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Author Topic: Squirming Sand vs Hidden Nest  (Read 892 times)

Samantha

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Squirming Sand vs Hidden Nest
« on: October 31, 2007, 11:55:46 PM »

Squirming Sand Event

A pretty simple event, that slowly becomes more and more complex as you go on. 

While walking in the forest, you see a shiny object glaring in the distance that catches your attention. Do you:
1) Walk toward the shiny object
2) Continue to your path

Selecting 1 (You decide to walk toward the shiny object)
1.   40% chance.  As you walk toward the shiny object you unwittingly step into quicksand in the forest.
You are in quicksand, your options:
A.)  Do you call out for help:
    i.)   You cry out for help (Your cry for help might not be heard at all (death).
    ii.) On the other hand it could be heard by a good Samaritan (you are free to continue).
    iii.) You cry for help reaches the ear of a evil money hungry simpleton (a person says he will
         help you for a fee),
   iv.)   Your cry for help reaches the ear of a child playing in the forest (a child hears your cries for
         help and tells you to stand up. The quicksand in only to your stomach- Embarrassment)
    v.)   You cry for help is heard by a blood thirsty rapscallion (shinobi) looking for another creature
         to torture (death).
B.)  Do you lie still (In hopes that you will be able to eventually float to a safe spot to reach for
      something to pull yourself out.) Loss of multiple turns
C.)  Do you hysterically and quickly try to get out of the quicksand
     i.) You quickly drown in the quicksand (Death)
     ii.  You get out of the quicksand, but you lose two gems in the process of trying to get out
         frantically).
2.) There is a 60% chance that as you walk toward the shiny object, to your surprise you see that it is a little gem. As you take a step closer to pick up the gem a hornet has picked it up and has taken it into a hive.  Do you:
A. Do you stick your hand into the hive in hopes of retrieving the gem.
   i.) The hornets are mad at your act and have stung you unmercifully. (death)
  ii.) You only take a few stings but your body has had enough. (1 hp left)
  iii.) You only take a couple of stings but you come out of it with the gem.
  iv.) You luckily have not been stung, but you come out with a gem and some nice honey. (honey
       gives you a +10 temporary hp boost)
B. Do you take your chances of knocking down the nest and searching for the gem.
  i.)   You knock down the hive and the hornets go wild stinging you unrelentingly. (death)
ii.)   You knock down the hive and the hornets sting a innocent bystander yards away, giving you time to get the gem and escape unscathed.
iii.)   You knock down the hive and the hornets sting you as you run away. (1 hp left)
iv.)   You knock down the hive, but a mysterious figure sees your actions and is not pleased at all.  Shibi Aburame isn’t happy with you disrupting nature and specifically insects. You must fight Shibi along with many hornets stinging you aiding his cause.

Of course selecting walking away is well.......walking away and continuing your journey without heading toward the shiny object.
« Last Edit: November 01, 2007, 12:26:11 AM by Shikamaru »
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Gyu~ru~ru

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Re: Squirming Sand vs Hidden Nest
« Reply #1 on: November 01, 2007, 01:05:52 AM »

Shikamaru, you've been making a lot of feature request lately. But they all seem the same to me. Remove the texts and they are just events with multiple choices & random results.

To be above average, try to think outside the box. Don't make more events that circle around the existing features of SL. Try to think of something completely new. You might get the "cannot be done on a LoTGD server" reply at 1st. Once you have learned what you can & cannot do on SL, you will be able to create new events that are not just new texts, result/reward. But new events that have a completely new concepts.
« Last Edit: November 04, 2007, 11:31:00 AM by Gyu~ru~ru »
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czarguy

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Re: Squirming Sand vs Hidden Nest
« Reply #2 on: November 04, 2007, 03:26:46 AM »

I see what Gyururu is saying and unfortunatley ive fallen into the same rump. Shikamaru's ideas are always average+ though...
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Czarguy
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Mihamaru

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Re: Squirming Sand vs Hidden Nest
« Reply #3 on: November 04, 2007, 04:04:25 AM »

Shikamaru, you've been making a lot of feature request lately. But they all seem the same to me. Remove the texts and they are just events with multiple choices & random results.

Too be above average, try to think outside the box. Don't make more events that circle around the existing features of SL. Try to think of something completely new. You might get the "cannot be done on a LoTGD server" reply at 1st. Once you have learned what you can & cannot do on SL, you will be able to create new events that are not just new texts, result/reward. But new events that have a completely new concepts.
Not really other things there.
Big modules are shut down more often then not.
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Gyu~ru~ru

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Re: Squirming Sand vs Hidden Nest
« Reply #4 on: November 04, 2007, 12:04:50 PM »

The game already has plenty of such events. Anymore will just be annoying. Imagine having a dozen "DeadInside" events that has different texts & rewards, but basically stop you in the middle of your leveling to make you read or skip through a bunch of text then tells you that you are dead, hurt or gain something randomly.

Just because it has an interesting text (which most of you would just skip later on) & filled with choises that leads to a bunch of random endings doesn't make it much different from having a lot of "DeadInside" events.

Do you guys really want to get one event after another that ask you to pick something to see what you get every few forest fights?
« Last Edit: November 04, 2007, 03:28:31 PM by Gyu~ru~ru »
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