Shinobi Legends Forum

Game Development => Discussions => Topic started by: Gyu~ru~ru on August 09, 2006, 04:39:01 AM

Title: Anti-plunder ideas
Post by: Gyu~ru~ru on August 09, 2006, 04:39:01 AM
The Traps Setting System,
Maximum numbers of traps: 3 (front door, window & back door)
Avaliable: Only to the dwelling owner

Type of traps & their effects,
Trap: Grease Trap
Description: Very slippery oil.
Cost: 50 gold
Effects: -10% HP (by chance).

Trap: Glue Trap
Description: sticky glue that stop
Cost: 80 gold
Effects: cancel plunder.

Trap: Ground Nails Trap
Description: A simple yet effective trap.
Cost: 120 gold
Effects: -10% HP & cancel plunder.

Trap: Kunai Trap
Description: releases hundreds of kunai when its wire is tripped.
Cost: 250 gold
Effects: does heavy damage & cancel plunder.

Trap: Guard Dog (last for several game days)
Description: a fierce little dog that bites.
Cost: 1000 gold, 1 gem
Effects: does damage (by chance) & cancel plunder.

Trap: Guillotine Trap (last for several game days)
Description: a razor sharp blade that will slice through everything that goes under its.
Cost: 5000 gold, 10 gems
Effects: kills plunderer.

The Guard System,
A player can choose to guard one of the three possible enteries of the dwelling (front door, window & back door). Anyone who enters through the guarded spot will have to face that player in a battle (with no level or rank restrictions). The player who is guarding the dwelling will lose a number of forest fights on the next game day.

Or Neji can always just disable the plunder module =p
Title: Re: Anti-plunder ideas
Post by: Konoha Genious Blaze on August 09, 2006, 05:26:17 AM
they are good, but they are way to cheap...
Title: Re: Anti-plunder ideas
Post by: Gyu~ru~ru on August 09, 2006, 05:38:54 AM
they are good, but they are way to cheap...

The grease, glue, ground nails & kunai traps are single use traps. You'll have buy them again after every plunder (auto-buy enabled). No one would want to buy a costly trap just to stop some student from stealing a few gold pieces now would they?
Title: Re: Anti-plunder ideas
Post by: Lebis on August 09, 2006, 06:43:30 AM
And also the chances aren't very high. The prices are reasonable.
Title: Re: Anti-plunder ideas
Post by: ninjafromdasouth on August 09, 2006, 08:24:51 AM
theres that dog,and if it bothers u,have a player sleep at ur house,so they can attk the plunderer
Title: Re: Anti-plunder ideas
Post by: Lebis on August 09, 2006, 08:26:19 AM
Get somebody else to do my dirty work? Nah. I prefer to be upfront taking their life. (:
Title: Re: Anti-plunder ideas
Post by: ninjafromdasouth on August 09, 2006, 08:28:57 AM
then u sleep in the house.Or have the Ninja Police(uchia),and put them in the stock
Title: Re: Anti-plunder ideas
Post by: Lebis on August 09, 2006, 09:52:13 AM
I don't sleep in my house. I never bunk in Water. >.>

Fire or the fields for me. ^^
Title: Re: Anti-plunder ideas
Post by: Gyu~ru~ru on August 09, 2006, 11:40:09 AM
And also the chances aren't very high. The prices are reasonable.

And the trap only work when the plunderer enters through where the traps are set =D

How come no one comments on the Guard System? XD
Title: Re: Anti-plunder ideas
Post by: Lebis on August 09, 2006, 11:42:29 AM
Because it's flawed... What if the player that's supposed to guard is logged off? And why do they have to repent for becoming the guard with turns?
Title: Re: Anti-plunder ideas
Post by: Gyu~ru~ru on August 09, 2006, 12:43:49 PM
Because it's flawed... What if the player that's supposed to guard is logged off? And why do they have to repent for becoming the guard with turns?

They logout with "Guard" instead of "Sleep". They will not lose turn if no plunders occurs & the exp they get from killing the plunderers should fill in for the turns that they lost from guarding the dwellings.
Title: Re: Anti-plunder ideas
Post by: Lebis on August 09, 2006, 12:48:44 PM
Well.. You didn't say that the first time. ._.

Don't let Neji disable the plunder option. >.>

It's how I get my evil ranks boosted...  :-?
Title: Re: Anti-plunder ideas
Post by: ninjafromdasouth on August 09, 2006, 05:49:30 PM
Well.. You didn't say that the first time. ._.

Don't let Neji disable the plunder option. >.>

It's how I get my evil ranks boosted...  :-?


when i plunder ur house,u get mad.U got MAD,but when u plunder me,I dont get mad
Title: Re: Anti-plunder ideas
Post by: Lebis on August 09, 2006, 09:43:23 PM
Because I've only plundered you twice. You plundered my friend's house more than that. Stealing over 1000 gold every time.

Back on topic.
Title: Re: Anti-plunder ideas
Post by: Gyu~ru~ru on August 11, 2006, 02:29:19 AM
What is going on?! All of my dwellings (all of my characters) were "rape" over night by students! Neji, do something about this anti-plunder system fast or just disable the plunder module until you get it ready > <
Title: Re: Anti-plunder ideas
Post by: Neji on August 11, 2006, 02:35:30 AM
well, I can't code such things overnight... at least let me have some time to think.

Also the module was active a few months now.... you may wait for some days though... :shock:
Title: Re: Anti-plunder ideas
Post by: Gyu~ru~ru on August 11, 2006, 10:31:57 AM
Don't the people sleeping inside do anything when someone plunders into the dwelling? I have a lowly genin that I can't kill who plunders my cityhouse as many times a day as he could, stealing around 1k everytime and for a few days now.

Isn't there something I can do about him? Why can't you make it so that a player can only plunder the same house once every game day?
Title: Re: Anti-plunder ideas
Post by: Baluski on August 11, 2006, 06:09:23 PM
Send him a letter and ask him politely to stop stealing gold...it works for me most of the time.
Title: Re: Anti-plunder ideas
Post by: ninjafromdasouth on August 11, 2006, 06:22:49 PM
What about theres like 10 ppl a day.I mean like academy students and ANBUs steal money from my treehouse
Title: Re: Anti-plunder ideas
Post by: PerfectFlaw on August 11, 2006, 07:29:36 PM
40% of my turns to stand guard at my dwelling?!

*Has a heart attack*
Title: Re: Anti-plunder ideas
Post by: kboogi on August 11, 2006, 10:47:52 PM
Wow such a big penalty for defending your home...

 :o
Title: Re: Anti-plunder ideas
Post by: Neji on August 11, 2006, 11:37:11 PM
Wow such a big penalty for defending your home...

 :o

yet effictive :P

think also that you normally don't live alone. Do it with your clan fellows etc :P
Title: Re: Anti-plunder ideas
Post by: Mememememe on August 11, 2006, 11:52:15 PM
But still, so many turns... Couldn't you just make up for the lost gold + make some extra with that + get more exp + get some forest specials + whatever more you can do with that?
Title: Re: Anti-plunder ideas
Post by: Neji on August 11, 2006, 11:53:50 PM
But still, so many turns... Couldn't you just make up for the lost gold + make some extra with that + get more exp + get some forest specials + whatever more you can do with that?

no, because if nothing happens you won't lose any turns. if something happens, well, it was good like is.

we should first try it out. I might lower it to 30%, yet it SHOULD cost them, I want a fair plunder... with win/loss ratio for both... the guard/house owner and the plunderer.
Title: Re: Anti-plunder ideas
Post by: Gyu~ru~ru on August 12, 2006, 09:54:16 AM
If a Jounin is standing guard, can he/she defend the coffer against Acedemy Students? We should be able to do that or at least scare them off.
Title: Re: Anti-plunder ideas
Post by: Neji on August 12, 2006, 12:00:57 PM
If a Jounin is standing guard, can he/she defend the coffer against Acedemy Students?

yes, anybody will be attacked, that is the main idea :P
Title: Re: Anti-plunder ideas
Post by: Gyu~ru~ru on August 14, 2006, 10:09:40 AM
We still need the trap system. Some players are just unbeatable TT.TT
Title: Re: Anti-plunder ideas
Post by: Kauro Kaido on February 09, 2008, 03:51:53 AM
I read through this, and I was wondering how you could get traps. I own a tree-house and I want a trap for it.
Title: Re: Anti-plunder ideas
Post by: Demon Bandit Taumaster on February 09, 2008, 04:52:48 AM
Kauro, you've revived....20 topics at least from what I've seen. There is no point in doing this continuously. If you wanted to know that answer then just ask someone and don't post on a year and a half old topic.


If you want to just increase your post count by posting stupid posts, do that in the spam.
Title: Re: Anti-plunder ideas
Post by: Camel on February 09, 2008, 08:09:58 AM
You were warned too about this...
Locked.