Tell me about it >.> Neji wanted to take away the massive HP from people who has them but at the same time, he is also making the others unable to gain much pemanent HP to protect themselves.
Plus most of the guys with massive HP doesn't seem to be effected by whatever he is doing. People with a lot of gems/HP still have a lot of gems/HP. But for people with less or no gems (in other words, people with bad luck), new mount would have appeared by the time they saved up enough gems & they will have to get more gems again so that they wouldn't waste it on a weaker mount!
Well, to again display my plans:
a) the vampire "controls" the hp limit ... instead of a hard limiter that simply cuts off all HP you gain after a certain level, he comes randomly and gives you exp at least... --> HP max limit
b) events that *randomly* push out gems/turns/max hp are unbalanced... as Ann installed these mods and I did not check the settings (though I almost completely rewrote mystie due to bad coding) well... 100 gold and in 50% of all cases 1-5 gems OR 1-5 turns ? are you kidding? bad bad, I thought of 2 hp worth 4 gems, not 100 gold...
you see the problem? with mysties it was more the overall module...
c) gems... yes, guys with a lot of gems still have them. it is bad in a way... but I can't do anything about it now. I won't steal gems ... only the HP reset would be good then -> 1 hp = 2 gems
d) yes, I don't really play the game... knowing every little thing that is why I chose to have pvp protection. I killed some academy students etc ... and that is pointless to me. Also I am not fond of checking my stats after every change in oro kills (testing purposes). the bed of roses was a gag though.
e) it is your game, sure. but I highly doubt you want all to visit some sweets shoppe and find somehow gems and gems... what is the point in that? also, when there is a serious backdraw in gems, I can start giving out more things in the forest and at other places where you *earn* stuff.
if you just hop in and buy gems/hp ... that *is* the same as the vitality potion.
and that was a bad thing... high oro kill players have mass of HP, and are in this case almost invincible.
it hit hard, but I changed these things the last 2 days as they seemed to be the most unbalanced. I did not use a couple of days but one "hard action" to alter them.
Correcting mistakes is always something, I am sorry.
I have not had the time to read through all modules and do so at the beginning.