Oi... double exp? No...
I almost like the idea of one clan getting dismissed, but what if the leader refuses to accept the war? The opposing clan will simply attack until all the members either leave or start the war out of desperation...
It doesn't HAVE to be complicated... I don't think. But the idea of wars and treaties just seems so abstract in the game... for example... <SAN> is allied with a bunch of clans, and at war with one... this war, involves currently, two of my incredibly huge number 7 members actually doing anything... and the war is going NOWHERE... (I'm helping one of my allied clans which actually started the war, and they decide when it's over). We need some structure...
P.S. whoever said the idea of anti plundering measures is brilliant... maybe something like this.
____ accepts your treaty to ally ____ and _____ clans. Decide on terms...
(check boxes...)
[] allow plundering dwellings?
[] allow PvPs?
[] add leader of other clan to your friendlist?
[] other ___________(ex. marriages, dwelling situations, etc.)
when PvP and plundering are not checked, they do not show up as available options on the lists... just a suggestion...