Well you could always guard the coffers, but does that stop people from attacking you? If it does, then all you lose are some Forest Fights
No thank you, tried it and it isn't that great. I'd rather get slain than lose 40% of my turns the next day, which compensates for how much exp lost after you're killed.
i said that it was hard to find people to kill in dwellings.at my current rank it is. i can only attack a few people. sometimes i spend 1 hour searching for people to kill....i search every dwelling.
This does not matter what you are now. As I know from a front row seat that you did attack the same person over and over as an Anbu. Anyway, this is not just directed towards you, but anyone who slays twice, there should be traps implemented for them. In real life, someone cannot just break one of your windows and not be heard by the neighbors. I also do not see the reality in someone who has slew you that comes back the next day. If someone robs a house, they do not rob it again the next day after, it is pointless, the same applies to slaying someone twice as well.