When Neji moved the posts and threads from the other forums to this one alot of posts have been cut off and all the coding from the last one that was involved in posts kind of got... Well... Mixed up alittle.
This is what he said though:
"
OK, lets see =)
1. no. simply because you would have i.e. 5 people who bully 1 that *never* comes alive again... he is always slain. what do you do about it?
as I said, I am very cautious when it comes to interaction between characters. I won't allow instant slays. place a bounty on someone you want dead or (reason for them partially) go into your clan and ask fellow clanmates.
2. technically spoken it is not possible as the death is handled by every module itself, i.e. I would have to change more than a dozen modules and alter also the core code heavily.
I have another solution for this in my mind which will come soon when I have added some other stuff. Though you *WILL* lose exp etc from death, simply because you need to be punished if "you weren't paying attention to the enemy's level or special events that just kills you because you were unlucky or just happens to pick the wrong fight in pvp""