So there are people who want more regulation, and people who want less regulation. Unlike most video games, this site lacks separate areas for the two worlds to exist simultaneously. Normally games would have a Ranked area, and a Quick play, for lack of a better term, but here on SL there is no separation between the two. That's where the issue lies, not in the claims list.
The casual players want to have their items without anyone telling them when they need to post or trying to take what they have, but the ranked players want to have those items as well in order to help them grow in the rank they seek out. Both routes are perfectly acceptable, but clash horribly in execution. Though, with this realization, I have came to understand a certain level of futility in attempting to even create a system that allows them both to exist happily. It honestly just can't happen. Ranked players will want more rules in order to subjugate the masses. Don't post? Stripped. Gimme gimme. Can't weave the perfect response to a cleverly written attack? You're dead, gimme gimme. I assume they do this because history has proven it's the only way to progress effectively. Like with Kiri, who are obviously casual players. They refused to abide by the rules established by the ranked players, and for that they lost their tools. They don't feel the rules should apply to them, because they play the game differently, but that's just not the case. So we end up with situations like this, and people's fun is being ruined.
I honestly have to admit, I'm stumped. I understand and empathize the casual players desire to be left alone, but being a career ranked player in nearly everything I do, I want more rules, regulations and challenge opportunities. All I can say is that neither party is wrong here, it's just that this game is not made to harbor both parties comfortably and that's unfortunate.