Shinobi Legends Forum

Roleplay => All That Is Bijuu => Bijuu Arena => Topic started by: Ѕhadow on May 27, 2015, 07:26:50 PM

Title: Village hosts
Post by: Ѕhadow on May 27, 2015, 07:26:50 PM
Too lazy to look. Is there a rule that covers IC bijuu battles inside a village?

What I mean is, example:

Kamui has the ninetails and is in Konoha.
I want to challenge him for the ninetails.
He has it set to where it has to be IC.
I learn it IC and all that good jazz and travel to the village and hunt him down and make contact.

At this point do challengers have to accept a 1 v 1 or are they free to start a village wide gang-bang?

Title: Re: Village hosts
Post by: Keito Uzumaki on May 27, 2015, 07:41:23 PM
I mean thats what I always thought was to become of IC-hunts. Just look at the series in how the Akatsuki prepared their hunts. Nagato literally had to launch a village-wide assault in order to try and capture Naruto. Sure there can be an instance though, that you manage to spot the Jinch and possibly separate them away from the village entirely(Kamui, Hiraishin, high speed chase, etc.) I was tryna attract Ichi's attention and draw him out in a similar manner, up until it became evident a certain someone was blatantly meta-gamming against me and I lost complete interest. Otherwise, IC-Hunts seem like the better option regarding Biju, since it actually makes Role Play, rather than just a zone fight.

Its not supposed to be that easy to get a jinchuriki by itself, in the first place. xD The OOC/IC 1v1 stipulates that is it so be a 1v1, thus the challenger and host must agree to keep it as such, otherwise its fair game for the village to defend their 'property' as well.
Title: Re: Village hosts
Post by: Ѕhadow on May 27, 2015, 07:44:48 PM
I just want it to become official that village wide defenses should not be allowed.

I can give solid examples that:

They take way to damn long;
They cause way too many damn issues;

Points in case are Kiri where Bocc and I and other members of AKA attacked and the battle in Iwa which has taken more a month and it's only in the second round of posts. And they will surely be many issues once the fighting starts by December.
Title: Re: Village hosts
Post by: Rusaku on May 27, 2015, 08:17:22 PM
I am interested in what the community has to say about this topic.

From a player standpoint - It is waaaay to hard to just walk into a village and attempt to capture a biju. It seems every single village is just walled off from the world with every single defense known to man, and should ANY of those defenses get bypassed they loose their fucking minds. So after you have dealt with the month long arguments, you then get to begin the battle. Now you are going to be forced to interact with all of these people who claim all of the abilities in the world, and if you void any of those abilities, you are basically gonna get voided by the village at large because long story short; Drama.


From a n IC standpoint - It makes more sense that you would have to go to the village to find those people because that's just how difficult it is to get a beast, or at least how it should be. This is kinda why we have the challenge system where you just message a host and ask them to duke it out. Though it seemed like at one point you could just put in there that it's a requirement for an IC hunt only, and then they camp inside of their village >.> And I see that as a little unfair.


Overall I would say camping in your village is a no no, but it wouldn't actually make sense in RP for a person to be standing around the outside of their village with their pecker in hand waiting to get captured.   
Title: Re: Village hosts
Post by: Ѕhadow on May 27, 2015, 08:29:36 PM
Exactly. Story wise in correlation with the show, the village should help defend their bijuu.

On SL I don't think it should. Too much shit gets in the way and makes it go from maybe a 50/50 ratio in a 1 v 1 to a 98/2 ratio that takes over a year if it doesn't get voided.
Title: Re: Village hosts
Post by: Keito Uzumaki on May 27, 2015, 08:33:16 PM
Well we all have creative minds, its not that hard to compose a scenario ICly. I agree with shadow on his point that when involving the village it becomes tedious for the challenger as I have witnessed and experienced(especially with them hiding from me). Camping in your village and OOCly going against any method used to find you shouldn't be acceptable, rather you should leave hints for people(not easy ones) so that they could find you and ultimately teach them why hunting you down was a mistake!

The problem with involving the village is; a post order sequence needs to be set-up, the jinchuriki itself could easily run away as the village just attacks the challenger, a person could hold up the entire event(numerous times), disputes and arguments on legitimacy of techniques,claims,blaa blaa.

But in reality Biju are a delicate subject. They serve tremendous amounts of power and shouldn't be taken lightly with something as simple as a 1v1. As if that proves anything xD Obviously, your character doesn't have to show hostile or ill-intentions when seeking the biju; in order to conceal your true motives to others IC as well as hunt undercover. I'm not saying the challenge attempt is whack and what not, but it really shouldn't be an OOC 1v1 in my eyes. As a role player, I like to see intricate story-lines and what not, wouldn't be too fun to just see two people just fight, I can see that on the forums at any time.

At a certain point, the jinchuriki shouldn't be allowed to sit around and simply hide from their challengers. But the whole point of treating it with such precautionary measures is to keep the beast for the sake of the village! Like Rusaku just stated;
Overall I would say camping in your village is a no no, but it wouldn't actually make sense in RP for a person to be standing around the outside of their village with their pecker in hand waiting to get captured.   

In the end, I say its up to the host really. They can choose if its just gonna be a back alley fight or come to my home time and get me-type of fight. Either way, saying to remove the IC/RP hunt is like saying to just not RP at all. Might as well just fight for everything. >>;
Title: Re: Village hosts
Post by: Eric on May 28, 2015, 12:24:24 AM
Fairly certain that the host is responsible for making it a 1v1 match if a 1v1 match is in their statement. If they currently have an IC challenge, then the 1v1 match, especially if the location decided is outside of the village (if one is decided) then the host has to leave the village.

In other words, village defenses are likely something to be negotiated parts of the process, but the host has to make it possible for the challenger to actually get that 1v1 match. If the IC match is declared to not be 1v1, then things change a bit, but generally, the challenge system is NOT a village-wide battle.

Both host and challenger should be aware of what the rules for the match are.
Title: Re: Village hosts
Post by: Becquerel on May 28, 2015, 02:31:47 AM
I want to state my opinion in this matter from the perspective of someone who doesn't really want to get involved in the whole Bijuu thing.

So here's my problem with 'village-wide' events. For the person who initiated it and the people involved, there needs to be a set time limit on the turn rotations. After just finishing the whole thing in Suna, I realized that there was a big problem with consistency of everyone's posts. Sometimes the turn-around would be a week and others it felt like a month for a round to finish.

For people who do not meet the round time-limit, any actions performed on them should be considered a hit. So next time they bother to post, they'll need to post accordingly or drop out of the event. There shouldn't be any exceptions unless there's a very small amount of people participating and the person who's going to be late is communicating with the game master of the event.

But, that's only for instances when everyone from the village jumps onto the attacker. But first they gotta get through the village's defenses...And I know that that's a big issue in this game because everyone's village seems to be more fortified than the Death Star with closed thermal exhaust ports. And with all the heavy hitters in this game trying to defend the village/jinc is like a fleet of Death Stars protecting said earlier Death Star.

So tl;dr, reasonable time-limits need to be placed in village-wide events/defenses. If you miss the time limit then you get hit.
Title: Re: Village hosts
Post by: Ѕhadow on May 28, 2015, 03:11:49 AM
I want to state my opinion in this matter from the perspective of someone who doesn't really want to get involved in the whole Bijuu thing.

So here's my problem with 'village-wide' events. For the person who initiated it and the people involved, there needs to be a set time limit on the turn rotations. After just finishing the whole thing in Suna, I realized that there was a big problem with consistency of everyone's posts. Sometimes the turn-around would be a week and others it felt like a month for a round to finish.

For people who do not meet the round time-limit, any actions performed on them should be considered a hit. So next time they bother to post, they'll need to post accordingly or drop out of the event. There shouldn't be any exceptions unless there's a very small amount of people participating and the person who's going to be late is communicating with the game master of the event.

But, that's only for instances when everyone from the village jumps onto the attacker. But first they gotta get through the village's defenses...And I know that that's a big issue in this game because everyone's village seems to be more fortified than the Death Star with closed thermal exhaust ports. And with all the heavy hitters in this game trying to defend the village/jinc is like a fleet of Death Stars protecting said earlier Death Star.

So tl;dr, reasonable time-limits need to be placed in village-wide events/defenses. If you miss the time limit then you get hit.

Time limits are put in place. When someone fails to post while in a fight they get treated on an agreed upon method.
Title: Re: Village hosts
Post by: Eric on May 29, 2015, 02:54:47 AM
Time limits are not standard for village-wide events, even though they do sometimes get initiated. Very rarely is auto-hitting the generally accepted solution/punishment to that particular issue. Normally it's removal from the fight or a simple skipping, though the latter can get tricky depending on what the person was doing.

On topic though, village hard defenses (barriers and such) should not be a hindrance during the actual challenge of the match, and even before then, if the village is truly set up in a way that makes it impossible for the challenger to have their challenged fight with the host, then it is the host failing to comply with the rules in that regard. Now what is "impossible" or even just "unreasonable" I suppose might could use some clarification and may take a case by case analysis, but generally, you should not have to fight an entire village to get your challenge under the challenge system.

In fact, in the challenge system, you should simply have to find out the target is a jinch, find their location, and either bring or be brought to the place of battle. The last one is room where there may be some interlopers, but a village-wide defense of the biju was not intended to be included in that.
Title: Re: Village hosts
Post by: Kage on May 29, 2015, 03:43:37 AM
Well of course grabbing a village's Tailed Beast is gonna be hard. You're essentially provoking the entire village to hunt you down. It's like trying to steal a nuke from a US armory base.

Getting it moving along is another story. But any issues concerning the movement of RP and those within it should be taken up with the village's kage or should be discussed on the forums. In fact, if more people join in the RP, then the time limit for posting should be made less. This way the hunter gets a speedy trial/hunting.

And even then, there are definitely going to be IC consequences for attempting to hunt down and kidnap a village's Jinchuriki. While at the same time, the village suffers some consequences in trying to defend them. That's the entire point of role-playing guys. You're risking your own skin to attain greater power. But then again, risk isn't really something that most people on SL ever consider. Nor even the fact that there are political consequences to having one village's Tailed Beast or Jinchuriki suddenly disappear and have the Tailed Beast sealed in another Jinchuriki in another village. That's a can of worms I'm sure some people don't want to bring up, just so we don't have to go through the complications that follow along with it. But then again, that's a part of role-playing too.

Just take this into consideration though. The harder it is to get a Tailed Beast, the longer you get to keep it and avoid hunters. Though the easier it is to get it, the easier it becomes to lose, and the more plentiful challenge requests and postings you have to keep up with.
Title: Re: Village hosts
Post by: Rusaku on May 29, 2015, 04:13:22 AM
Well of course grabbing a village's Tailed Beast is gonna be hard. You're essentially provoking the entire village to hunt you down. It's like trying to steal a nuke from a US armory base.

Getting it moving along is another story. But any issues concerning the movement of RP and those within it should be taken up with the village's kage or should be discussed on the forums. In fact, if more people join in the RP, then the time limit for posting should be made less. This way the hunter gets a speedy trial/hunting.

And even then, there are definitely going to be IC consequences for attempting to hunt down and kidnap a village's Jinchuriki. While at the same time, the village suffers some consequences in trying to defend them. That's the entire point of role-playing guys. You're risking your own skin to attain greater power. But then again, risk isn't really something that most people on SL ever consider. Nor even the fact that there are political consequences to having one village's Tailed Beast or Jinchuriki suddenly disappear and have the Tailed Beast sealed in another Jinchuriki in another village. That's a can of worms I'm sure some people don't want to bring up, just so we don't have to go through the complications that follow along with it. But then again, that's a part of role-playing too.

Just take this into consideration though. The harder it is to get a Tailed Beast, the longer you get to keep it and avoid hunters. Though the easier it is to get it, the easier it becomes to lose, and the more plentiful challenge requests and postings you have to keep up with.
I would like to point out that Kage is one of the people we are basically talking about, with the immense defences that almost make attacking the village impossible so it’s not surprising that he would be in favor of village defences taking part.

Lets take a look at Shadow’s gif of the perfect Susanoo...Now, Kage has 8 (Or some other ridiculous number) of those defending his village at all times. All of which are just wandering around on autopilot. How is one person supposed to realistically fight that kind of defence without mounting a full scale invasion with the aid of at least an entire village at his back? I say village because most village boards consist of maybe 4 or 5 active members.

Now, Kage can RP whatever he wants in his village, that's what's beautiful about SL. I on the other hand find that incredibly over powered and quite frankly a little dumb. That’s kinda why I made such a fuss about me losing my chance at the 4 tails, only for it to go camp in Ame again.

(I’m not trying to bash Kage, that is just my opinion. The idea of having that susanoo defence is actually really cool, but game breaking.)

If you are to be a host, or use a beast as a summon, you should be required to at least post outside of your village once every 2 weeks as is the requirement of the Biju rules. I understand IC it does not make a lot of sense for a beast to just magically be gone, but at the same time this is a game. There is a thing called suspension of disbelief that we need to take into account. Not everything is going to make sense, but in order for this game to actually be playable for everyone, then we need to suspend some of our disbelief of what would actually happen IC so things can become available to the general population.

I stand corrected. There are 24 Susanoo and are all sage enhanced.   
Title: Re: Village hosts
Post by: Teostra on May 29, 2015, 07:42:59 AM
I feel like I can't post anything without offending SOMEONE. But after reading Rusaku's post, I had to check this for myself.

Quote
Having been given life, they are able to gather natural energy and keep themselves composed constantly. And due to this, they are thrice as strong as traditional Complete Susanoo (second form). They also inherit and bear the protection of the Amekage's Takama no Hara, making them even more difficult to deal with.
Woah. And for the Takama no Hara.
Quote
This item is rather a constant effect embeded into Kage's Susano'o. It grants resistance against any ethereal, spiritual, other-worldly or divine weapons, powers and effects. This also grants a thicker defense against attacks, making Susano'o harder to break through than normal

and
Quote
When influenced by Susanoo Sage Mode, the effects and powers are of Takama no Hara are amplified. To be more specific, the defense that this normally provides is doubled.

So lemme get this straight. These Susanoo are normally 3x more powerful than a normal Susanoo. On top of that, they're resistant to any 'special' attacks. When they're using sage mode, they're doubled, so they have a 6x more powerful defense than a normal one. Oh, and there isn't just one of these things. There's 24.

That'd be like fighting 24 Emerald Weapons (for FFVII fans)...All at the same time...Now I thought my statues were a bit OP, but that's just out of this world. It's like when you're playing Age of Empires 2, use the 'how do you turn this on' code to get a team of 24 Cobra cars, and just roll around the kingdom destroying everything. Seriously, why would you even need to do anything at that point? Just put your clones in a line and tell them to move foward, they'll wreck everything in their path. Anyone that even lifts a finger against Amegakure, will just get a PM that reads "GG no re" and that's it.

Of course, I mean this all with no offense to anyone.

And as for the topic goes, I agree with the whole 'more people participating = shorter post times' idea. It'll prevent people from sitting around doing nothing and maybe even forgetting that they were in an RP and promote more playing. But I do think that if they miss their post time and they decide that they're going to stay in even though they missed a round, they should be hit with whatever was going towards them. Unless they were just posting that they were there or something. Not having repercussions for missing out on a post kind of promotes bad form, I think.
Of course, exceptions can be made when necessary. Like if you were going to be hit in the head with a flying kunai and missed the post order because you were having a baby or something. The said kunai flinger could retcon their post after talking to you and determining it was a necessary absence. Meaning you get hit in the side of the head and slice an ear or something instead. I dunno.
Title: Re: Village hosts
Post by: Warren on May 29, 2015, 12:51:31 PM
Now THERE is a reference I thought I'd never hear on this site. I applaud you sir.
Title: Re: Village hosts
Post by: Ѕhadow on May 29, 2015, 01:11:35 PM
Ah, AoE 2. I remember using that code and it fits well.

So yeah....Kage why exactly did you choose to have god mod susanoos?

Title: Re: Village hosts
Post by: Kage on May 30, 2015, 07:24:02 AM
It's not exactly god mod if I'm just doing some 2 + 2 work here. Just slapping one technique with another together. But hey, at least you're actually getting to fight something, instead of having to deal with some gargantuan barrier or attack that prevents you from leaving or avoiding it, respectfully. Isn't having to fight for a Tailed Beast the whole point though?

But let me elaborate on a few points made that were kinda over-exaggerated.

I feel like I can't post anything without offending SOMEONE. But after reading Rusaku's post, I had to check this for myself.

Quote
Having been given life, they are able to gather natural energy and keep themselves composed constantly. And due to this, they are thrice as strong as traditional Complete Susanoo (second form). They also inherit and bear the protection of the Amekage's Takama no Hara, making them even more difficult to deal with.
Woah. And for the Takama no Hara.
Quote
This item is rather a constant effect embeded into Kage's Susano'o. It grants resistance against any ethereal, spiritual, other-worldly or divine weapons, powers and effects. This also grants a thicker defense against attacks, making Susano'o harder to break through than normal

and
Quote
When influenced by Susanoo Sage Mode, the effects and powers are of Takama no Hara are amplified. To be more specific, the defense that this normally provides is doubled.

So lemme get this straight. These Susanoo are normally 3x more powerful than a normal Susanoo. On top of that, they're resistant to any 'special' attacks. When they're using sage mode, they're doubled, so they have a 6x more powerful defense than a normal one. Oh, and there isn't just one of these things. There's 24.

That'd be like fighting 24 Emerald Weapons (for FFVII fans)...All at the same time...Now I thought my statues were a bit OP, but that's just out of this world. It's like when you're playing Age of Empires 2, use the 'how do you turn this on' code to get a team of 24 Cobra cars, and just roll around the kingdom destroying everything. Seriously, why would you even need to do anything at that point? Just put your clones in a line and tell them to move foward, they'll wreck everything in their path. Anyone that even lifts a finger against Amegakure, will just get a PM that reads "GG no re" and that's it.

Of course, I mean this all with no offense to anyone.

And as for the topic goes, I agree with the whole 'more people participating = shorter post times' idea. It'll prevent people from sitting around doing nothing and maybe even forgetting that they were in an RP and promote more playing. But I do think that if they miss their post time and they decide that they're going to stay in even though they missed a round, they should be hit with whatever was going towards them. Unless they were just posting that they were there or something. Not having repercussions for missing out on a post kind of promotes bad form, I think.
Of course, exceptions can be made when necessary. Like if you were going to be hit in the head with a flying kunai and missed the post order because you were having a baby or something. The said kunai flinger could retcon their post after talking to you and determining it was a necessary absence. Meaning you get hit in the side of the head and slice an ear or something instead. I dunno.

My idea of Takama no Hara was meant to be a nullification against anything not-Naruto. Like if someone were to be role-playing a demon king or a grand wizard/warlock, they would basically be running into a brick wall. Sage Mode enhances that further for extra measure against anything I might have missed that's not Naruto, and it's also the antithesis to the Rinnegan in the sense of nullifying the effects of the Human and Naraka Paths. I didn't like the idea of immediately losing the moment my opponent would have touched me, so I built something against that.

As for my sentient Susanoo Clones, it's my special Sage Mode's variant of a clone, but with Sage Art: Inorganic Reincarnation combined into them. The latter technique is vague, but it's not far-fetched for someone who has transcended from performing Ninjutsu to Senjutsu can do.

This isn't the first time we've had threads complaining about a village's defenses being too tough for someone to handle. But that's just the reality of it. You're trying to kidnap someone from their village. Loyalty is a big part of mine, so we're going to make a pretty big deal about one of our homeboys getting messed with. You're attacking the entire gang is what you're doing, and we're not going to bend over and spread our butts for you if our boys are being messed with. We aren't going to take it lightly after the ordeal either. Just look at how A reacted after Killer Bee was attacked by Sasuke's gang. He didn't care about Sasuke's Sharingan, Amaterasu or Susanoo.

That's just the whole risk of going up against a village. You're going to be labeled as a criminal, and your own village is going to be in a terrible position in either having to share some blame in trying to defend one of their own that has committed a crime against another village and break some alliances, or they'll just disown you and turn you in once you show your face again.

The issue is more complex than simply trying to avoid getting being skewered by a giant ethereal arrow. Although Keito didn't have much of a problem getting away. If you want to come after the Yonbi, then go ahead. Just know that there are some consequences behind your actions, and some guidelines that have to be followed. For having a Tailed Beast, I do have a bit of leverage in what I'm going to accept or deny. For example, I wouldn't accept someone having Sage Mode + Rinnegan/Tenseigan + Sage Transformation Passive Gathering.
Title: Re: Village hosts
Post by: Ѕhadow on May 30, 2015, 09:09:31 AM
It's not exactly god mod if I'm just doing some 2 + 2 work here. Just slapping one technique with another together. But hey, at least you're actually getting to fight something, instead of having to deal with some gargantuan barrier or attack that prevents you from leaving or avoiding it, respectfully. Isn't having to fight for a Tailed Beast the whole point though?

But let me elaborate on a few points made that were kinda over-exaggerated.

As for my sentient Susanoo Clones, it's my special Sage Mode's variant of a clone, but with Sage Art: Inorganic Reincarnation combined into them. The latter technique is vague, but it's not far-fetched for someone who has transcended from performing Ninjutsu to Senjutsu can do.

For example, I wouldn't accept someone having Sage Mode + Rinnegan/Tenseigan + Sage Transformation Passive Gathering.

Kage it's not just basic 2 + 2. Combining 2 bb guns together does not equal combining 2 nukes together. It's vastly different. In this case you're combining 2 nukes.

Now I went and read your bio and your sage susanoo stuff along with the techniques you used...

Madara is the only one shown to have made susanoo clones. While I think it's complete BS a lot of things are...so sure you can make clones of them.

Then you can add senjutsu to them. As juugo did with Sasuke's.

Both of those are possible, yes.

Then you go into Kabuto's sage art move. Where he basically makes the ground move to his will. However it doesn't say it makes the thing you use it on into a 'living' thing moving of it's own accordance. It's not a black zetsu or I'm sure Kabuto would've used it on everything to make it fall under his control. I'm saying you're wrong there. He puts his will into it (briefly) before it returns to normal. It doesn't grant the thing it's own mind.

Now going in further.

Susanoo uses your chakra. From yourself. Madara when he summoned those clones was using his chakra and as an add-on to his person they all were under his command. Controlling 25 at once is possible for him cause he's a god and had unlimited chakra.

You're claiming to have summoned 25 and detached them from yourself. That is not how that works. Then you added they somehow learned to gather senjutsu chakra? The only reason Sasuke's had senjutsu is because Juugo pushed it onto it. It didn't gather it alone. It doesn't have the ability to since it's made of chakra cause inorganic reincarnation doesn't give chakra made things life. It gives life to the ground and plant/trees for a brief period.


TL;DR

He made 25 susanoo's and gave them life independent of each other or him. They somehow learned sage mode and can constantly keep it active. Then you add they inherit Takama no Hara. Most of the stuff it grants is useless except it grants 3x more durability to the clones.



There's a lot wrong here, to me anyway. Unless I interpreted things wrong on my end. [My own opinion]

You cannot make 25 clones which use YOUR CHAKRA TO MAKE. And then use the inorganic sage mode on them. They are your chakra and that technique CANNOT be used on susanno or I'm sure Kabuto would've taken over Itachi's susanoo when they were fighting. Even if you could manifest them to being independent from you...how in the hell do they learn to gather natural energy? Do they have a brain now to do that? That technique says it puts your will into it. I don't think you can claim that susanoo can learn new things now. As for inheriting Takama no Hara. If they inherit it from YOU. Then doesn't that mean they're still connected to you? Meaning constant chakra drain?

TL;DR
You can't make susanoo clones and then use inorganic reincarnation to make them sentient beings capable of learning how to gather natural energy.







Long ass reply. It's late.
Title: Re: Village hosts
Post by: Kage on May 30, 2015, 03:31:09 PM
In this case you're combining 2 nukes.
You wouldn't duct-tape two nukes to each other if you were given the chance?

Though you might as well question why in the world clones made from clones techniques have the knowledge and experiences of their creator. The simple answer is that it's ninja magic. In the case of Senjutsu, super ninja magic.

To make things short, of course I can do this. People haven't really given me any beefs about this until recently. And the fact that it hasn't happened until it's been brought up that somebody wants my village's Tailed Beast doesn't really surprise me. If you want, another thread on my village's defenses can be made. That is, if it's something that is worth bringing up and making a big deal about, to make hunting down my village's Tailed Beast easier for those who really want to come after it on a lower difficulty setting.

Anybody can do the same for any other village trying to defend themselves or a Tailed Beast. I've seen this same ordeal happen with people whining about Kiri's forces pulling out Kirisame. Though if memory serves correct, people would rather drop it than have to accept that Kiri has a home-field advantage. That goes for all other villages as well. It's their village and their defenses that they came up with. You either gotta accept it, or add that village and it's inhabitants to your no-RP list as well. That doesn't mean there is not room for error or opportunity in a village's defenses. You just gotta be smart enough to find some holes. I do remember that Zen countered Kirisame with a large tree sprouting from the ground via Wood Release.

But now that I think about Kirisame, it does fit very nicely with my village's theme being rain. Maybe with a few tweaks and adjustments, it can be made to have varying degrees of the intensity of it's effects. It could also have a change in affecting it's radius to a wide range or an isolated area. I might as well call it Secreter Technique: Mist Rain.
Title: Re: Village hosts
Post by: Warren on May 30, 2015, 04:36:16 PM
Me thinks you misunderstood Shadow's post.

No comment on the 3x durability, susanoo are retardedly sturdy as is so that doesn't really change anything, but immunity to any and all non-naruto things without question is basically godmod. It doesn't really matter where you say its power comes from, you're still claiming you will be stronger and invulnerable to them no matter what, in short a god. Some might consider this insulting since not all such things are acad level bullshit but well written instead, if not a bit hypocritical too, because technically this thing of yours is not canon at all either. By interacting with them you're basically acknowledging their stuff exists, so what I fail to see is if you dislike non-naruto things so much then why don't you just steer clear of them instead of resorting to stuff like this.

As for the susanoo themselves, in theory a sufficiently powerful clone could make a susanoo around itself as Madara's clones did, even put senjutsu in it if they took the time to gather it and managed to synchronize the two powers. Its your execution of it however where the problems come in.

First off susanoo never act independently from the user, it always requires either the main or a clone body inside to keep it together and control it, because its just a mass of chakra without a will of its own and without the controller body inside it just disperses, simple as that. You claim to get around this by using Kabuto's inorganic reincarnation to turn the susanoo themselves alive, going past the original because senjutsu hax? Can't agree with you there, because for one you seem to forget Kabuto himself was already in broken level of sage mode himself, in fact its debatable he'd be able to use it all without it, and even then he never actually brought the environment alive, he just animated it according to his own will as if it was.

I could maybe see that if you had some way to keep a susanoo together away from your body, you could technically remote control it or something through Kabuto's trick, but considering its size and all it'd still be a considerable chakra drain, especially with as absurd a number as 25 or what was it. I dunno about others but I don't see how'd any normal human ever have the chakra for that, even I myself am not that crazy.

Regardless, this wouldn't really leave much choice besides to just copy Madara and make actual clones to control and stroll around with those susanoo. While a kage- or mokuton bunshin could in theory persist around a while like this, they by no means would last infinitely. Naruto never could keep any significant number around for long before they'd forcibly disperse and he'd collapse from exhaustion, not to mention kage bunshin also divides your chakra between all of them so the main you would never be anywhere near your full power either, if keeping that many around had the power for susanoo anyway. Mokuton bunshins drain in turn was never truly shown as Yamato never made more than one, and Hashirama was an edo tensei. Hashirama did however pretty clearly state the freshly juubi-hosting Obito would still be stronger even if he dispersed all his wood clones, so at least to me that's pretty clear proof mokuton bunshin also divide your chakra away between yourself and the clones.

So, long story short, I don't particularly care of ame, nor if you pull the 'nobody ever complained before' card or someone else the 'stomping on creativity' one on me. However I would advise you to look in the mirror first next time, before you get on someone elses case while trying to justify your rather absurd jutsu.
Title: Re: Village hosts
Post by: Keito Uzumaki on May 30, 2015, 05:42:18 PM
Ehh, my only problem was already mentioned. That being how in the world could each of these operate on their own without heavily taxing Kage. I honestly wouldn't mind them, given, I dunno you'd be forced to undergo a Nagato-like state from the series. Severely crippled and drained of his energies, but still living enough to enforce his power. I was never interested in the Sharingan life-style so I never did care about researching it all that much to utilize it. But from my own knowledge on Naruto I think its pretty far fetched to say that these susanoo operate on their own and what not. Then again village's are entitled to operate how they please, given you aren't exactly forced to RP with said village or persons any time. I can honestly say, after Machina's craziness the susanoo were indeed a force that made me want to run away. >>; Especially with me being fresh into battle-mode and them already in Sage Mode Enhanced state and multiples of them. I agree, I was not properly equipped and was not planning for such a defense, hence my failed assault for the Yonbi, but its not like its the end of the world. I just think there aren't any downsides to this defensive system like there should be. I just know susanoo alone is annoying to deal with so the defensive system such as that, is intolerable. lol If we look at how Nagato became crippled after gaining 'godly' powers so something similar must have to happen in order for them to continually roam around. Of course then you can 'shut them off' which would save your chakra reserves a heap ton but my understanding of susanoo is it's very painful from just how much chakra it spends and to have more than one is unimaginable.
Title: Re: Village hosts
Post by: Eric on May 30, 2015, 06:51:07 PM
Guys, this is getting way off topic. Village hosts have to make it possible for the challengers to get their challenge (be it 1v1 or whatever). Period. No ifs, ands, or buts. What defenses do not matter as long as the host gives the opportunity for the challenger that can actually be feasibly done. This has already been pointed out at least once. If we are going to discuss specifically Kage's defenses, move it to another thread specifically designed for that.

Quote
2] ºDetermine the Nature of the Challengeº
The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge. BOTH decide if the match will be an IC Challenge or an OOC Challenge. This means that if an IC Challenge is chosen, the challenger has to RP learning the host’s identity and location and maneuvers him into a Match. This does not mean that the RP is used as a means for the Host to forever avoid having to face his challenger. The host must make it possible for the challenger to complete the terms of the RP event. This is not the battle part. You are going to face off with each other. You are just being creative about it.
If the OOC Challenge is chosen, then no RP concerning the challenge is performed. The details are agreed upon and the Match takes place.

The original question can be answered just by reading the bolded part of the above, taken directly from the biju guidelines stickied on this very board:

http://forum.shinobilegends.com/index.php/topic,8016.0.html

If the argument is whether or not Kage has given challengers a chance to complete the RP obligation portion, then that too is better put in a different thread. This one though was focusing on whether there were guidelines on IC biju fights, which there are.
Title: Re: Village hosts
Post by: Dart Terumī on May 30, 2015, 08:56:19 PM
The way I see it is this:

If someone is bold enough to attack a village head-on and is able to competently out-maneuver and survive the village's defenses/defenders, then he/she are most worthy of the jinchūriki to engage. If the assailant is gaining the upper hand, then the target (jinchūriki) should step up and volunteer to take out the assailant as he/she are the intended target. In which case, both combatants are then maneuvered into the type of match agreed upon.

Seeing as how most of the jinchūriki are higher ranking members of the village, then they should already be at the defense of their village. Which would make it easier to isolate them into a 1v1 scenario.

Should the assailant fail in their assault of the village, then that means he/she must find a more cunning way of getting at the jinchūriki. Blackmail, ego stroking, etc. something that would rile up the jinchūriki enough to leave the sanctuary of the village and engage in combat. That "something" would be part of the information gathering process of the jinchūriki's identity.

The IC route is MEANT to promote RP and is MEANT to be more difficult. Which makes the rewards that much sweeter should the challenger succeed.
Title: Re: Village hosts
Post by: Keito Uzumaki on May 30, 2015, 09:50:30 PM
The way I see it is this:

If someone is bold enough to attack a village head-on and is able to competently out-maneuver and survive the village's defenses/defenders, then he/she are most worthy of the jinchūriki to engage. If the assailant is gaining the upper hand, then the target (jinchūriki) should step up and volunteer to take out the assailant as he/she are the intended target. In which case, both combatants are then maneuvered into the type of match agreed upon.

Seeing as how most of the jinchūriki are higher ranking members of the village, then they should already be at the defense of their village. Which would make it easier to isolate them into a 1v1 scenario.

Should the assailant fail in their assault of the village, then that means he/she must find a more cunning way of getting at the jinchūriki. Blackmail, ego stroking, etc. something that would rile up the jinchūriki enough to leave the sanctuary of the village and engage in combat. That "something" would be part of the information gathering process of the jinchūriki's identity.

The IC route is MEANT to promote RP and is MEANT to be more difficult. Which makes the rewards that much sweeter should the challenger succeed.

Hit the nail in the coffin. I stand by this 100%. I'm an outsider in the biju realm simply because I never liked the fact that biju can change villages so easily simply from a 1v1. IC that makes drastic changes to lifestyle since biju are used as a power for the village defense as well. Well thats how I thought of it. I'm in favor for IC hunts, so long as they are legitimate and the host offers a chance for the challenger to somehow get him face to face. If the challenger fails to get that face to face challenge, well that doesn't mean he's shit outta luck. They just gotta try harder. I mean from the series alone we see members of the Akatsuki passing sensing barriers and weaseling through defenses in order to get to Naruto or whomever they wanted, until attracting attention with their assaults. So it shouldn't have to be a challenger against the village entirely, thats only if the challenger decided to get the jinchuriki's attention in such a manner. Then again it is up to the host to provide a small chance for the challenger to get to them, but shouldn't just stand out in an open field waiting to be assaulted, that makes absolutely no sense. No one is willingly offering their beast up for grabs, IC you have to TAKE it. Biju are treated like some custom technique/item trade-able back and forth to whomever can outsmart someone in a zone fight. That shouldn't be the case at all. xD Even for the 'style' SL has become. They are sacred beasts granting tremendous powers and should be treated with such care that no joe shmoe could walk up and simply take it.
Title: Re: Village hosts
Post by: Trev on May 30, 2015, 10:46:46 PM
You shouldn't have to fight a village for a biju. At least, not until village battles are better handled, cause most end in void.

Back when there were not challenges, the jinchurikki had to leave their home and go somewhere else every two weeks, to avoid a village wide assault and give people the opportunity to fight them a little bit easier. I only say a little bit, cause jinchurikki were allowed to bring other people when they went out, or I use to go to my fortified Mugen Castle. Still better than a village though imo
Title: Re: Village hosts
Post by: Eric on May 31, 2015, 02:16:56 AM
The way I see it is this:

If someone is bold enough to attack a village head-on and is able to competently out-maneuver and survive the village's defenses/defenders, then he/she are most worthy of the jinchūriki to engage. If the assailant is gaining the upper hand, then the target (jinchūriki) should step up and volunteer to take out the assailant as he/she are the intended target. In which case, both combatants are then maneuvered into the type of match agreed upon.

Seeing as how most of the jinchūriki are higher ranking members of the village, then they should already be at the defense of their village. Which would make it easier to isolate them into a 1v1 scenario.

Should the assailant fail in their assault of the village, then that means he/she must find a more cunning way of getting at the jinchūriki. Blackmail, ego stroking, etc. something that would rile up the jinchūriki enough to leave the sanctuary of the village and engage in combat. That "something" would be part of the information gathering process of the jinchūriki's identity.

The IC route is MEANT to promote RP and is MEANT to be more difficult. Which makes the rewards that much sweeter should the challenger succeed.

Quote
2] ºDetermine the Nature of the Challengeº
The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge. BOTH decide if the match will be an IC Challenge or an OOC Challenge. This means that if an IC Challenge is chosen, the challenger has to RP learning the host’s identity and location and maneuvers him into a Match. This does not mean that the RP is used as a means for the Host to forever avoid having to face his challenger. The host must make it possible for the challenger to complete the terms of the RP event. This is not the battle part. You are going to face off with each other. You are just being creative about it.
If the OOC Challenge is chosen, then no RP concerning the challenge is performed. The details are agreed upon and the Match takes place.

The regulations are written the way they were written for a reason. They were meant to discourage large-scale village battles, but also to make due with the idea that the host has to leave the village uncharacteristically every 2 weeks simply because of time.

Again, it cannot be used as a means to avoid the challenge itself. If you have your buddy kill the challenger when the challenger hasn't even gotten to you yet, or worse, it's a 1v1 and the challenger has to fight both of you just to get to the *host*, it can be argued that the host is just outright breaking the rules they agreed to when they took up the beast.

If there is enough desire, this can be changed, but as it is now, village defenses (including aiding shinobi) that completely surpass the abilities of the challenger to the point in which it is nigh impossible to get that 1v1 (or however large the host may decide to make the match) then the guidelines have not been followed, plain and simple.

The only loophole I see for having more manpower is to permit a 5v1 or otherwise a group battle as part of the challenge, and even then, what challenger would sign up to fight that kind of outnumbered? Might as well not bother with the challenge system; you would be better off getting together everyone on the challenge list, make it a mission to kill off the jinchurikii so that it will respawn, and then have all of them and others fight for it in some tournament style competition.

* Edit
Title: Re: Village hosts
Post by: Ѕhadow on May 31, 2015, 02:33:10 AM
"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge."

So basically the village has no right to interfere with a challenger so long as they don't attack the village.
Title: Re: Village hosts
Post by: Kage on May 31, 2015, 06:32:26 AM
"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge."

So basically the village has no right to interfere with a challenger so long as they don't attack the village.
Unless of course the Jinchuriki has subjected themselves to the orders of their kage. Then in a sense, the Jinchuriki becomes a proxy for the real person behind it all. At least that's what I've done with Ichirou. I provide him protection, rank, authority, access to techniques for further growth and the guarantee that he gets his Tailed Beast back in the case of prolonged absence. And in turn he's proved his loyalty.

But the fact of the matter is, if you attack him, you're basically going to have a whole village come down upon you since he is a part of the village.

This brings up an interesting conundrum though with rule two and the challenge preferences. The challenge preferences are what the hosts set, and what challengers have to follow. But rule two states that BOTH parties determine what's going to go or not in the challenge. But if a village is one of the parties, then they must have a say in how it goes, right?
Title: Re: Village hosts
Post by: Ѕhadow on May 31, 2015, 06:54:05 AM
"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge."

So basically the village has no right to interfere with a challenger so long as they don't attack the village.
Unless of course the Jinchuriki has subjected themselves to the orders of their kage. Then in a sense, the Jinchuriki becomes a proxy for the real person behind it all. At least that's what I've done with Ichirou. I provide him protection, rank, authority, access to techniques for further growth and the guarantee that he gets his Tailed Beast back in the case of prolonged absence. And in turn he's proved his loyalty.

But the fact of the matter is, if you attack him, you're basically going to have a whole village come down upon you since he is a part of the village.

This brings up an interesting conundrum though with rule two and the challenge preferences. The challenge preferences are what the hosts set, and what challengers have to follow. But rule two states that BOTH parties determine what's going to go or not in the challenge. But if a village is one of the parties, then they must have a say in how it goes, right?

Lolz. The village being one of the parties? Wat.

Have you not read the rules? It's 3 v 3 MAX in a bijuu fight. No more, ever. Involving the whole village is violation of bijuu rules.

"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge. BOTH decide if the match will be an IC Challenge or an OOC Challenge. This means that if an IC Challenge is chosen, the challenger has to RP learning the host’s identity and location and maneuvers him into a Match. This does not mean that the RP is used as a means for the Host to forever avoid having to face his challenger. The host must make it possible for the challenger to complete the terms of the RP event. This is not the battle part. You are going to face off with each other. You are just being creative about it. "

Ichirou demands IC rp.

Someone learns about Ichirou and goes to Amegakure and then challenges him.

At that point they talk about the match. Who's in it and how it happens. He cannot just be like 'well you're in ame so LOL I'mma set the whole village on you. Dawg you don messed up. I found a loophole to where I ain't ever gotta leave Ame and I can keep it forever lolz. #swagbijuuhost' Remember 3 v 3 MAX. It doesn't matter if you're in your own homeland, you can't break the rules.
So no, Ame can't gangbang a challenger like you want to.
Title: Re: Village hosts
Post by: Kage on May 31, 2015, 07:02:58 AM
"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge."

So basically the village has no right to interfere with a challenger so long as they don't attack the village.
Unless of course the Jinchuriki has subjected themselves to the orders of their kage. Then in a sense, the Jinchuriki becomes a proxy for the real person behind it all. At least that's what I've done with Ichirou. I provide him protection, rank, authority, access to techniques for further growth and the guarantee that he gets his Tailed Beast back in the case of prolonged absence. And in turn he's proved his loyalty.

But the fact of the matter is, if you attack him, you're basically going to have a whole village come down upon you since he is a part of the village.

This brings up an interesting conundrum though with rule two and the challenge preferences. The challenge preferences are what the hosts set, and what challengers have to follow. But rule two states that BOTH parties determine what's going to go or not in the challenge. But if a village is one of the parties, then they must have a say in how it goes, right?

Lolz. The village being one of the parties? Wat.

Have you not read the rules? It's 3 v 3 MAX in a bijuu fight. No more, ever. Involving the whole village is violation of bijuu rules.

"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge. BOTH decide if the match will be an IC Challenge or an OOC Challenge. This means that if an IC Challenge is chosen, the challenger has to RP learning the host’s identity and location and maneuvers him into a Match. This does not mean that the RP is used as a means for the Host to forever avoid having to face his challenger. The host must make it possible for the challenger to complete the terms of the RP event. This is not the battle part. You are going to face off with each other. You are just being creative about it. "

Ichirou demands IC rp.

Someone learns about Ichirou and goes to Amegakure and then challenges him.

At that point they talk about the match. Who's in it and how it happens. He cannot just be like 'well you're in ame so LOL I'mma set the whole village on you. Dawg you don messed up. I found a loophole to where I ain't ever gotta leave Ame and I can keep it forever lolz. #swagbijuuhost' Remember 3 v 3 MAX. It doesn't matter if you're in your own homeland, you can't break the rules.
So no, Ame can't gangbang a challenger like you want to.
This is what I meant by the village being a part of the other party. The leader more specifically.
Title: Re: Village hosts
Post by: Ѕhadow on May 31, 2015, 07:09:37 AM
"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge."

So basically the village has no right to interfere with a challenger so long as they don't attack the village.
Unless of course the Jinchuriki has subjected themselves to the orders of their kage. Then in a sense, the Jinchuriki becomes a proxy for the real person behind it all. At least that's what I've done with Ichirou. I provide him protection, rank, authority, access to techniques for further growth and the guarantee that he gets his Tailed Beast back in the case of prolonged absence. And in turn he's proved his loyalty.

But the fact of the matter is, if you attack him, you're basically going to have a whole village come down upon you since he is a part of the village.

This brings up an interesting conundrum though with rule two and the challenge preferences. The challenge preferences are what the hosts set, and what challengers have to follow. But rule two states that BOTH parties determine what's going to go or not in the challenge. But if a village is one of the parties, then they must have a say in how it goes, right?

Lolz. The village being one of the parties? Wat.

Have you not read the rules? It's 3 v 3 MAX in a bijuu fight. No more, ever. Involving the whole village is violation of bijuu rules.

"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge. BOTH decide if the match will be an IC Challenge or an OOC Challenge. This means that if an IC Challenge is chosen, the challenger has to RP learning the host’s identity and location and maneuvers him into a Match. This does not mean that the RP is used as a means for the Host to forever avoid having to face his challenger. The host must make it possible for the challenger to complete the terms of the RP event. This is not the battle part. You are going to face off with each other. You are just being creative about it. "

Ichirou demands IC rp.

Someone learns about Ichirou and goes to Amegakure and then challenges him.

At that point they talk about the match. Who's in it and how it happens. He cannot just be like 'well you're in ame so LOL I'mma set the whole village on you. Dawg you don messed up. I found a loophole to where I ain't ever gotta leave Ame and I can keep it forever lolz. #swagbijuuhost' Remember 3 v 3 MAX. It doesn't matter if you're in your own homeland, you can't break the rules.
So no, Ame can't gangbang a challenger like you want to.
This is what I meant by the village being a part of the other party. The leader more specifically.

It's up to Ichi and the challenger at that point. He can add 2 more if the challenger agrees to it.
Title: Re: Village hosts
Post by: Eric on May 31, 2015, 04:38:46 PM
"The host and the challenger, and ONLY the host and challenger, determine the nature of the challenge."

So basically the village has no right to interfere with a challenger so long as they don't attack the village.
Unless of course the Jinchuriki has subjected themselves to the orders of their kage. Then in a sense, the Jinchuriki becomes a proxy for the real person behind it all. At least that's what I've done with Ichirou. I provide him protection, rank, authority, access to techniques for further growth and the guarantee that he gets his Tailed Beast back in the case of prolonged absence. And in turn he's proved his loyalty...

...But if a village is one of the parties, then they must have a say in how it goes, right?

If I understand correctly, you're holding onto the tailed beast for Ichirou, meaning that effectively, you're the jinchurikii right? Then your tailed beast rules would apply in the challenge, not Ichirou's, because he is not the host/controller of the tailed beast. Therefore, a challenge would be added onto your list, not his.

The village as a whole is under no circumstances one of the parties involved. Some of the village (if the challenge expands to allow team fights) but not all of the village. While it is unreasonable to expect a village to just ignore a challenge to their jinchurikii, you have to realize that you can't use the village and its defenses as a way to indefinitely avoid fighting the challenger by the agreed upon terms (most of which are already outlined in your beast fights before the idea of challenge and challenger is brought up). Again, if you sic someone else (or a large group) on the challenger and said person were to kill the challenger, then technically, that's a violation of the biju rules.

Title: Re: Village hosts
Post by: Kage on May 31, 2015, 05:57:02 PM
Look man, I'm just saying that if a challenger screws up and draws attention to themselves, then of course they're going to have a village down their back. Do you realistically expect the entire village to clear the streets and bow to someone who states their intentions clearly and/or cause village destruction? Isn't the point of being a hunter AND ninja to be sneaky and track down your target to a location for the fight to commence? Once the fight commences, there will be onlookers and bystanders in the area. Though once it ends (death/incapacitation/yield/etc.) then it ends, and the whole force of a village is going to come down upon them.

And I'm currently not holding it for Ichirou anymore, since I gave it back to him almost a week ago while still within the grace period of myself having holding it onto him. Now let me repeat again what we have going on though. It is public knowledge, as the rules state, that he is the village's Jinchuriki. And since he is one, he has the right to have challenge preferences. But he allows me to have influence in what his challenge preferences are. You can't say that it's against the rules, because I'm not forcing him to do so. The fact that he's the one ultimately having full control of his challenge preferences, means that he has the last say in it. If he doesn't want to go with my influence and suggestions, then that's fine. But the fact that he is, means that I do honor him for his loyalty.

Unless true loyalty and honor is a real issue here, then maybe the hidden villages existing is the issue that should be thrown away here. But the fact that we include the village of the Jinchuriki and/or Tailed Beasts, means that association with their village is something we've already taken account into. And not just for location purposes either.
Title: Re: Village hosts
Post by: Ѕhadow on May 31, 2015, 07:34:02 PM
Look man, I'm just saying that if a challenger screws up and draws attention to themselves, then of course they're going to have a village down their back. Do you realistically expect the entire village to clear the streets and bow to someone who states their intentions clearly and/or cause village destruction? Isn't the point of being a hunter AND ninja to be sneaky and track down your target to a location for the fight to commence? Once the fight commences, there will be onlookers and bystanders in the area. Though once it ends (death/incapacitation/yield/etc.) then it ends, and the whole force of a village is going to come down upon them.

And I'm currently not holding it for Ichirou anymore, since I gave it back to him almost a week ago while still within the grace period of myself having holding it onto him. Now let me repeat again what we have going on though. It is public knowledge, as the rules state, that he is the village's Jinchuriki. And since he is one, he has the right to have challenge preferences. But he allows me to have influence in what his challenge preferences are. You can't say that it's against the rules, because I'm not forcing him to do so. The fact that he's the one ultimately having full control of his challenge preferences, means that he has the last say in it. If he doesn't want to go with my influence and suggestions, then that's fine. But the fact that he is, means that I do honor him for his loyalty.

Unless true loyalty and honor is a real issue here, then maybe the hidden villages existing is the issue that should be thrown away here. But the fact that we include the village of the Jinchuriki and/or Tailed Beasts, means that association with their village is something we've already taken account into. And not just for location purposes either.

Kage really? Are you being serious right now? UGH.

Of course if they attack the village then you can gangbang the person. However if the person does this sneak thing you want and then challenges the host face-to-face you cannot send the village on them. 3 v 3 max. No matter what, ever. Nothing will change that.
"Though once it ends (death/incapacitation/yield/etc.) then it ends, and the whole force of a village is going to come down upon them."

Really? Nope. 1 week grace period. They beat the previous host and now they get a week. Kage, the rules are there. You can't bypass them cause it doesn't make sense in IC RP. They are there so you can't do what you are trying to do. Make it impossible to lose your bijuu.

We don't care if you and him are dating. The point here isn't if you influence his preferences or not.

He lost the bijuu due to inactivity. You are doing it again. Trying to make your village, or in this case, Ichirou never lose his bijuu. This loophole will not hold Kage. He can't keep losing it due to inactivity and then getting it back from you. The inactivity rule is there to make sure the beast is being used consistently not every other 2 weeks or 1 month.
Title: Re: Village hosts
Post by: Kage on May 31, 2015, 08:24:35 PM
He lost the bijuu due to inactivity. You are doing it again. Trying to make your village, or in this case, Ichirou never lose his bijuu. This loophole will not hold Kage. He can't keep losing it due to inactivity and then getting it back from you. The inactivity rule is there to make sure the beast is being used consistently not every other 2 weeks or 1 month.
I know he can't, but this is a one time thing that happened. Don't make it sound like it's my intention to pass it back and forth. Though when you mention active consistency, the rules state that at the very least one post per week (outside of posting speeds specified in challenge conditions) is required from a Jinchuriki.

ºHosts Must Committ to Active Statusº
Jinchūriki have an obligation to be active, and are stripped of their bijū if they cannot get online and do their round (1 post every week), regardless of the reason. The leader of their clan/organization will inherit the bijū; if the jinchūriki wasn't in a clan/organization, then a tournament/event can be arranged to determine a suitable host.

It looks like we're gonna need some more input from the community on how they feel about these two issues. To my knowledge, this has never been brought up before. It's another OOC and IC thing that is grinding against each other.

- Conflict between grace period and being in the middle of a piranha feast IC
- Ownership changes

Though here's a bit of my input on these. The owner of a Tailed Beast is able to do what they want with it, so long as it doesn't conflict with any other existing rules. That also includes shifting ownership of it. Though by shifting ownership of the beast to someone who had already had it so recently, I believe that the grace period should be dropped in this case.

I was simply following the below rules and was within the grace period granted by them. There's nothing that says I can't give it back to him if he becomes active again. But this is why we have these discussions, no matter how heated and targeted they become.

ºHosts Must Committ to Active Statusº
Jinchūriki have an obligation to be active, and are stripped of their bijū if they cannot get online and do their round (1 post every week), regardless of the reason. The leader of their clan/organization will inherit the bijū; if the jinchūriki wasn't in a clan/organization, then a tournament/event can be arranged to determine a suitable host.

ºTime Limitationsº
The possessor has a week to decide between sealing the Bijū into someone and making them a Jinchūriki, or imprisoning the Bijū and using genjutsu to control them as a summon. <--- type of genjutsu is in debate at this time.

ºShould the Biju be Host-lessº
Should the Biju be sealed within something not a Jinchuriki, whomsoever is in possession of the tailed beast (for a prolonged period of one week or more) is entitled to assume duties of fighting for possession of the Biju. As such: Biju are not to be set free to roam; they must be sealed and delivered to the kage of their last Jinchuriki.

If you want to pitch a new rule or two about this, or amend a few things to existing rules, you're welcome to make another thread. And I'm quoting these rules not just to prove my point, but also to give on-lookers who are still contemplating on the issues something to digest as they form opinions.
Title: Re: Village hosts
Post by: Eric on June 01, 2015, 02:23:06 AM
Ownership changes have been discussed before:

http://forum.shinobilegends.com/index.php/topic,8234.0.html

http://forum.shinobilegends.com/index.php/topic,8280.0.html

http://forum.shinobilegends.com/index.php/topic,8279.0.html

Conflict between Biju challenge situation and being in the middle of a potentially life threatening RP has also been touched up on somewhat in the past:

http://forum.shinobilegends.com/index.php/topic,8075.0.html


If you are "holding onto" the tailed beast for Ichi, then you play host/owner and fight the challenges in the meantime. What kind of influence do you have on his challenge preferences though? That's probably where I"m still the most confused.