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Feature Requests / Re: Effectiveness of items
« on: August 29, 2007, 03:49:05 AM »put it as percentage like maybe 10%?
24/80 and like 200/2000 can be alot more helpful (not sure about exacts doing math quickly)
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Way off...what were you thinking? It's 8/80 for 10%. 24/80 is 30%.
I say 10-13%.
For instance, and apple does 30 HP for a level 1 acad (who has only 10 HP).
When they get high HP (I'll use mine for example, which at the time I made this was 1265), does that mean an apple would heal 300% HP, or 3795 HP?
Why the heck would a puny apple heal for 300%? Where did you get that idea?