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Author Topic: training grounds version 2  (Read 2439 times)

anbumiko

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training grounds version 2
« on: October 20, 2006, 02:54:58 AM »

this will be in the fighting grounds on the left hand side that will say (training grounds)

- you walk in and there are 5 training stations

 stations    (turns to waste)   reward                         rounds   

1)dummy-             [2 turns]  gains strength buff         5 rounds     +5  atk
2)dodging practice-[2turns]  gains  a agility buff          5 rounds     +5  def
3)target practice-  [2turns]  gain 100-500 (random exp gain)
4)meditation-       [2 turns]  gain 1 use of speciality

negative outcome- target practice [ you fall and hurt your self] -20 health

note: you can only use these once each until the new day
« Last Edit: October 20, 2006, 04:25:52 PM by anbumiko »
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emoney

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Re: training grounds version 2
« Reply #1 on: October 20, 2006, 02:58:43 AM »

this will be in the fighting grounds on the left hand side that will say (training grounds)

- you walk in and there are 5 training stations

 stations    (turns to waste)   reward                         rounds   

1)dummy-             [2 turns  gains strength buff         5 rounds     +5  atk
2)dodging practice-[2turns]  gains  a agility buff          5 rounds     +5  def
3)target practice-  [2turns]  gain 100-500 (random exp gain)
4)meditation-       [2 turns]  gain 1 use of speciality


thats alot of expirience for low level people. they could just use all there  turns on that and get more exp than in the forest!
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Academy Student emoney is a Shoku Council to Code of Shoku (Clan)
Title: Kage
Level: 8
Resurrections: 2
Race: Sound
Gender: Male
Specialty: Hyouton Ninjutsu
Creature: Pakkun
Alignment: Lawful Evil
Forehead Protector Size: 17
Kabuto Kills: 38
Player Kills: 242
Orochimaru Kills: 40

anbumiko

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Re: training grounds version 2
« Reply #2 on: October 20, 2006, 03:01:24 AM »

this will be in the fighting grounds on the left hand side that will say (training grounds)

- you walk in and there are 5 training stations

 stations    (turns to waste)   reward                         rounds   

1)dummy-             [2 turns  gains strength buff         5 rounds     +5  atk
2)dodging practice-[2turns]  gains  a agility buff          5 rounds     +5  def
3)target practice-  [2turns]  gain 100-500 (random exp gain)
4)meditation-       [2 turns]  gain 1 use of speciality


thats alot of expirience for low level people. they could just use all there  turns on that and get more exp than in the forest!

yea but in this module, you can only use it once a day
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emoney

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Re: training grounds version 2
« Reply #3 on: October 20, 2006, 03:02:52 AM »

this will be in the fighting grounds on the left hand side that will say (training grounds)

- you walk in and there are 5 training stations

 stations    (turns to waste)   reward                         rounds   

1)dummy-             [2 turns  gains strength buff         5 rounds     +5  atk
2)dodging practice-[2turns]  gains  a agility buff          5 rounds     +5  def
3)target practice-  [2turns]  gain 100-500 (random exp gain)
4)meditation-       [2 turns]  gain 1 use of speciality


thats alot of expirience for low level people. they could just use all there  turns on that and get more exp than in the forest!

yea but in this module, you can only use it once a day

oh ok, cool idea then ^^
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Academy Student emoney is a Shoku Council to Code of Shoku (Clan)
Title: Kage
Level: 8
Resurrections: 2
Race: Sound
Gender: Male
Specialty: Hyouton Ninjutsu
Creature: Pakkun
Alignment: Lawful Evil
Forehead Protector Size: 17
Kabuto Kills: 38
Player Kills: 242
Orochimaru Kills: 40

LeafToad

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Re: training grounds version 2
« Reply #4 on: October 20, 2006, 03:20:25 AM »

Yeah, another good idea from anbumiko. I would just increase the buffs to about 15 - 20 rounds and then it's a golden idea.
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Gyu~ru~ru

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Re: training grounds version 2
« Reply #5 on: October 20, 2006, 03:24:28 AM »

this will be in the fighting grounds on the left hand side that will say (training grounds)

- you walk in and there are 5 training stations

 stations    (turns to waste)   reward                         rounds   

1)dummy-             [2 turns  gains strength buff         5 rounds     +5  atk
2)dodging practice-[2turns]  gains  a agility buff          5 rounds     +5  def
3)target practice-  [2turns]  gain 100-500 (random exp gain)
4)meditation-       [2 turns]  gain 1 use of speciality


thats alot of expirience for low level people. they could just use all there  turns on that and get more exp than in the forest!

Target pratice, gain 5%-10% exp.
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anbumiko

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Re: training grounds version 2
« Reply #6 on: October 20, 2006, 03:36:47 AM »

Yeah, another good idea from anbumiko. I would just increase the buffs to about 15 - 20 rounds and then it's a golden idea.

hmm maybe but we will just let everybody decide first

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kingtrewq

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Re: training grounds version 2
« Reply #7 on: October 20, 2006, 03:59:40 AM »

meditation seems too easy to get buffs
but i like everything else there
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KingCyrus

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Re: training grounds version 2
« Reply #8 on: October 20, 2006, 04:10:24 AM »

i like it
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Kieru

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Re: training grounds version 2
« Reply #9 on: October 20, 2006, 04:13:14 AM »

I like it, but a 5 round buff seems too short. 10-15 rounds would be better.
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Neji

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Re: training grounds version 2
« Reply #10 on: October 20, 2006, 08:31:07 AM »

@gyu 5%-10% exp?

that was a good one...

I am against "training grounds" where you click and get a buff, I see no negative outcome and many stuff you can get.

the concept of training grounds should be different... for bleach, you'll need something like that, because you don't really run around and fight 10000 hollows. But for Naruto, no.
The concept of "fighting your master" might be altered a bit then.

So instead of fighting your master, you can go to the training grounds and gain a level there.
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anbumiko

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Re: training grounds version 2
« Reply #11 on: October 20, 2006, 04:26:35 PM »

@gyu 5%-10% exp?

that was a good one...

I am against "training grounds" where you click and get a buff, I see no negative outcome and many stuff you can get.

the concept of training grounds should be different... for bleach, you'll need something like that, because you don't really run around and fight 10000 hollows. But for Naruto, no.
The concept of "fighting your master" might be altered a bit then.

i modified it neji

So instead of fighting your master, you can go to the training grounds and gain a level there.
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DeAtHdEmOn

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Re: training grounds version 2
« Reply #12 on: October 21, 2006, 02:50:33 AM »

Sounds Good!
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emoney

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Re: training grounds version 2
« Reply #13 on: October 21, 2006, 04:27:31 AM »

@gyu 5%-10% exp?

that was a good one...

I am against "training grounds" where you click and get a buff, I see no negative outcome and many stuff you can get.

the concept of training grounds should be different... for bleach, you'll need something like that, because you don't really run around and fight 10000 hollows. But for Naruto, no.
The concept of "fighting your master" might be altered a bit then.

So instead of fighting your master, you can go to the training grounds and gain a level there.

well have you guys ever played Fight Night Round 2? well there you could skip to automatic training but you could choose want kind of buff you get. the higher the training for buffs, the higher the chances of getting injured (for this game they could also die)  well you could just do that for this game ^^
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Academy Student emoney is a Shoku Council to Code of Shoku (Clan)
Title: Kage
Level: 8
Resurrections: 2
Race: Sound
Gender: Male
Specialty: Hyouton Ninjutsu
Creature: Pakkun
Alignment: Lawful Evil
Forehead Protector Size: 17
Kabuto Kills: 38
Player Kills: 242
Orochimaru Kills: 40
 

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