insane, but I want to try again. :)

This idea would be able to solve to arbitrary way we deal with Bijuu fights. For starters, we all know that the people involved have very powerful characters in order to deal with the 'meta' of this place. There's not much involved besides being the guy who writes the most on your character's wiki page of what they can do. Custom techniques make this even more difficult because people can create some very broken abilities when it comes to custom stuff. Also, look at something like competitive Pokemon. In those cases, the pokemon are usually at a set level with maxed whatever stats they could potentially have. So maybe giving everyone the same baseline stats could work too. So what I'm proposing is the ideas of dice rolls again, but in a much more simple way than I've previously tried implementing.

So the general consensus is that you get three actions per turn. My idea is that for every action, you would roll a die. (d20/d100/dwhatever is agreed on) These dice rolls would be made on a dice rolling website that kind of logs the dice rolls, that way it can't be abused. The next part is where I kind of am unsure about and have two potential ideas.
  • The responding player writes up their post, then rolls the dice for each of their actions. Depending on what they get as a result, they either go back and edit their post to describe their successful execution or failure to dodge.
  • The player rolls the dice while writing up their post, allowing them to adjust their post based on the dice rolls they got.

And I'm still not exactly sure on the numbers system that we can use. Basically, I was thinking if that you rolls within 3 above or below the opponent's number, it's basically a draw and would play out like it normally does (dodging, stalemate, etc). So this means that if I rolled a 10, a draw would be 13, 12, 11, 10, 9, 8, 7.
If it's greater than three, but less than 7, then it would be a failure/success and the post would be made accordingly. So if I rolled a 10, their action would 'win' if they got 14, 15, 16 and 'lose' 6, 5, 4. A critical success/failure would be anything beyond that.

But to try and see if this is viable, I would be willing to have a mock bijuu battle with anyone. Only rules would be that we would have to use a non-main jonin or below canon character and can only utilize abilities that are from their moveset/canon and that you can have any bijuu you want but must utilize their canon abilities. Could I get some opinions on this idea? It should effectively get rid of the need to 'judge' bijuu fights.

60
Village Square / Re: The Mystery of Fuinjutsu vs Fuinjutsu
« on: February 22, 2017, 12:12:16 AM »
Don't worry, Otogakure is making seals great again
lol Jokes aside, seals can be a bit annoying. They have practically unlimited uses with 0 downsides, which means they're easily abused. All someone has to do is say they have some seals on them that absorb every kind of jutsu and a seal on them that constantly absorbs natural chakra or something and they're pretty much invincible.

And as far as being tricky about things, it's kind of hard to do so when you have to detail everything that you're trying to do. For example, if I throw something that I know is explosive at someone but do not mention that it will explode in my post, then they might strike it or just barely dodge it. But, if I then mention in my response post that it explodes, then they'll claim retroposting. But if I mention it in my previous post, then they'll obviously write their response to completely avoid any possible explosion and thus be metagaming. Same thing happens if you are trying to be sneaky with seals...Only difference is that every seal seems to just be a OHKO tactic, so avoiding them is a must.

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