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Author Topic: Hyouton KG Ideas  (Read 1759 times)

Mihamaru

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Hyouton KG Ideas
« on: February 05, 2008, 02:06:01 AM »

First of all, I did search, and didn't get much. It is possible I spelt Hyouton wrong.
Second of all, from what I heard, it was hard to decide what should be regular specility, and what is KG. I thought of it like this. If it is SNOW, then it is normal. If it is ICE, then it would be KG.
Most of these are from Naruto: Ultimate Ninja, since Haku was a pretty short lived character.


1) Plasting (Dunno what it's really called) Ice Crystal (1)
Buff for 5 turns
Opponent cannot attack, and their defense is lowered.
[enemy] is encased in ice leaving them unable to attack or defend!

2) Shattering Ice Spear (3)
One big attack
You create collums of ice that appear in front of [enemy], slamming him/her in the stomach!

3) Secret Art: A thousand needles of Death! (4)
Multistrike attack for 10 turns (15 damage a strike, roughly)
After stomping your foot to splash some water in the air, you create needles out of the water to head straight for [enemy]!

4) Secret Art: Flying Needles of Death and Destruction! (5)
Multistrike attack for 5 turns (roughly 30 damage a strike)
You create giant spears of ice out of the surronding water to pierce [enemy]!

5) Secret Art: Crystal Ice Mirrors! (7)
20 turn buff for increased dodge/counter, and a multistrike attack (20 per hit) for 5 turns.
You create a semi-circle of ice rectangles for you to teleport around [enemy], while attacking! [Enemy] has trouble hitting you!

6) Secret Art: Devil Region Ice Death! (7)
Activated while Crystal Ice Mirrors is active. Immediately ends the former buff.
One big attack
You bring your ice mirrors higher in the air, bringing [enemy] with you. At the height of your climb, you shatter the ice mirrors, and [enemy] falls to the ground!

Edit: Thank you crazy.

Mastered at three resets.
Um... I can't think of names for the ranks...
<_<
« Last Edit: February 05, 2008, 02:17:53 AM by Mihamaru »
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thecrazyanbu

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Re: Hyouton KG Ideas
« Reply #1 on: February 05, 2008, 02:13:04 AM »

nice.How many resets are needed for the full set though?
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Mihamaru

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Re: Hyouton KG Ideas
« Reply #2 on: February 05, 2008, 02:18:01 AM »

Added.
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Shikki

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Re: Hyouton KG Ideas
« Reply #3 on: February 05, 2008, 02:37:57 AM »

3, and 4 and that one super juiced (or used to be) jutsu from lvl 6 >>; those are the ones that should be used

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Mihamaru

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Re: Hyouton KG Ideas
« Reply #4 on: February 05, 2008, 02:42:56 AM »

I didn't use it, since I kept hearing how it was nerfed.

Um, can someone with actual game authority look at this?

Hello?
« Last Edit: February 07, 2008, 02:32:45 AM by Mihamaru »
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Sealedhyuuga_X

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Re: Hyouton KG Ideas
« Reply #5 on: February 19, 2008, 03:14:39 AM »

Yeah, I'd want to see a Hyouton-based KG, it'd be cool.  :D

Just wondering if #1 = (3) on the regular Hyouton jutsus, where it traps the enemy in a case of ice (besides the reduction of defense).
Maybe bump it up a bit to do overtime damage every turn? (Trapped in ice = cold >_<;)

#6...thousand ice prison, anyone? Sounds like Hitsuguya's move in bleach (sort of).

This being a random suggestion, but wouldn't having a move that summons water for ice moves to work make these moves more... realistic?
Not sure if that would be too complicated (or stupid) but #6 gave me the idea of using one move in order to use another one.

But these are nice, where's the stamp D=
« Last Edit: February 19, 2008, 03:15:02 AM by Sealedhyuuga_X »
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Mihamaru

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Re: Hyouton KG Ideas
« Reply #6 on: February 19, 2008, 03:52:08 AM »

Normally, I'd say not to revive this, but you made a good idea.
That idea to gather water for all of the justus could make this a good Kekkai Genkai suggestion.
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kboogi

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Re: Hyouton KG Ideas
« Reply #7 on: February 23, 2008, 06:58:33 PM »

hmm, I like the idea about #5 & #6 - I think Hyouton should cost 10 points to activate which gives you 50 rounds to use the jutsus at there specialty cost...
 ;)
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Mihamaru

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Re: Hyouton KG Ideas
« Reply #8 on: February 23, 2008, 08:23:02 PM »

hmm, I like the idea about #5 & #6 - I think Hyouton should cost 10 points to activate which gives you 50 rounds to use the jutsus at there specialty cost...
 ;)
Sound good, with that they idea makes sense
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Smoosh

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Re: Hyouton KG Ideas
« Reply #9 on: February 23, 2008, 08:27:54 PM »

Wait, since this is hakus One.. shouldent this Increase speed?, I mean, Haku was Fast <<
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Mihamaru

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Re: Hyouton KG Ideas
« Reply #10 on: February 23, 2008, 08:39:09 PM »

Only when he got into the Crystal Ice Mirrors.
Outsie of it, he was only as fast as Sasuke pre-Sharingan
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