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Messages - Shuichi

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1
Game Related Discussions / Re: EMS "2nd Stage"
« on: August 17, 2017, 01:28:25 am »
My bad. Up to level four, not four times. I miscounted because EMS isn't marked with a level at first.

Like SSJ, four is the limit.

2
Game Related Discussions / Re: EMS "2nd Stage"
« on: August 16, 2017, 06:11:04 pm »
I see. So to max EMS you will need 48 successful training sessions after the transplant. Definitely easier said than done. It seems the event is on rotation because I cannot seem encounter it right now.

3
Bugreports / Re: Renaming a mount and stabling them
« on: August 16, 2017, 06:09:27 pm »
I recently bought Kouko. It also is referred to as "Gamabushi" when sent/retrieved from the stables.

Edit: I give up. Lots of mounts say Stable or Swap your "Gamabushi" or "Gamabunta". You can also buy a mount twice. You can have one with you and one in the stables, even two of the same mount in the stables. If you had 6500 gems you could buy the Kyuubi and have one with you and nine in the stables.

Ultimate Goal: 10 Kyuubi's!

4
Bugreports / Re: Bride of Baluski Event no longer Appearing?
« on: August 16, 2017, 06:08:11 pm »
It looks like EMS event is also on rotation? I was getting it often enough and now not a single time for a while. I heard the encounter rate was suppose to increase over time, not decrease.

5
Game Related Discussions / Re: EMS "2nd Stage"
« on: August 13, 2017, 07:03:59 am »
Is EMS jutsu damage based on progress, DK's, resets or a mixture? From what I understand each new level brings more techniques. I assume it takes numerous success to progress EMS because I have multiple successful training sessions but still have yet to reach lv 2.

6
Bugreports / Re: Bride of Baluski Event no longer Appearing?
« on: August 13, 2017, 06:55:55 am »
For sure. I got so use to not dying and suddenly the auto-kill event returned and I died. Like a lot. Times infinity.

7
Bugreports / Re: Renaming a mount and stabling them
« on: August 13, 2017, 06:54:20 am »
I thought I would share this here. I don't know if this happens with other mounts, but after buying Matatabi I put it in the stables. However the text said "Stable Your Gamabushi". After doing so, I then clicked "Swap to Gamabushi" and used a mount feed. I verified that the "Gamabushi" I both stabled and swapped back to was indeed still my Matatabi. It was merely a text display error when trying to stable Matatabi or swap back to it. Whether the coding was copied from Gamabushi or whether it is just filling in the text with the previous mount I had a few game days ago I am unsure. What I do know is that this is what happened and I have never gave my mount a custom name before.

8
Game Related Discussions / Re: EMS "2nd Stage"
« on: August 02, 2017, 08:46:06 pm »
1200 kills? In a sense you have 1364 total Oro kills right now...

9
Game Related Discussions / Re: A few in game suggestions. :)
« on: August 02, 2017, 08:39:46 pm »
This is true. I stopped bothering searching through 10+ pages for 5+ villages for pvp just to find nobody in there when it says "Slay (2)".

It is off-putting to search through tons of pages in the hamlet to find people for pvp. This use to be easier when more people played SL but now not so much.

Xia, Neji and Gyu are spot-on.

10
Feature Requests / Re: Obtainable Biju
« on: March 30, 2013, 08:11:53 pm »
Ok, I believe psuedo-jinchuriki resets are even more plausible. Good suggestion. I see no problem with this.

*Adds

I don't know if I can add quotes from other topics so I'll just put it here. Found this just now from a previous thread a while back.

"Just the thought of starting with a permanent Kyuubi makes me think that KG would be too powerful. Plus I don't think there would be hundreds of Jinchuuriki running around the Naruto world..."

1) Just because you restart with kyuubi doesn't mean it will be permanent, or that you will be able to use it to it's full potential or even go kyuubi-mode

2) It doesn't have to be too powerful. It could be like how it's presented in the show; a secondary source of chakra or boost in max chakra ( only available when out of original chakra, if you want) and/or a temporary buff in attack/defense and/or some minor attacks like when Naruto sometimes uses the chakra to attack, as seen in his CS-One tail fight with Sasuke way back when.

3) Just one reset wouldn't (and shouldn't) be "too powerful". Only a bit of chakra can leak through the seal at once, and one reset may unlock a max chakra boost, a second unlocking a stronger boost, a third/fourth/fifth giving a temp. attack/def. buff and maybe healing a bit like the kyuubi chakra tends to do

4) And there should be an option of using the chakra at a penalty, for example, losing max hp or just dying if over-used. If there was a 15 chakra kyuubi jutsu, for example, you could use it but you would take 100 damage per turn from your own kyuubi chakra, maybe 500 damage, lose 5 max hp per use, or lose 25-100% of your health and maybe or probably die.

4) We already have hundreds of EMS/Sage of the Six Paths/Perfect Sages/Special Kaguya/Mokuton/KG resets that are supposed to be unique and special, so if you would say that having multiple PSUEDO-jinchuriki is questionable, you might want to take a look at your own character which may have every single ability they never should really have in the first place. After all, you don't see hundreds of people running around with rinnegan/sage mod/EMS so I don't want to hear that special argument

5) If not, the KG could just be implemented as "Psuedo-Jinchuriki" and you just get a "Biju", no need to name it. You could choose to name it for 500-1000 DP in MHQ like your mount, and then choose your Biju name (could be based off one of the 9 in the series or you could make it your own, for fun or RP purposes)

So the Psuedo-Jinchuriki doesn't have to be Kyuubi, that was just for example. Like how Oro has kind of turned himself into a snake, you could kind of reset as a Psuedo-Jinchuriki with a sort of inner strength and call it whatever. It doesn't have to be a whole second kyuubi (though it would be cool if it was) and the attacks can be generalized if desired, or even custom-named like you can with your weapon and armor.

11
Discussions / Level 17...
« on: March 14, 2013, 07:19:50 am »
I thought I would ask, is there a reason why "You have encountered Loneliness which lunges at you with Silence!"?

Is that supposed to happen? I know the game generates enemies with a +/- 1 level range, but why do I face a level 17 gaara with 15 hp? Is it supposed to be a joke or something that I'm not getting? Or is it that the game code causes the thrillseek/search suicidily at lv 15 to loop back to lv 1 for generating stats?

12
Game Technics (outside gameplay) / Re: Updated SL Wiki
« on: March 13, 2013, 10:24:32 pm »
Alright, cool. I pieced out the stat formulas from the visible calculation and it is still the same.

Looks forward to these "baseline things"

13
Game Technics (outside gameplay) / Updated SL Wiki
« on: March 13, 2013, 12:50:20 pm »
This is where I think I should post this. Maybe I am wrong... But as many people know, the SL wiki still shows a lot of old game info prior to the now updated version. The stat formulas seem to be accurate still, but it looks like Neji is updating them once again (or doing something with the stat display due to the red question mark in-game).

Or for example, Rai ninjutsu is unlocked at a certain DK count with no stat requirement, but on the wiki it said it required ___ dex/strength/intelligence or something like that. To prevent people like me from wasting DK points on stats or for meeting certain requirements, as well as giving more accurate and up-to-date info on the game, the SL wiki should either be updated or open to changes as a community (like wikipedia).

14
Feature Requests / Re: Obtainable Biju
« on: March 12, 2013, 11:28:24 pm »
I wasn't really intending to suggest the Jinchuriki idea as an additional advantage. I just thought it would be cool and that Jinchuriki should play a larger role in game play. The Jinchuriki suggestion or making Kyuubi/Shukaku limited to particular circumstances besides luck would be one possible method to making biju more involved in game play (like maybe having to have a certain stat requirement, items, etc. to encounter a chance to have the biju mounts) or turning it into a special forest event with similar chances as the stables, but based also on stats/pre-requisites like how the CS event functions.

Bro we get that but you're not listening to us. The permanant kyuubi is rare as it is. Not only does one require luck but also the gems, gold and dk requirement to obtain it. If you want something rarer than that you'd have to look at the rasengan or something.

Ok, so be it. But I don't like when people put words in my mouth. I never asked for an additional advantage or for rarity. Again, you said, "The permanant kyuubi is rare as it is..." and "If you want something rarer than that you'd have to look at the rasengan or something." Again, to clarify myself for the TENTH time, I never asked a single time for more advantages or something rare. Please stop ignoring my posts and putting words in my mouth.

15
Feature Requests / Re: Obtainable Biju
« on: March 03, 2013, 04:05:02 am »
I wasn't really intending to suggest the Jinchuriki idea as an additional advantage. I just thought it would be cool and that Jinchuriki should play a larger role in game play. The Jinchuriki suggestion or making Kyuubi/Shukaku limited to particular circumstances besides luck would be one possible method to making biju more involved in game play (like maybe having to have a certain stat requirement, items, etc. to encounter a chance to have the biju mounts) or turning it into a special forest event with similar chances as the stables, but based also on stats/pre-requisites like how the CS event functions.

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