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Author Topic: Kekkei Genkai  (Read 117967 times)

IceSlayer

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Re: Kekkei Genkai
« Reply #645 on: February 05, 2008, 11:16:15 PM »

Make it yourself if you want it so badly.
Can I do Mokuton Neji? If you show me how you did the others I could do it I bet.
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Mihamaru

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Re: Kekkei Genkai
« Reply #646 on: February 05, 2008, 11:36:08 PM »

Make it yourself if you want it so badly.
I made an idea for it, but so far none of you guys looked at it.
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IceSlayer

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Re: Kekkei Genkai
« Reply #647 on: February 05, 2008, 11:45:49 PM »

Yeah, but could you actually code it? I figure you'd have to make a custom jutsu set for it, and made just increase their power each reset, made give some on the first reset, add another move for the second etc...
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Duelist

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Re: Kekkei Genkai
« Reply #648 on: February 06, 2008, 12:22:05 AM »

He was being sarcastic... :roll:
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IceSlayer

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Re: Kekkei Genkai
« Reply #649 on: February 06, 2008, 08:16:17 AM »

Yeah I know, and I figured out a 'release' of sorts for Mokuton if your interested Neji. Seem Uchiha has Sharingan, Hyuuga has Byakugan, not sure about the gates, but I have version that could work for Mokuton.
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Neji

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Re: Kekkei Genkai
« Reply #650 on: February 06, 2008, 09:15:31 AM »

Ideas are cheap
Code is expensive

Many people have ideas what they would like. Unbalanced ideas.

If I explain how to do it, it would take the same time or even less to actually *do* it.
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IceSlayer

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Re: Kekkei Genkai
« Reply #651 on: February 06, 2008, 09:18:29 AM »

Well all I need to know is how the KG abilities hook into their speciaties, then I'd draft the code for my Idea for you.
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Albedo

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Re: Kekkei Genkai
« Reply #652 on: February 06, 2008, 10:18:59 AM »

Well all I need to know is how the KG abilities hook into their speciaties, then I'd draft the code for my Idea for you.

And break the speciaties....again
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Neji

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Re: Kekkei Genkai
« Reply #653 on: February 06, 2008, 10:39:12 AM »

 :)

you need to know a bit more.

the specialty stuff is a system,
and the KG do not hook into their specialties. the specialties hook into their system, and check if you have a KG, they are not directly related.

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IceSlayer

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Re: Kekkei Genkai
« Reply #654 on: February 06, 2008, 12:18:38 PM »

Yeah I understand that, I just couldn't think of how to word it.  :oops:
If I draft up something would you take a look at it?
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Neji

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Re: Kekkei Genkai
« Reply #655 on: February 06, 2008, 12:57:36 PM »

without knowing the system, you can't.

well, first a good idea. described in text with attached "talk texts" would be good.

I want KG to be more than just a specialty...
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IceSlayer

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Re: Kekkei Genkai
« Reply #656 on: February 06, 2008, 01:13:12 PM »

True, I've been looking at how the Circulum Vitae module works, and can see how to work it from there. But I see what you mean, I was thinking that a basic release could be the Move in which you create a forest, like the move the first Hokage used against the third Hokage. (It's late at night I can'tbe bothered looking up names right now.) This would give the oppenents a debuff, (minus Def, maybe atk to?) seem the battlegrounds 'wood' (Sorry about the pun) be in your favor. Then you would have access to the first two Mokuton techniques. So far I had the Wooden cage technique, and maybe an attack technique such as a large wooden trunk smashing into the oppenent, or the like. After each reset the attacks and debuff grow stronger, and you can unlock more techinques, so far I'dalso thought of a wooden clone which takes damage and attacks, and I have more ideas on the way. Is this enough or do you still want more?
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Neji

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Re: Kekkei Genkai
« Reply #657 on: February 06, 2008, 09:52:01 PM »

^^

Yes, that module is available, BUT you don't know how I coded the specialty system, which is essential for the skills you get via the CV.

Also you don't know how I coded the "you don't need to buy a weapon" and stuff.

Depends on what you *want* to do.

@Mokuton

I will not bluntly put in Hokage-unique traits like that. ^^ just buffs is not enough.
Also, for these very special ones, there should be a high prize, because they are not only limited by a clan, but basically extinct...
(uchiha, due to great popularity, is a special case in the game and available)

Also, for the coming KGs there should be more unique stuff no KG else can offer.
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IceSlayer

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Re: Kekkei Genkai
« Reply #658 on: February 06, 2008, 10:21:15 PM »

Well I believe that for your specialty system, you've created a seperate module that tracks how many uses you have, so as it can be effected by other modules such as the CS/SST. As for something unique for their KG, we can see that they have control over Kyuubi, which is something that one other can do, so maybe they could be given a perm. Kyuubi when you reset, your something like that, made once you reach the third or second reset you could recieve it. I'm still trying to think of other unique abilities, but I'm sure they'd be like Uchiha's and still use normal weapons, but that's all I got for now.
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Mihamaru

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Re: Kekkei Genkai
« Reply #659 on: February 06, 2008, 10:54:50 PM »

*tries to list KG possibilities*

Let's see...

Wood Element, Iron Sand, Hyouton (seriously, can someone look at my thread?), Inuzuka, Aburame, Spider justus (Kidomaru), Shadow Ninjustu, and Akamichi ninjustu?

How's that?
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(S): >.>; Duuuuuude.. do you have Yuri?

(K) -_____________-; Ask Miha.. hes da Master! xD
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