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« on: May 06, 2012, 12:19:18 PM »
Alright so I didn't feel like reading through all 26 pages (I got through the first 10 then decided that I'm too lazy to read through the rest) so what I'm going to say may have already been decided on but I wanted to put in my idea. It's in reference to whether or not people can flee during a fight. I would say that yes they should be allowed to flee, but if they do so there should be some consequences. I will first state the consequences for each person and then state the RP justifications.
If the Jinchuuriki flees:
Should the host try to flee instead of losing their Bijuu, since in terms of RP that doesn't make much sense, they would lose their ability to use any Bijuu abilities they have attained up to that point. They would also be unable to train in Bijuu abilities again for 1 month. If they flee from a second fight, assuming they still have the Bjiuu, then they would be unable to train again for 2 months. Fleeing from a third fight would cause them to then lose their Bijuu completely. Not just lose the ability to use it but it would actually be removed from them.
RP Justification:
Bijuu can be seen as raw destructive force. They live for destruction and combat. When their host decides to flee it goes against how the Bijuu are naturally. This causes friction between the two. This causes the Bijuu to no longer want to cooperate with their host. The 1 month period will be the time it takes for the host and the Bijuu to repair their partnership. After a second time the Bijuu would be even more upset with their host and thus it would take longer to repair this partnership. As stated before the Bijuu will want to continue fighting, so when the host flees the Bjiuu will be upset and will try and break free from the host. This will cause damage to the seal holding the Bijuu in the host. The first 2 times the host flees the seal is weakened but doesn't break. The third time the host flees the seal will be weak enough that the Bijuu will break out and remove itself from the host. Now I know we don't want Bijuu roaming free so we can say that when it removes itself from its host it doesn't have enough power to maintain a living form, having just used it's power to break free from it's old host, so to avoid dying it is looking for a stronger willed vessel. That being the case it will seal itself within the opponent that caused the original host to flee for the third time.
Challenger Fleeing:
Should a challenger flee from a fight against a Jinchuuriki they will be unable to challenge anyone for a Bijuu for 2 months. They will also not be allowed to obtain a Bijuu by other means (such as someone gifting it to them) for these 2 months.
RP Justification:
The battle against the Jinchuuriki will have terrified them to the point that they won't be able to mentally handle another confrontation with the Bijuu in any form until they have done a decent amount of extra training.
Like I said I don't know if another solution was given for fleeing since I skipped a lot of the thread but there is my idea on that. You can love it or you can hate it. Just trying to make it feel more natural instead of just saying "Running away isn't allowed and if you do you just lose your Bijuu because the almighty powers of the Universe say so."