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Messages - Neji

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Feature Requests / Re: Dwellings
« on: May 18, 2016, 12:45:53 PM »
Gold is an artifical cap - because when you do an Oro kill, your on hand money and bank is lost anyway, so it's a way to store and share gold.
Mostly the latter =)

Bugreports / Re: Flying Ninja Healer Bug
« on: May 10, 2016, 11:15:43 PM »
Can't see the image =/

Can you describe click-by-click to see what caused what? =) thanks

Bugreports / Re: Flying Ninja Healer Bug
« on: May 09, 2016, 06:38:26 PM »

you are atm full hp, so I can't see where you came from.

In some cases, the navigation bar does not get an update when you heal up to full hp, so you can still ask for a healer. Which leads to the message you got.

Feature Requests / Re: To-Do list
« on: May 09, 2016, 06:36:16 PM »

most of the things have already been said :D
I have  to agree that it would put up expectations about new (or changed) things with or without a timeframe for it.

Currently I am the only one doing code for SL, and new or changes features take four things:
 * great idea
 * balancing around existing mechanics
 * time to program, test, and implement on SL
 * texts

Easy is an idea.

A great idea might take a lot of time, also the texts are to be done. You may find it funny, how hard text production is when you code ;) it's really in two different brain halves :P
Code production (quality code) takes effort + time.

As you might have also noticed, my motivation (self-driven) is kind of low to produce new content. I've been out of the Naruto manga/anime for a while now.
So that adds to it =/

Feature Requests / Re: GM Ability
« on: April 01, 2016, 10:58:54 PM »
You can still scry and use GM... I would have to make you either resurrectable or... ? =/ would not know how else to solve.

Game Related Discussions / Re: If you could change one thing about SL.
« on: March 22, 2016, 06:17:07 PM »
I pondered about the Mod/Gm stuff too.

Mostly I am fairly in the  "backoffice", if you will, so not that up front with the developments on RL and other stuff in the game community.
So it's hard to pick / maintain Mods and GMs that are actually well-liked or seen as natural choices.

As you might have seen, the GM stuff is something I try to give to the players, too.
Those who RP value it greatly, and only in public places I think it's OK to have a larger restriction.

So.... many of the mods in the game I know from ages ago, and deem them fit for the duty. =)
I have not had a lot of petitions (close to 0) about one being out of line.
Some mails I get, but in 100% of these cases I either talk to the GM/Mod or (if the case is pretty much clear) ask them to re-evaluate their actions in the least.

But, there are many (small + not so small) things that can be changed :)

(atm I am just hoping to get the timeout as large as possible without "freezing" the server for an hour)

Bugreports / Re: Server issues anyone?
« on: March 02, 2016, 10:30:47 PM »
3h in total, I have atm very little time -_- work related.

I'll check the logs, but I assume more robots mass-crawling us.

Messages / Re: Server Outtage
« on: February 07, 2016, 07:03:21 PM »
I checked, around 31.

I did a stress test today, with 55 clicks per second, the site access went to 1-2 seconds. with 150, 3-4 seconds to load a page.
But it still worked.

=/ Hmm.
Not sure where the problem is, I might consider getting up at 2am on such a night :P

I tweaked a few web server settings again.

Messages / Re: Server Outtage
« on: February 07, 2016, 10:37:04 AM »
3 times actually :)

It seems the apache server had too much to do.

How many people were online at that time?

Feature Requests / Re: Group RP
« on: January 04, 2016, 02:22:16 PM »
Genesis, your avatar is a bit disturbing when I consider your last sentence  :o

Limits can be changed with relative ease :D new functions or extensions are a different thing.

Mostly architecture (like with buildings) limits the software, or at least, makes it expensive to overhaul.

1:n (1 against multiple)
n:m (multiple against multiple)

are such basic layouts. If you want to change 1:1 to 1:n or m:n, it means a lot of detailed work, if not partially substitute larger code parts or the whole application.

Like with group-pms :)
I'd currently rather patch it with extensions so it has, with minor workarounds, the same functionality you desire, rather than re-program most parts.

Feature Requests / Re: Group RP
« on: January 02, 2016, 05:24:45 PM »
I didn't test it yet fully, as I don't have a few days to test expiration. Tell me if it works. It looks good code-wise.

Feature Requests / Re: Free Up the Zones?
« on: January 02, 2016, 05:23:50 PM »
It got a bit de-railed.

The limit is there intentionally - to have privileged battles with only limited viewers.

I can remove the limit for visitors, if that's the general consent. If the limits are removed altogether, the Kage zones would be normal zones.

Feature Requests / Re: Group RP
« on: December 31, 2015, 01:09:17 PM »
Sorry to trouble a few here =/

a) group PMs are not gonna happen. I'd have to re-write the mail system totally - which I won't do.
Fun fact: A customer of the company I worked with asked for something like that with SharePoint, we calculated the cost somewhere in the mid 5 figures ;)
That's the amount of work needed to build on your own.

b) Post editing -> not easily done, I'd rather not. Deletion may be talked about.

c) I agree the "hours" are not really up to date with current RPing on the site. I shifted hours to days. 36 days for a match now. Check if it works though :)

Forum Petitions / Re: Most recent post not updating?
« on: December 31, 2015, 12:59:12 PM »
The newest post in a board is not calculated including child boards, as it may seem =/

Feature Requests / Re: New child board?
« on: December 31, 2015, 12:58:37 PM »
I am not fond of player-related child boards. That sets other players (who also RP) possibly back.

It's still good in threads. Those threads can be archived (in an archive board) if you want them at a "special place" =)

Also, a sticky note with "very good RP fights" can provide links to those you want to highlight.

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