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Messages - KayentaMoenkopi

Pages: 1 ... 7 8 [9] 10 11 ... 149
121
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 06:04:52 AM »
Moenkopi would smirk and point to a bench. "Well you should probably sit down." Assuming that he would comply with her request since he said to 'go ahead', she would  lead him to the bench and proceed to kneel before him so she could work. Her hands flared with green chakra and she waved them over the side of his body that she saw him fall upon. It would take her a few minutes *cough* to determine the nature of his injuries. Shindan (Diagnosis) "Let me just check to see if you have any stress fractures. You know how brittle old bones can be."

Quote
Ok. So cause my stats suck right now. It takes me a few minutes to diagnose instead of seconds. So this jutsu is variable, meaning it works better the higher rank med nin that is using it. Unlike the suiton jutsu earlier which had its own rank. So you get this at level 1 Iijutsu, but are more skilled as you add dots. Diagnosis is a foundation of the med nin. having even 1 dot means success. no roll required. it is just a matter of how long I have to use it before it works. Since we are not in combat, I can just extend my turn to use up the full minute it takes me with 1 dot to use it.
Now, since he rolled damage already, I know his injuries are not severe. So mild bruising and pain at worst...bashing damage.

She smiled and sighed in relief."You got lucky, Toranaga-sama. No bone fractures. Let me just heal you up. Won't be too much longer.Her chakra weaves would change to that of the Chiyute No Jutsu: Karui (Healing Hands Technique: Minor) as she then attempted to heal his bruises.

Quote
Ok. my jutsu lists are in row forms. One ranks the jutsu, one ranks the user. i can't use Chiyute no Jutsu [Healing Hands Technique] which is a B rank jutsu. But this minor version is for chuunins so...I also can do nothing for his pain cause that...Chintsuuzai no Jutsu [Painkilling Technique] is also a B ranked jutsu. I can't even do this Masuizai no Jutsu [Anesthetic Technique], as it is also B ranked. But I can give him some aspirin. best for arthritis and since he is not a kid no danger of Reye's Syndrome.

so the die roll to heal: intelligence 2 + Iijutsu 1 = 3d10; 8+9+9 = 3 successes. I heal all his bashing damage now! Whoot! Normally it would take 15 minutes for each tick of bashing to heal on its own. but with each success I get to heal one tick of bashing, so he doesn't have to wait 45 minutes to heal. So yes, Iijutsu needs work extensive write up.

She released her chakra when she was done and smiled."Well there you go, good as new. Shall we get out of here then?"

122
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 05:07:06 AM »
Moenkopi would shake her head and sigh."Well, how about I just heal you and we add that to your debt?"

Quote
Haggling: manipulation + persuasion = 2 + 1 = 3d10; 6+8+6

123
Hero's Guild / Re: Becquerel [Ninja: Shinobi Legend] [WIP]
« on: November 17, 2016, 04:19:13 AM »
This looks good. I do see a few things that will need some tweaking.

Ambidexterity is a 3 dot merit.
And Fighting Style: Two Weapons is a 2 dot merit. It also has Prerequisites: Dexterity 3 dot, Weaponry 3 dot

Now it occurs to me that THE MAKER may not bother creating his android to have right of left hand dominance. that would be very inefficient.

I think you can place that under your Clan Robot, Base Robot 1 dot. and not have to purchase it again in merits.

However, not all Androids are going to be created for Combat, so I do not think that Fighting Style: Two Weapons would be a base android thing.  Now...I am willing to say that you get this from having 2 dots in Robot, just list it as a second 'power' below boosters.

However, if you were not created with that level of dexterity, then you should not be able to dual weild. I think you need to spend the points to make the prerec's for 3 dex and 3 weaponry.

so making these Robot clan merits, you get them for free and save 5 points. which you can then use in the OTHER TRAITS section. cause that is where they came from.

124
Council / Re: Agenda #5: Gedo Mazou (Council only)
« on: November 17, 2016, 03:55:46 AM »
with the understanding that it is a one time deal only just because the council is not ready.

I would be fine with that.

125
Hero's Guild / Re: Ninja: Shinobi Legend [Help topic]
« on: November 17, 2016, 03:37:13 AM »
oh I made one of those rolz rooms. If anyone starts an rp they can just create a nickname and enter the room. the link takes you to the room. without a nickname you show up as Alric or something.
So click the 'Rolz' link to go back to main page. scroll down and look on right...there is the nickname option. the room should them be pasted into the room choice and ready to enter.

Link to rolz room in use

126
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 03:34:28 AM »
Moenkopi was not aware that Hiro was having difficulty in remembering their deal, despite her taunting to the fact. She just liked to take verbal jabs at him. She did however see his point about being stuck up in the air, so releasing her jutsu the pillars would retract back down into the ground."Well get down here then. I don't want you dying before you can make good on your bargain.

Link to rolz room in use for this fight

127
Hero's Guild / Kuro Zai (Dark Medicine)
« on: November 17, 2016, 03:12:36 AM »
for when i level up

128
Hero's Guild / Re: Ninja: Shinobi Legend [Help topic]
« on: November 17, 2016, 03:09:26 AM »
Bec and I have been messaging one another, with his permission I am posting that here. and we can continue to talk about this all together.

Quote
So clan =/= KG?

I finished writing up a basic robot thing...As for the levels, they're still a WIP as for what each level will buff and do since we're still working on a buff system. I think what we can do is set up bloodline limits as something you set at character creation while clans (hiden) are things you can eventually gain.

Like if we did it that way for Uchiha, it could be like reborns.
Level 1 One-Tamoe
Level 2 Two-Tamoe
Level 3 Three-Tamoe
Level 4 Mangekyo
Level 5 Eternal Mangekyo

Then we determine what perks you get with each level. Of course, we'll have to be creative for all the clans so that they're still somewhat balanced. And if you don't want to have a bloodline limit or are willing to write up a custom one, then that would be do-able too. And maybe we can make it a max of two with one being chosen at character-creation while the other only being choose able after you max out one. And maybe the second could only be leveled up to 3? Mind you, if you think the ideas I'm saying aren't doo-doo, you can share them with everyone
:P

I agree with a lot of this. I think it is important for Becquerel to fiddle with this stuff right from the start because he is a Robot. His character needs special work just to be created.

for everyone else I think it would be useful to do a practice RP to become familiar with how these die rolls...as is...will work and effect you in a combat situation...before we go talking about buffs and things across the board for everyone. I think we need to use the system before we try to modify the system. Let's just try it out and see how it works.

the Clan/KG sections...

Some clans have KG. Others just have Hiden. So clan =/= always equal KG. I think that, for instance, the Nara should be able to be just as great a clan as the Uchiha...with respect to the die rolls they get. to the level of dots that would be put into it to both max out at 5 dots.

Each clan could then be described what the dot levels mean, as becquerel has laid out for the Uchiha. And each dot level could eventually have listed special jutsu where applicable.

Bloodlines I believe would have to be purchased at character creation. You are born like that. Clans however...I think you could learn certain things. the Nara techs can be taught. So if you wished to take a Clan later I think that would be fine.

Max two...between KG/Clan.

I think I just realized something...When we are talking about bonuses and penalties, we mean an additional die to roll or one taken away from your pool to either buff or decrease your chances of success.

Pretend I am being searched for. The seaches uses Wits + Composure = xd10.

On my part to defend someone searching for me, I have to do a stealth check. This is Dex [3] + stealth [2] = 5d10. Cause of my scores.

However, if I use my KG to hide. Hizashi [4] I do not get +4 die. That just is my rank as a Hizashi. I get Rank 4 jutsu in Hizashi. my deflecting light to make me look like I am some place else jutsu, is a Rank 1 Hizashi jutsu. It give me a +1 to defense against search checks.

So I would get Dex [3] + stealth [2] + Hizashi bending light [1] = 6d10
not Dex [3] + stealth [2] + Hizashi [4] = 9d10

so the dots in clan/KG indicate your rank jutsu you can use. or in the case of doujutsu the evolution of your eye. You still need to take your rolls from the individual jutsu that will have to be created to see what buffs you get.

the specific jutsu would tell you the number of die bonus to use for that check.

each clan/KG jutsu may only apply in certain situations. this bending light thing would not effect a sensor checking for me based on my chakra signature. So it adds no defense or die to the roll.

Again I would advise against adding bonuses to attributes because that is a constant effect. We really are going to be strong enough without having a permanent effect in play there.

129
Hero's Guild / Re: Test Fight With Die Rolls
« on: November 17, 2016, 01:52:16 AM »
Moenkopi was watching as the skillful ninja made his attempt sure that he would clear her pillars of earth, but at the last minute he was snagged by the closing together of her jutsu. Were she a bit younger she might have enough jumped for joy. However, she had this pesky kunai coming right for her and better put her movements into something useful for a change. Darting forward would put her well under the incoming weapon and sure enough it sailed right over her head.

When she came to the base of her earthly structure, she pointed up to him and said,
"You are late for your medical procedure and still have to pay me for my services. Or did your aging mind make you forget our deal?"

Quote
No rolls required

130
Hero's Guild / Re: Ninja: Shinobi Legend [Help topic]
« on: November 17, 2016, 12:33:14 AM »
I added a link to merit listing on the handbook first post. there are just too many for me to type all out.

A person can claim a merit and then just ask about it in his own personal character thread to see if it is acceptable.

131
Hero's Guild / Re: Ninja: Shinobi Legend [Help topic]
« on: November 17, 2016, 12:24:25 AM »
What if we turned bloodlines into races like they have on DnD? Of course this would take numerous hours to work out, but in the end it would be a better system. That's if the willpower is there and people want to help propel this forward.

me editing skills are very slow. take a look at the template now and see if it makes more sense to you now with respect to bloodlines. Then we can discuss about adding in races or not. I could go either way. but with races you get major balance issues in the attribute section. It we are all...'humanish' ninja/robots/what have you...at least no one is going to be having more strength, intelligence, dexterity...base attributes...than what is available to every race.

132
Hero's Guild / Re: Ninja: Shinobi Legend [Help topic]
« on: November 17, 2016, 12:19:11 AM »
technically you can use abilities without being trained, but you do so with a die penalty of -1 for physical and social and -3 for mental skills.

there are somethings you can figure out and bluff your way through, but mostly you either know something or you do not.

so if a character without medical skill were to try to set a broken leg...unless they had really high intelligence, they probably would not get any die to roll at all.

133
Hero's Guild / Iijutsu
« on: November 16, 2016, 11:23:40 PM »
medical stuff

134
Hero's Guild / Merits
« on: November 16, 2016, 11:23:22 PM »
Fighting Style: Two Weapons [X][X][ ][ ][ ]
Prerequisites: Dexterity 3 dot, Weaponry 3 dot
Effect: Your character has trained to fight with a weapon in both hands, allowing him to attack and dodge or make two attacks in the same turn. Your character still suffers the -2 offhand penalty when attacking with a weapon in his secondary hand (unless you have also purchased the Ambidextrous Merit). Dots purchased in this Merit allow access to special combat maneuvers. Each maneuver is a prerequisite for the next. So, your character can't have 'Deflect and Thrust' until he has 'Whirling Blades.' The maneuvers and their effects are detailed below, all of which are based on the Weaponry Skill.
  • Whirling Blades ( 1 dot ): Your character's Dodge trait (Defense doubled) is not penalized by multiple attacks staged against him in a turn until the number of attacks exceeds his Weaponry dots, at which point each attack thereafter reduces his Dodge by -1. So, if your character (with 2 Defense and 3 Weaponry) dodges attacks in a turn, the first three incoming attacks suffer his full Dodge
    trait as a penalty (-4). The fourth suffers a -3 penalty, the fifth suffers a -2 penalty, and so on. Basically, your character's weapons move so quickly all about him that opponents in close combat have trouble reaching or assaulting him. The Brawling Dodge Merit  cannot replace normal Dodge (Defense doubled) when this maneuver is performed.
  • Deflect and Thrust ( 2 dot ): Your character can avoid attacks and strike back in the same motion. When using this maneuver, your character gains +2 to his Defense for the turn, but any attack he makes suffers a -2 penalty. He can move no more than his Speed while performing a Deflect and Thrust maneuver in a turn.
  • Focused Attack ( 3 dot ): Your character can attack a single target twice in one turn. The second attack suffers a -1 penalty.
    Drawback: Your character cannot use his Defense against any attack in the same turn in which he intends to use this maneuver. If he uses Defense against attacks that occur earlier in the Initiative roster, before he can perform this maneuver, he cannot perform the maneuver this turn. He is too busy bobbing and weaving out of the way of attacks.
  • Fluid Attack ( 4 dot ): Your character can make a single attack on two different targets in one turn. The targets cannot be a distance apart in excess of your character's Speed trait. The second attack suffers a -1 penalty.
    Drawback: Your character cannot use his Defense against any attack in the same turn in which he intends to use this maneuver. If he uses Defense against attacks that occur earlier in the Initiative roster, before he can perform this maneuver, he cannot perform the maneuver this turn. He is too busy bobbing and weaving out of the way of attacks.


135
Hero's Guild / Kayenta Moenkopi [Ninja: Shinobi Legend] WIP
« on: November 16, 2016, 11:15:29 PM »
Kayenta Moenkopi
Nidaime Kazekage
Age: 31
Gender: Female
Village: Sunagakure, Otogakure
Physical Description: Standing at 5'1" in height, she had dark waist length hair, that when it catches the sunlight takes on a blue sheen. Her eyes are brown with amber highlights, and she walks with a bit of a spring to her step. Usually she is attired in a dun colored cloak, wears a black tank top, and dark colored trousers. Often as not she goes barefooted but had been known to wear soft leather boots, akin to mokkasins, or even go-go boots when the mood strikes her.

ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]

Physical 5 points
  • Strength [X][X][X][ ][ ]
  • Dexterity [X][X][X][ ][ ]
  • Stamina [X][X][ ][ ][ ]
Social 3 points
  • Presence [X][X][ ][ ][ ]
  • Manipulation [X][X][ ][ ][ ]
  • Composure [X][X][ ][ ][ ]
Mental 4 points
  • Intelligence [X][X][X][ ][ ]
  • Wits [X][X][ ][ ][ ]
  • Resolve [X][X][ ][ ][ ]

SKILLS: 11-7-4 [1/1] [new dot: x 3]
Physical [ Unskilled -1] 11 points
  • Athletics [X][X][ ][ ][ ]
  • Brawl [ ][ ][ ][ ][ ]
  • Drive [ ][ ][ ][ ][ ]
  • Ranged [X][X][ ][ ][ ]
  • Larceny [X][ ][ ][ ][ ]
  • Stealth [X][X][ ][ ][ ]
  • Survival [X][ ][ ][ ][ ]
  • Melee [X][X][X][ ][ ]
Social [ Unskilled -1] 7 points
  • Animal Ken [X][X][ ][ ][ ]
  • Empathy [ ][ ][ ][ ][ ]
  • Expression [ ][ ][ ][ ][ ]
  • Intimidation [ ][ ][ ][ ][ ]
  • Persuasion [X][ ][ ][ ][ ]
  • Socialize [X][ ][ ][ ][ ]
  • Streetwise [X][ ][ ][ ][ ]
  • Subterfuge [X][ ][ ][ ]
Mental [ Unskilled -3] 4 points
  • Academics [ ][ ][ ][ ][ ]
  • Computer [ ][ ][ ][ ][ ]
  • Crafts [X][ ][ ][ ][ ]
  • Investigation [X][X][ ][ ][ ]
  • Medicine [X][ ][ ][ ][ ]
  • Occult [X][ ][ ][ ][ ]
  • Politics [ ][ ][ ][ ][ ]
  • Science [ ][ ][ ][ ][ ]

OTHER TRAITS:
Jutsu/Custom Ability: 7 [1/1] [5th dot cost 2] [new dot: x 2]
  • Ninjutsu [ninja] [X][X][ ][ ][ ]
  • Genjutsu [illisionary] [ ][ ][ ][ ][ ]
  • Taijutsu [body] [X][ ][ ][ ][ ]
  • Senjutsu [sage] [ ][ ][ ][ ][ ]
  • Kinjutsu [forbidden] [X][ ][ ][ ][ ]
  • Kuchiyose [summons] [X][ ][ ][ ][ ]
  • Iijutsu [medical] [X][ ][ ][ ][ ]
  • Kugutsu [puppet] [ ][ ][ ][ ][ ]
  • Hiden [secret] [ ][ ][ ][ ][ ]
  • Kenjutsu [sword] [X][ ][ ][ ][ ]
Clans/Merits: 7 (Limit Two Clan dots) [1/1] [5th dot cost 2] [new dot: x 2]
  • Hizashi  [X][ ][ ][ ][ ]
  • Mizarku  [X][ ][ ][ ][ ]
  • Ambidextrous [X][X][X][ ][ ]
  • Fighting Style: Two Weapons [X][X][ ][ ][ ]

Weapons:
  • Katana: Damage +3, Melee, Size = 2(can be hidden in a coat)
  • Kunai: Damage +1, Melee/Ranged, Size = 1(can be hidden by your hand/arm)
Armor:
  • name: [damage reduction]
  • name: [damage reduction]
Tools:
  • name: [description]
  • name: [description]
Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X]
[  ][  ][  ][  ][  ][  ][  ]

Size: 5
Speed: 11
Defense: 2
Initiative: 5
Experience: 0

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