2] ºDetermine the Nature of the Challengeº
The host and the challenger must then decide it the match will be an IC Challenge or an OOC Challenge. This means that if an IC Challenge is chosen, the challenger has to RP learning the host’s identity and location and maneuvers him into a Match. This does not mean that the RP is used as a means for the Host to forever avoid having to face his challenger. The host must make it possible for the challenger to complete the terms of the RP event. This is not the battle part. You are going to face off with each other. You are just being creative about it.
If the OOC Challenge is chosen, then no RP concerning the challenge is performed. The details are agreed upon and the Match takes place.
What a drag. I mean, it's a good plan, but giving the hunter the tools to hunt them down? I can see some very long wait times for the IC route, because goodness knows how long it would take to RP said event. Making it possible for the hunter doesn't mean making it easy or convenient.
But I digress. I think 1v1 should be the only option for OOC matches for the sake of convenience. And if there are multiple others in the match, those "supporters" have no say in the rules of the match, or at least the picking of the judge. We don't need 4 people butting heads over who is going to be the judge.
I want 1v1 only. Anymore than that is downright awful...
An earlier question I had is my reply, in short. What is the point of doing it IC-wise?
If both OOC and IC battles have 1v1, then the RP implications would state that the hunted would have to leave their nest, or in some way be isolated, in order for an IC fight to actually be 1v1 (and keep everything IC. Those knowing they are hunted wouldn't just up and engage in a 1v1 fight for the shits of it) unless there is some level of OOC added into the behavior of hosts.
All that considered, if IC fights are also 1v1 and the host is forced, RPwise, to engage in a 1v1 battle after also giving greater possibility of tracking for the hunter in some shape or fashion, why would a host want to fight IC when they can practically do the same thing in an OOC match?
As much of a mess as it is, there are apparently folks who would prefer a 2v2 or larger biju match of some sort. Otherwise, considering the stipulations, doing it IC is literally a waste of time and effort, as all the hunter is doing that is different from OOC is actually hunting down the character. Fighting them 1v1 just due to defacto rules renders null any jinch's attempts at venturing out with allies.
Again, in short, what is the point of there being an IC option? The answer is to have the IC experience, however gruesome it has been in the past (and will possibly be in the future) that is more than just "send PM or make post, start fight".
I do however agree that there does not need to be an entire village backing the jinch. A hard cap at 3v3 for the IC fights seems more reasonable than strictly limiting it to 1v1.