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Author Topic: Improve Gameplay (Possible on a LoTGD server?)  (Read 3427 times)

Gyu~ru~ru

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Improve Gameplay (Possible on a LoTGD server?)
« on: November 01, 2007, 02:24:41 AM »

Is it possible to improve the battle system so that critical hits (power moves/mega power moves), misses, double attacks, initial attack (attacking 1st) etc be effected by the level of skill that a player has & not random chance?

Can the power moves & mega power move change to Critical Hit & Deadly Hit?

Adding new stat will be too troblesome. So instead of giving player more stat like ACC/DEX or SPD/AGI, I propose a passive skill system along with the battle system improvements. They will be refer as "Shinobi Traits". These set of skills will automatically take effect during forest fights & maybe even PVP. The player do not need to activate them manually & the certainly do not use up the player's chakra.

Here is a list of Shinobi Traits (Passive Skills):

Natural Healing
Lv 1, restore 1% of maxHP every round
.
.
.
Lv 10, restore 10% of maxHP every round

Fatal Blow
Lv 1, increase chance of dealing Critical Hit/Deadlt Hit by 3%
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.
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Lv 10, increase chance of dealing Critical Hit/Deadlt Hit by 30%

Mount Mastery
Lv 1, increases mount's stat by 5%
.
.
.
Lv 10, increases mount's stat by 50%
(Note: Currently, the mount stat = player's stat buff. But in the new mount system, the mount stat = the mount's HP/attack/defense/turns etc)

Shadow Strike
Lv 1, increases chance of attacking twice per round by 3%
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.
.
Lv 10, increases chance of attacking twice per round by 30%

High Awareness
Lv 1, 5% chance of getting the 1st move
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.
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Lv 10, 50% chance of getting the 1st move

Leaf Dance - Leaf nin only
Lv 1, increases chance of dodging attacks by 3%
.
.
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Lv 10, increases chance of dodging attacks by 30%

Powerful Falls - Water nin only
Lv 1, attack increases by 3%
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.
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Lv 10, attack increase by 30%


Sand Protection - Sand nin only
Lv 1, defense increases by 3%
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.
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Lv 10, defense increases by 30%

Sound Wave - Sound nin only
Lv 1, deals an additional 3% damage
.
.
.
Lv 10, deals an additional 30% damage
(Note: What this means is that, when you hit the enemy for 100 dmg, it will recieve another 30 dmg from the sound waves. This skill doesn't not apply to "Shadow Strike" as that would make it an overkill)

Attention: All skills get reset after every Oro kill, except for your village skill. BUT only when you pick the same race. Switching to another race will remove & reset your previous village skill. Meaning you will not only lose it, but you have to work on it from level 1 again when you switch back to your old race.
« Last Edit: November 01, 2007, 02:45:25 AM by Gyu~ru~ru »
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Neji

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #1 on: November 01, 2007, 02:41:43 AM »

Well, most stuff is possible now as I directly rewrite the core...

=) I think I mentioned in the Bleach Thread that I wanted things like Speed, Armor, etc calculated?

I have not had time to rewrite the entire battle system, which would be like it.

As for "crit chances" and more, right, that could be done. though, a massive rewrite would be necessary.
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Shigeo

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #2 on: November 01, 2007, 08:43:25 PM »

This seems complicated, but very nice. Makes me think of old D&D game stats. ^__^
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Neji

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #3 on: November 01, 2007, 11:10:00 PM »

Exactly.

I will have similar values ... but... TIME :(

the essence...
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Gyu~ru~ru

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #4 on: November 07, 2007, 01:44:51 PM »

My have a suggestion that doesn't involve giving more DK points & put more strategy into building up your stat.

STR (strength): STR +1, ATK +1; STR = *10, ATK +1; effect taijutsu damage.

VIT (vitality): VIT +1, DEF +1; VIT = *3, maxHP +5.

INT (Intelligence): INT = *6, Chakra +1; effect ninjutsu damage.

DEX (Dexterity): effect hit rate; increase effectiveness of items; effect critical/deadly hit rates; DEX =*10, ATK +1.

SPD (Speed): effect dodge rate; effect taijutsu damage; effect double & triple attack rates; SPD = *5, DEF +1; SPD = *10, Forest Fights +1.

LUK (Luck): effect dodge rate; effect critical/deadly hit rates; effect item drop rate & event success rate (unknown)

note: *# means multiple of that number.

Starting stat will be STR 1, VIT 1, INT 1, DEX 1, SPD 1, LUK 1.

I think players will have more fun with this. As they can put their DK points strategically so that they can make the best build. DK points reset with donation points should also be added so that players can try out different builds.
« Last Edit: November 07, 2007, 03:56:15 PM by Gyu~ru~ru »
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Neji

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #5 on: November 07, 2007, 05:28:27 PM »

And you say mine is complicated ^^

I think most are very very very afraid of having lower stats than before.

I *have* to say that ALSO the forest enemies will be weaker.

Do you like "hey, I got 500 attack!" or a similiar 200 ?

The ability for extra attacks is strong, don't underestimate it.
also, the more jutsu uses will be brutal.

a grand hokage might start his day 11 basic (!) uses, guess what he can do...

you can make 10 or more attacks... well, talk about jyuuken...

that being possible...well....

play at legendofbleach, there is already the new system in place. ^^ still some time to go then.

speed does not triple damage.... that is too simple.
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atomkai

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #6 on: November 07, 2007, 05:59:21 PM »


I think most are very very very afraid of having lower stats than before.


I think many are afraid of being even weaker against Gyururu.   :P

She (and others) has an incredible reach as it is.  And their attack and defense stats don't decrease much at all.  The Daiymo's attack & defense however will decrease greatly and put them back near her range.

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Neji

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #7 on: November 07, 2007, 07:47:40 PM »

vote for a full reset.

if enough people ask for it, I will do it.

but eventually, it will be the same.

there was once a vote for "not being able to stay at a certain level but *have* to advance = kill oro" which was negative.

So =) no big deal. I can guarantee you that a daimyo will attack at least 3 times more than now
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atomkai

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #8 on: November 07, 2007, 08:35:35 PM »

vote for a full reset.

if enough people ask for it, I will do it.

but eventually, it will be the same.

there was once a vote for "not being able to stay at a certain level but *have* to advance = kill oro" which was negative.

So =) no big deal. I can guarantee you that a daimyo will attack at least 3 times more than now

Full reset meaning that every character has to redistribute all att & def points, even those not from DKs?

Oh, and I'm not complaining per se, I'm actually looking forward the using the new system.
« Last Edit: November 07, 2007, 09:16:56 PM by atomkai »
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Neji

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #9 on: November 07, 2007, 08:46:11 PM »

Right, that's what  I meant.

I am flexible, we can talk about everything  =)

though I like to invent some things with the new system =)
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atomkai

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #10 on: November 07, 2007, 09:18:19 PM »

Okay, since we are discussing this, if a full reset was forced (all att & def, even non DK att & def were redistributed), would there be a mechanism to differentiate between the temp points and the perm (from DK) points?
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Neji

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #11 on: November 07, 2007, 09:42:40 PM »

 :cool: of course.
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atomkai

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #12 on: November 08, 2007, 01:45:36 AM »

I think that would be best, but I can certainly recognize how I might be in the minority on that.

Also, if that were the case (a full reset) then I think the Baluski event should be reworked to provide the choice of those 5 instead of the current 2.

Any event/item/location that gives you a choice of what you want should change from the current 2 to the new 5.

Any event/item/location that does NOT give you a choice should stay the way it is.

Of course, that's just like my opinion or something.  Your mileage may vary.
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Gyu~ru~ru

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #13 on: November 08, 2007, 06:30:58 AM »

Since players can no longer add attack or defense directly, I think the old vamp should stay the way it is. Low DK players can use the extra attack & defense for leveling.

RARE items that increase your stat (not attack & defense) permanently would be nice. But another "vampire" that lets you build your stat up without having to kill Orochimaru, that is not a very nice idea.

I encourage players especially newbies to go for DKs.
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garuga

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Re: Improve Gameplay (Possible on a LoTGD server?)
« Reply #14 on: November 08, 2007, 09:03:26 AM »

wow i like it,...it reminds me of the game warcraft or dota.
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