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Author Topic: getting PvP  (Read 2422 times)

emoney

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getting PvP
« on: November 22, 2006, 03:44:41 AM »

how come when somebody attacks you, you dont get a player kill count?

i mean its still a Victory and a Slay!
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Academy Student emoney is a Shoku Council to Code of Shoku (Clan)
Title: Kage
Level: 8
Resurrections: 2
Race: Sound
Gender: Male
Specialty: Hyouton Ninjutsu
Creature: Pakkun
Alignment: Lawful Evil
Forehead Protector Size: 17
Kabuto Kills: 38
Player Kills: 242
Orochimaru Kills: 40

LeafToad

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Re: getting PvP
« Reply #1 on: November 22, 2006, 04:29:18 AM »

But there is a difference in which you attacked then. A PVP is a player vs player that you decide, so it should in turn show only up if you attack someone... In short, it is who you kill in your own decision, not the decision of someone else to go slay you.

My opinion on it.
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Xaos

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Re: getting PvP
« Reply #2 on: November 22, 2006, 05:55:47 AM »

How about this scenario.

You get your kage account to level 1. Then you make a new account and attack your kage account. +1 PvP point. You make another one and attack. +1 again. And so on and so on and so on. And the time between matches isn't that long I think >>
« Last Edit: November 22, 2006, 08:00:56 PM by Xaos »
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kboogi

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Re: getting PvP
« Reply #3 on: November 22, 2006, 01:50:01 PM »

yup, that is exactly why - another way the system could be abused. It would be nice thought to see another line showing how many sucessful defenses/defeats - not that would be cool....
 ;)
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DeAtHdEmOn

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Re: getting PvP
« Reply #4 on: November 22, 2006, 04:27:14 PM »

That's actualy a good idea.
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LeafToad

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Re: getting PvP
« Reply #5 on: November 22, 2006, 11:02:38 PM »

I agree, it will add a little more fear, or laughter to some people's bios. Maybe Neji can put this in when he finds time in his schedule >.>
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Neji

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Re: getting PvP
« Reply #6 on: November 22, 2006, 11:15:57 PM »

How about this scenario.

You get your kage account to level 1. Then you make a new account and attack your kage account. +1 PvP point. You make another one and attack. +1 again. And so on and so on and so on. And the time between matches isn't that long I think >>

Xaos is 100% right

And all (especially Deathdemon) get a big fat NO
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emoney

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Re: getting PvP
« Reply #7 on: November 23, 2006, 12:04:31 AM »

How about this scenario.

You get your kage account to level 1. Then you make a new account and attack your kage account. +1 PvP point. You make another one and attack. +1 again. And so on and so on and so on. And the time between matches isn't that long I think >>

Xaos is 100% right

And all (especially Deathdemon) get a big fat NO

how about like Kboogi said that it says how many people you won agaist and how many people attacked you and you won?
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Academy Student emoney is a Shoku Council to Code of Shoku (Clan)
Title: Kage
Level: 8
Resurrections: 2
Race: Sound
Gender: Male
Specialty: Hyouton Ninjutsu
Creature: Pakkun
Alignment: Lawful Evil
Forehead Protector Size: 17
Kabuto Kills: 38
Player Kills: 242
Orochimaru Kills: 40

Neji

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Re: getting PvP
« Reply #8 on: November 23, 2006, 12:29:13 AM »

I don't really like to idea to introduce another tracker. Slows down for... not much purpose.

Only for  the reason to it it's not really nice.
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DeAtHdEmOn

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Re: getting PvP
« Reply #9 on: November 23, 2006, 01:45:24 AM »

How about this scenario.

You get your kage account to level 1. Then you make a new account and attack your kage account. +1 PvP point. You make another one and attack. +1 again. And so on and so on and so on. And the time between matches isn't that long I think >>

Xaos is 100% right

And all (especially Deathdemon) get a big fat NO
LOL
I forgot were using XXAMP.
OK it's a bad idea NVM.
(By the way...splitting/moving any server will only lag it up.Please stay on this one.Man that last split hurt...!)
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Neji

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Re: getting PvP
« Reply #10 on: November 23, 2006, 09:29:59 AM »

? We are using XAMPP?

Your sentence was spelled wrong either way, but if you indicated the Shinobi Legends run on a XAMPP station, you are mistaken. I recommended it for YOU at home as you are using a Windows system, we are using Linux here.

Shinobi Legends runs on two Dualcore Servers equipped with Debian Etch, PHP 5 and (currently) Mysql 5.
I installed the PHP Server from a kernel image and the SQL Server via an image, and upgraded the software there myself.

Please don't speak about things you have no idea about, will you?

Quote
(By the way...splitting/moving any server will only lag it up.Please stay on this one.Man that last split hurt...!)

No, we did, using 2 servers by now, and the only thing it did was speed it up dramatically... but since you are clueless you simply don't know better, who can blame that.
But please don't give out such stuff again when you have no idea how the setup is.

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kyutu

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Re: getting PvP
« Reply #11 on: November 30, 2006, 12:57:35 AM »

maybe you could do it but it could just not count if the player that kill had the same ip as the charicter that got attacked
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Xaos

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Re: getting PvP
« Reply #12 on: November 30, 2006, 01:21:39 AM »

maybe you could do it but it could just not count if the player that kill had the same ip as the charicter that got attacked

There are ways to change IPs... Some automatically change during start-up.
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