Shinobi Legends Forum

Roleplay => Village Square => Hero's Guild => Topic started by: KayentaMoenkopi on November 15, 2016, 02:46:57 AM

Title: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 15, 2016, 02:46:57 AM
So for those who want to try to do this system, you can post all your questions here.
I hope we get some action and have some fun.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 15, 2016, 03:05:16 AM
So...what does that mean...new dot? On the character sheet?

ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]

That is how much it costs to add points into an attribute, after character creation. Points are earned through RP as experience points.

And that is a whole other topic in and of itself. How do you earn points?

if you participate in an RP, you should get at least 1 experience point.
After completing ranked missions for your village, should earn you additional experience points.
These things can be fleshed out later.

For now we just want to see how we can get a handle on combat. Ranking up your character can be dealt with another time.

Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 15, 2016, 08:12:03 AM
I feel like this link needs to be added to the character sheet thread.

http://wodpedia.wikidot.com/skills
http://wodpedia.wikidot.com/attributes

It explains each skill and attribute. Cause at first I had no clue what Animal Ken meant.


Of course since it was edited for Ninja may do better to just copy and paste over each description and add ones for ninja.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 15, 2016, 08:30:47 AM
Thank you Shadow. I will add the links!

Currently I am compiling a list of additional merits a person can choose from.

as you can tell, there are things that need tweaking. And it will take the efforts of those who feel up to the task to feret them all out.

already I have things I wish to change, or add.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 15, 2016, 09:24:02 AM
I did it.....

http://forum.shinobilegends.com/index.php/topic,9135.msg232811.html#msg232811
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 16, 2016, 06:11:25 AM
wonderful! I added it to the player's handbook thread.

now ...go make a character sheet and give this thing a spin round the block. lol
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 16, 2016, 07:28:14 AM
wonderful! I added it to the player's handbook thread.

now ...go make a character sheet and give this thing a spin round the block. lol

I regret needing to colorize it.....
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Eric on November 16, 2016, 12:51:54 PM
So for those who want to try to do this system, you can post all your questions here.
I hope we get some action and have some fun.

What's going on? What system are you guys talking about?


Nvm, I see what system you're talking about now. Where are the characters under this system being trial ran at?
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 16, 2016, 10:16:23 PM
How do I distribute my stat points? Each section, Attributes and Skills, lists the number of points you get at character creation. new dot is how much it costs to level up later on. [1/1] is the cost of dots to points at character creation. We will discuss the cost of leveling later as it is individualized based on the item in question.

ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]

so you have to put 5 dots in one section of attribute, 4 in another, and 3 in the last. for this section. Physical, social, and mental.

SKILLS: 11-7-4 [1/1] [new dot: x 3]

11, 7, and 4...you choose which of the three sections get 11 dots, which gets 7, and which gets 4. those sections being physical, social, and mental.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 16, 2016, 10:24:47 PM
So for those who want to try to do this system, you can post all your questions here.
I hope we get some action and have some fun.

What's going on? What system are you guys talking about?


Nvm, I see what system you're talking about now. Where are the characters under this system being trial ran at?

I think where to RP like this is up to those who are doing it. Hiro Toranaga and I did a test run here on the forum...a demonstration fight. But we fully intend to try out a pay zone on SL to use those die rollers too.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 16, 2016, 10:36:45 PM
So...how do you compensate those without a bloodline?

As it stands, you get 7 points for bloodlines at character creation. I meant to change this. That is way too OP if we think of this template as acads or genin for starting characters. It should be closer to 2 points starting out.

But whatever. The larger point here is not everyone is going to have a bloodline, whatever the starting points end up being.

So what do we give those? We already have custom clans, I chose two...Hizashi and Kayenta. But a person without bloodline inheritances...

The could use and equalizer set of powers for this section of their character sheet. Things that make them unique...Like they are not human. So demon stuff, or vampire stuff, or robot stuff, or Zetsu stuff...or like Lee...he had specialized training.

So picking two clan equivalent abilities should even this out. just submit a description for clarification on what it does.

We will figure out how to build characters that better represent the years of experience you have in game. For now, I am just trying to figure out what creating a new character looks like, so we have a base to build from.

in the interest of these trial RPs, I humbly ask those participating to cut back their clan dots to 2. Later once we figure out how to do it, you can rank up to your actual abilities.

like right now? Kay can't even do B rank suiton. I mean...let's get real. Hiro is strong and all, but he really shouldn't be cleaning the floor with me...
[ties Hiro up and silences his objections to the contrary.]

For now...I am going to edit the template back to 2 dots for clans stuff. sorry. its all WIP at this point.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 16, 2016, 11:02:06 PM
Should we make an approved thread for character sheets. As it stands if more people join I think that will be a good idea.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 16, 2016, 11:09:36 PM
Should we make an approved thread for character sheets. As it stands if more people join I think that will be a good idea.

I think that would be a good idea. I want to allow room for people to make substitutions for skills and merits, the clan/bloodline issue, I wish to change merits to justu/custom ability...and list merits as other things...like the more physical and mental merits that are not ninja specific...later on.

So having a place...I think what we should do is have each person make their own character sheet thread. then everything about there character can be discussed there...and any adjustments they wish to make can be submitted and approved in their own thread. and this will work for when it is time to level up as well. they just post the rank ups they want and someone checks it out and approves it, then they can go ahead and edit their first post which contains their official character sheet.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 16, 2016, 11:16:53 PM
Would need another sub category added for it then. So it doesn't flood the main one.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: HiroToranaga on November 16, 2016, 11:17:41 PM
like right now? Kay can't even do B rank suiton. I mean...let's get real. Hiro is strong and all, but he really shouldn't be cleaning the floor with me...
[ties Hiro up and silences his objections to the contrary.]
(Glares from his tied up position in the corner)

So...how do you compensate those without a bloodline?

Perhaps we could change up the merits section. Put the jutsu skills in their own section and maybe combine clans and other merits. That way a person who wants special bloodlines puts their merit points in those character traits and those who don't can put those points in more generic traits.

I'm cool with approval threads even if it is just to make sure the points are spent correctly.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 16, 2016, 11:46:53 PM
What if we turned bloodlines into races like they have on DnD? Of course this would take numerous hours to work out, but in the end it would be a better system. That's if the willpower is there and people want to help propel this forward.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Becquerel on November 16, 2016, 11:55:11 PM
I was thinking about that, but what about people who are half and half? Also, I added a few more things to my talents section because there's some stuff that wasn't included that's in Naruto (like shuriken and staffs). I think what we should also do is have one big template that we can each work on. Every time someone thinks of something to add, you can color-code what you added so people could see what they think. Have one topic dedicated to just that and over here you can post why you did what you did.

Like,
Quote
Added staff use and shuriken use to talents. Maybe shuriken can use ranged+dex and staff use dex+finesse?
Just an idea.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 17, 2016, 12:09:07 AM
Like,
Quote
Added staff use and shuriken use to talents. Maybe shuriken can use ranged+dex and staff use dex+finesse?
Just an idea.

Gonna nitpick a bit here cause it intertwines a bit.

You have no marks (x's) in your ranged skill section. Yet you have Shurikenjutsu [thrown weapons] in your merits section.

If your ranged skill is 0 then the way this systems works (as I understand it) then logically you shouldn't have any merit in throwing shuriken as they fall under ranged weapons skill overall.

If you had one mark in ranged then maybe. This system is still being worked out though so I can't say.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Becquerel on November 17, 2016, 12:13:51 AM
Thanks for catching that lol Yeah, I'm trying to figure things out as well. I couldn't really think of what to put for techniques since Bec doesn't have chakra or use jutsu. Thankfully this is a work in progress for all of us
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 17, 2016, 12:19:11 AM
technically you can use abilities without being trained, but you do so with a die penalty of -1 for physical and social and -3 for mental skills.

there are somethings you can figure out and bluff your way through, but mostly you either know something or you do not.

so if a character without medical skill were to try to set a broken leg...unless they had really high intelligence, they probably would not get any die to roll at all.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Becquerel on November 17, 2016, 12:21:49 AM
Oh, and I just re-looked at it. My character has no ranged but +3 throwing. I figured ranged would be things like bow and distance jutsu while throwing is stuff related to actually heaving a weapon/object.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 17, 2016, 12:24:25 AM
What if we turned bloodlines into races like they have on DnD? Of course this would take numerous hours to work out, but in the end it would be a better system. That's if the willpower is there and people want to help propel this forward.

me editing skills are very slow. take a look at the template now and see if it makes more sense to you now with respect to bloodlines. Then we can discuss about adding in races or not. I could go either way. but with races you get major balance issues in the attribute section. It we are all...'humanish' ninja/robots/what have you...at least no one is going to be having more strength, intelligence, dexterity...base attributes...than what is available to every race.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 17, 2016, 12:30:43 AM
What if we turned bloodlines into races like they have on DnD? Of course this would take numerous hours to work out, but in the end it would be a better system. That's if the willpower is there and people want to help propel this forward.

me editing skills are very slow. take a look at the template now and see if it makes more sense to you now with respect to bloodlines. Then we can discuss about adding in races or not. I could go either way. but with races you get major balance issues in the attribute section. It we are all...'humanish' ninja/robots/what have you...at least no one is going to be having more strength, intelligence, dexterity...base attributes...than what is available to every race.

I still don't get the whole merit section you're trying to change to.



Well each race has their own strengths and their own weaknesses. If Humans are more dexterous than bear people that only makes sense. But in return bear people will be stronger than humans. It's like the races on SL per village. One race is going to be stronger/faster/smarter than the other and vice versa.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 17, 2016, 12:33:14 AM
I added a link to merit listing on the handbook first post. there are just too many for me to type all out.

A person can claim a merit and then just ask about it in his own personal character thread to see if it is acceptable.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Becquerel on November 17, 2016, 01:26:45 AM
Well each race has their own strengths and their own weaknesses. If Humans are more dexterous than bear people that only makes sense. But in return bear people will be stronger than humans. It's like the races on SL per village. One race is going to be stronger/faster/smarter than the other and vice versa.

Not necessarily. Sure, Uchiha happen to be better at throwing shuriken than most, but with training anyone could be just as good. Maybe it just means that you'll learn them faster? Like, for every two points you put into Uchiha you could get +1 in shuriken and +1 in dexterity?
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Ѕhadow on November 17, 2016, 01:39:57 AM
Well each race has their own strengths and their own weaknesses. If Humans are more dexterous than bear people that only makes sense. But in return bear people will be stronger than humans. It's like the races on SL per village. One race is going to be stronger/faster/smarter than the other and vice versa.

Not necessarily. Sure, Uchiha happen to be better at throwing shuriken than most, but with training anyone could be just as good. Maybe it just means that you'll learn them faster? Like, for every two points you put into Uchiha you could get +1 in shuriken and +1 in dexterity?

Exactly. Any race can achieve the same level of expertise in any given thing, but dependent on the race you chose it may be easier or harder to do.

So if you're:

Human you get + 1 dexterity and + 1 athletics.
Robot you get + 1 intelligence and + 1 defense. Could add some negatives in there too maybe.

Human -1 against fire
Robots - 1 against water

Just ideas.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Becquerel on November 17, 2016, 01:44:24 AM
Well, I'm going to work on my whole Robot thing...I know some of the negatives will be no chakra and no jutsu. I just gotta figure out the whole levels thing :P
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: HiroToranaga on November 17, 2016, 01:50:54 AM
Under the system that is being built a bonus to an attribute is a major boon, potentially giving an extra die roll to multiple skills and actions. If we balance the races like in DnD, -1 for every +1, it might not seem that bad of a thing yet there are other considerations. The experience point cost for increasing an attribute is quite high so even if you get a minus one in this attribute and a plus one in another that would still work out in your favor compared to someone who has no bonuses or penalties. Take +1 strength and -1 dexterity for instance. If two characters, one human and one with the before mentioned modifiers, made physical their primary attribute they would get 5 points to spread around so they could end up with strength 3 dexterity 3 stamina 2. The human would get these numbers as is while the other race would have strength 4 dexterity 2 stamina 2. In order for the human to get a strength of 4 they would have to spend 20 experience points while the other race to bring up their dexterity to 3 would only cost them 15, effectively putting the human five experience points behind if they go for the same ability build.

The cap for everything right now is five dots so if we have races with bonuses to attributes that could push them above this limit. A person with a strength of 5 versus strength 6 might only result in a one die difference between the two to be sure, but characters having lower strength would have a larger dice gap. They would have to spend a lot of experience points to try and catch up and still fall short in the end.

Personally I'm not worried about balancing. We can fudge numbers until it works. As far as non humans running about that will have to be addressed somehow. World of darkness does accommodate many kinds of creatures under the same system but they cared little about balancing them against each other. As long as people are ok with some races just being better than others we can plug in whatever we want otherwise we will have to sort out what a base human looks like first and then build from there.

Concerning bloodlines and villages? They are still humans, just with extra abilities. An Uchiha's eye's don't make them any faster or stronger nor does a Mist ninja become inherently more deceptive simply for being born there, though we would like to think so haha. They all still have the ability to interbreed and under the right kind of training be able to do all the same kinds of things. I am all for saying that one village is known for a certain elemental preference and skill set but the attributes should probably be left as is.

Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Becquerel on November 17, 2016, 02:43:00 AM
Well, we'll have to figure out how stat distribution would work. I've been talking to Kayenta about different levels and she'll post that here (hopefully with some ideas to add to that too! :D)
But maybe for bloodline limits, each level of it could get you a +1 in different stat depending on your KG? That would get you a total of +5 spread out over several different abilities that relate to that 'race'. We could always raise/lower that number to determine fairness. But at the same time, this could also mean that you can Overmax. So if you level up your KG and that level gives you a +1 strength and you already have 5 in STR, then you can end up with 6. Having 6 won't give you any extra abilities, but maybe just an extra die for rolls that use that stat/ability or whatever.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 17, 2016, 03:09:26 AM
Bec and I have been messaging one another, with his permission I am posting that here. and we can continue to talk about this all together.

Quote
So clan =/= KG?

I finished writing up a basic robot thing...As for the levels, they're still a WIP as for what each level will buff and do since we're still working on a buff system. I think what we can do is set up bloodline limits as something you set at character creation while clans (hiden) are things you can eventually gain.

Like if we did it that way for Uchiha, it could be like reborns.
Level 1 One-Tamoe
Level 2 Two-Tamoe
Level 3 Three-Tamoe
Level 4 Mangekyo
Level 5 Eternal Mangekyo

Then we determine what perks you get with each level. Of course, we'll have to be creative for all the clans so that they're still somewhat balanced. And if you don't want to have a bloodline limit or are willing to write up a custom one, then that would be do-able too. And maybe we can make it a max of two with one being chosen at character-creation while the other only being choose able after you max out one. And maybe the second could only be leveled up to 3? Mind you, if you think the ideas I'm saying aren't doo-doo, you can share them with everyone
:P

I agree with a lot of this. I think it is important for Becquerel to fiddle with this stuff right from the start because he is a Robot. His character needs special work just to be created.

for everyone else I think it would be useful to do a practice RP to become familiar with how these die rolls...as is...will work and effect you in a combat situation...before we go talking about buffs and things across the board for everyone. I think we need to use the system before we try to modify the system. Let's just try it out and see how it works.

the Clan/KG sections...

Some clans have KG. Others just have Hiden. So clan =/= always equal KG. I think that, for instance, the Nara should be able to be just as great a clan as the Uchiha...with respect to the die rolls they get. to the level of dots that would be put into it to both max out at 5 dots.

Each clan could then be described what the dot levels mean, as becquerel has laid out for the Uchiha. And each dot level could eventually have listed special jutsu where applicable.

Bloodlines I believe would have to be purchased at character creation. You are born like that. Clans however...I think you could learn certain things. the Nara techs can be taught. So if you wished to take a Clan later I think that would be fine.

Max two...between KG/Clan.

I think I just realized something...When we are talking about bonuses and penalties, we mean an additional die to roll or one taken away from your pool to either buff or decrease your chances of success.

Pretend I am being searched for. The seaches uses Wits + Composure = xd10.

On my part to defend someone searching for me, I have to do a stealth check. This is Dex [3] + stealth [2] = 5d10. Cause of my scores.

However, if I use my KG to hide. Hizashi [4] I do not get +4 die. That just is my rank as a Hizashi. I get Rank 4 jutsu in Hizashi. my deflecting light to make me look like I am some place else jutsu, is a Rank 1 Hizashi jutsu. It give me a +1 to defense against search checks.

So I would get Dex [3] + stealth [2] + Hizashi bending light [1] = 6d10
not Dex [3] + stealth [2] + Hizashi [4] = 9d10

so the dots in clan/KG indicate your rank jutsu you can use. or in the case of doujutsu the evolution of your eye. You still need to take your rolls from the individual jutsu that will have to be created to see what buffs you get.

the specific jutsu would tell you the number of die bonus to use for that check.

each clan/KG jutsu may only apply in certain situations. this bending light thing would not effect a sensor checking for me based on my chakra signature. So it adds no defense or die to the roll.

Again I would advise against adding bonuses to attributes because that is a constant effect. We really are going to be strong enough without having a permanent effect in play there.
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 17, 2016, 03:37:13 AM
oh I made one of those rolz rooms. If anyone starts an rp they can just create a nickname and enter the room. the link takes you to the room. without a nickname you show up as Alric or something.
So click the 'Rolz' link to go back to main page. scroll down and look on right...there is the nickname option. the room should them be pasted into the room choice and ready to enter.

Link to rolz room in use (https://rolz.org/dr?room=Shinobi%20Legends)
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: KayentaMoenkopi on November 17, 2016, 06:17:17 AM
So...I just found out how fun medical jutsu are.
lots of work in my future to write them up proper and earn then when i level up later on. for now I am healing at a crippling rate.

Then I added replies to my bio...
one for Merits, one for medical, one for my Hizashi KG, one for my Kayenta KG, one for my summons...i have snakes and sand worms but just made one thread for them. I might should make one for each one. undecided. and one for my dark medical jutsu, and one for my thread tracker.

so when you create your character sheet thread. you might also want to make many placer replies to put cool stuff in later on once it is figured out how it factors into this system.

for becquerel. your sheet was the only one I replied to. So i can go delete that.

For others, when you move you character sheet to your own thread? Well Hiro was unable to delete his reply. So we stuck templates in that post. I don't know why. he is not a full forum member yet cause he only has 18 posts now. so maybe that is why he can't delete his own post?

I was able to remove mine and so was shadow. Becquerel? are you unable to delete your post there? What about you Tobias?
Title: Re: Ninja: Shinobi Legend [Help topic]
Post by: Becquerel on November 21, 2016, 07:04:53 AM
Here's a rough draft of the potential Uchiha clan choice. Of course, this is just a draft and any other ideas could be used to add to this :) I really want to push for this whole dice-rolling thing to fix the issues we have in SL RP...So I'll be working on the other ones as well. But, if anyone else posts it before I do, then let's collaborate! Ideas, comments, complaints?

        Clan: Uchiha [ ][ ][ ][ ][ ]

Quote
Flavor Text

Prerequisites: None
Effect: Flavor Text + Description of abilities

    One tomoe ( 1 dot ): +1 DEX
Merits:
---Fast Reflexes (• or ••)---
Prerequisites: Dexterity ••• OR Uchiha 1
Effect: +1 Initiative per dot
Your character’s mix of sharp reflexes and steady nerves helps him get the drop on adversaries.
   
    Two Tamoe ( 2 dot ): +1 Shurikenjutsu
Merits:
Allows access to Fame
---Fame (• to •••)---
Effect: Your character has a measure of recognition in today’s media-saturated society, possibly as a performer, athlete, politician or other sort of public personality. He’s frequently identified and can often get star treatment. On the other hand,it’s difficult for your character to go places without being recognized, and the media watches him carefully.
Each dot adds a +1 modifier to your character’s Socialize (or Persuasion, where applicable) rolls among those who are impressed by his celebrity status.
Drawback
: The more famous your character is, the more easily he is recognized by the public. The Storyteller should apply the same +1 modifier per dot to a general Wits + Composure roll to see if he is recognized by any-one on the street. An exceptional success indicates that one or more people are loyal fans who approach him for autographs, pictures and long conversations.

    Three Tamoe ( 3 dot ): +1 Speed
Merits:
-Allows access to "Eye of Insight" and "Eye of Hypnotism" merits. (I can make a draft of these later)

    Mangekyō Sharingan ( 4 dot ): +1 Ninjutsu
-Access to Mangekyō Sharingan abilities.
-Overuse of Mangekyō Sharingan abilities can lead to blindness.

    Eternal Mangekyō Sharingan (5 dot): +1 Initiative
-Removes blindness from use of Mangekyō Sharingan techniques.
-Requires transplantation of another sharingan as well as point allocation to achieve.
-Unlocks Rinnegan pathway.