If you can't see the difference between fighting a village and fighting a fortress Eric then I don't know what to tell you. Having far less actual players involved
1. Decrease waiting time between posts
2. Tends to smooth things over ever so slightly with the losing party. Since before the losing party may lose their village or interrupt others rp. This would lead to be judge decisions, more waiting, etc, etc. As more lives are on the line.
So like others say, if you don't see the difference idk. And people hiding in fortresses would not necessarily be the most common approach. Host could go sit in a field for all I care.
Also, I do not care if it is contradictory or makes no sense rp wise. The normal way it should work with character hiding and using any sensing technique to find them is simply just not working. No matter what we come up with, there will be obvious loopholes, we just have to find the one's you're willing to deal with. I'm willing to deal with someone for example assaulting Rakudo in a field cause he's a Mizukage while oocly wanting the biju. Cause short of someone admitting that, you'd never be able to know, only assume. I can live with that, cause you'd have to still find out when Rakudo leaves and where to.
The process should be about making a fight happen, not avoiding it. The main point of RP hunting was to not avoid challenges (though that is what it has become). It was for people that hated OOC rp, and wanted their rp to make sense. Thus to fight them, you had to at least find them and create said rp scenario that makes sense; instead of just going, fight me now to the death for your beast.
But if my way is so bad, and you have a better method, do tell.
P.S If my tone sounds bad, it is not my intent. Love ya Eric <3