Due to reaching the 20,000 character limit on the last post, this marks the continuation of my post on Page 6.
Result 2-1; Coming to the conclusion that the cabinet would be the superior hiding location compared to the semi-open cannons in the back, you move towards the cabinet and, after preparing yourself, open the door as quickly as you can. A coat answers your fall by falling onto your head while the sounds of shuffling come. By the time you remove the vest, the shinobi has escaped out of the basement, leaving you with a bitter aftertaste of failure.
Result 2-2; Coming to the conclusion that the cabinet would be the superior hiding location compared to the semi-open cannons in the back, you move towards the cabinet and, after preparing yourself, open the door as quickly as you can. Thank goodness for the forehead protector around your brow, as the kunai of a shinobi strikes down against it. Giving you no time to prepare, the shinobi lets out a warcry as he launches towards you.
(Same victory reward as before, same loss price, and same end-battle dialogue)
Deidara's Clay Shop - Cudos to Raifudo, whom chatted with me and we both ended up coming up with this. Unlike Tsubaki's Gift Shop, which this is an originated idea of, Deidara's Clay Shop works in a different manner. Since Deidara's a terrorist of sorts, I thought that this would be a more amusing form of the gift shop; the person you 'send the gift' to, will get randomally bombed in the forest. Unlike Shinobazu the hitman ninja, this isn't a encounter or anything, but a event similar to tripping over a rock and taking X damage.
Event:
Rock Climbing - Based on the... rocks. No really, what else were you expecting? Its a bunch of rocks. Big rocks, small rocks, red rocks blue rocks. The concept is a remixed version of the treasure-chest cliff climbng event that you can get if you're ridiculously lucky and actually find it in forest, and happen to have the key.
Event:
NOTICE; The post remains incomplete due to schedule. 3/5 of the Iwagakure ideas are complete. Please leave comments and ideas for reward changes.