4666
Spam / Re: What happened?
« on: August 11, 2010, 04:42:13 AM »
Yeah, that was basically what I was thinking. But I too lazy to say anything
New members: you need admin approval, please petition *in game* if you made an account.
Newbie. >_>Shut up Old man! *Burns the Pokemon*
XD
If it were to be considered, wouldn't be implemented for over a year.Have you ever actually done coding before? Because the coding I did for the Mokuton specialty and other modules I have written only takes me a couple of days, a week at most. So no it wouldn't take a long time, it's more when Neji gets time to put it in etc...
The sheer amount of coding that would need to be done, I cannot even fathom it. (Yet it can be done)
I would just like some clarification, the enemy turned companion would only last for that one turn, right?Umm... no, pretty sure if you read what I said properly you would see what it says:
Just as in the Chuunin exams, they make the opponent say "I quit" or whatever. Correct?
Creature at that this is used on will become a companion, and fight ends as though the player used flee.
The player has a debuff so they can't attack until companion dies, or they release the jutsu, if released the companion will start fighting again.
Once again, I like the concept, can be done with code.Another idea I was thinking was, you spend one Oro point on '5 Dog Skill Points' or something, and you can use them at the academy to increase the dogs stats eg. 1 point gives 1 HP or 0.2 ATK etc...
Yet, possibly instead of oro points, an additional attribute could be implemented to effect your relationship with your nin dog,henceforth, increasing its stats.
A jutsu would need to be added that decreases the enemy's chakra (Since the bugs feed on it)Yes! Thank you! I forgot to write that one in!
Could be useful with the enemies in the forest that use Jutsu.