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Author Topic: Kekkei Genkai options:  (Read 9348 times)

Raifudo Oppa

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Kekkei Genkai options:
« on: November 11, 2008, 08:01:27 PM »

Alright, well we have these Kekkei Genkai’s out of the way:

Kaguya - Shikotsu Myaku
Lotus - Hachimon
Uchiha - Sharingan
Hyuga - Byakugan


So I figured, why not suggest my ideas?

Well anyways, I did research on Kekkei Genkai’s and also clan specialties, and well…without further ado, here they are. (Please not some of these indeed ARE taken from other threads but notice how I gave out credit to the original poster along with a link to where they posted it)

Mokuton Kekkei Genkai –

Possible Names:

Born as Senju Foot soldier of the Senju Ichizoku
Born as Senju Overlord of the Senju Ichizoku

Jutsu list:

Mokuton Henge:

1 Chakra: Disables your enemy(s) from attacking you for 3 turns.
(Taken from Taumaster: http://forum.shinobilegends.com/index.php/topic,5120.0.html)

Mokuton: Moku Bushin no Jutsu:

3 Chakra: Creates a bunshin of yourself with a set hp of 25 and has the ability of taking and/or delivering hits, once its hit points are gone, it disappears.
(Taken from Taumaster: http://forum.shinobilegends.com/index.php/topic,5120.0.html)

Mokuton: Moku Shouheki no Jutsu:

5 Chakra: Raises Defense stat by 4 while decreasing the attack stat by 2 for 12 rounds.
(Taken from Taumaster: http://forum.shinobilegends.com/index.php/topic,5120.0.html)

Mokuton: Shichuurou no Jutsu:

12 chakra: Mainly an advanced version of Mokuton Henge, yet this disables the opponent from attacking for 15 turns.
(Taken from Taumaster: http://forum.shinobilegends.com/index.php/topic,5120.0.html)

Mokuton: Jukai Koutan:

16 chakra: for 18 rounds your opponent(s) will receive 30-50 damage per turn.
(Taken from Taumaster: http://forum.shinobilegends.com/index.php/topic,5120.0.html)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice manipulation Kekkei Genkai –

Possible names:

Born as Ice Manipulator of the Hyōton Ichizoku
Born as Haku of the Hyōton Ichizoku

Makyō Hyōshō:

- Creates an Ice Mirror Companion
- 100 HP, can't attack, can only take damage, no healing
- Max of 4 Mirrors

If more than zero mirrors

Enter Mirrors (0)

- Gives you a buff, Speed Doubled, Defence 0.

If enter mirror activated

Exit Mirrors (0)
- You get out of Mirror, returning stats to normal.

Senbon Strike (1)
- Weak attack, strength Based on number of mirrors.

If more than one mirrors:

Shift Mirrors (0)
- Can't be attacked for one round, but also can't attack.

(Taken From IceSlayer: http://forum.shinobilegends.com/index.php/topic,5464.0.html)

Sensatsu Suishou –

5 Chakra – For 5 rounds your opponent deals a barrage 3-8 of ice needles for damage varying from 10-25

Hyō Bunshin -

8 Chakra- for 5 turns, you create a bunshin with the initiative hp of 30, the bunshin can attack and receive damage, once all 30 hit points are stripped from it, it is gone.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shadow Manipulation Kekkei Genkai –

Possible names:
Born as Shikamaru to the Nara Ichizoku
Born as Shikaku to the Nara Ichizoku

Kage Mane no Jutsu:

3 Chakra – For 5 turns, your opponent is immobile from attacking you, yet you can attack them.

Kage Mane Shuriken no Jutsu:

6 chakra – For 8 turns your opponent is “pinned”, causing immobility of attack and defense, though it lowers the users attack by half.

Kage Nui:

10 chakra – For 15 turns your opponent is stricken with stabbing effects which will deal from 100-175 damage. Hits once per turn.

Kage Kubi Shibari no Jutsu:

15 Chakra – Used for one turn, this move deals massive damage to the opponent varying from 200-450 damage.
(I figured it would make sense because in the anime it is used for snapping the enemy’s neck.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is it for now, please note I did not post these because various reasons:

Akimichi – Most jutsus are in need of items such as soldier pills.
Souma no Kou (Sakon/Ukon) – Little is known about the side effects and about the jutsus.
Inuzuka – Problem with the whole mount thing and how they will interact.
Aburame – Not sure how bugs will play into this really or how to obtain them.
(Theories on how to put them to work are under construction)
Yamanaka – Not much is known about their jutsu
Rinnegan – Hardly anything is known about how it works.


If there are ANY Kekkei genkais you believe can work, including the ones from here, please message me and we’ll discuss them. Thanks!

Comments/rants/etc.?
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cmage

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Re: Kekkei Genkai options:
« Reply #1 on: November 11, 2008, 08:58:01 PM »

Mokuton is going to be shot down, because you took everything from Tau and his idea was disapproved.
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Raifudo Oppa

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Re: Kekkei Genkai options:
« Reply #2 on: November 11, 2008, 09:02:17 PM »

Mokuton is going to be shot down, because you took everything from Tau and his idea was disapproved.

Like i said, it's just options, and quite neccesarily i don't recall it being disproved, just people had trouble coding, understand and whatnot.
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SuperSeal

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Re: Kekkei Genkai options:
« Reply #3 on: November 11, 2008, 11:47:01 PM »

Will there be any way of combining them once obtained? Like using to KG's to for new moves, I think that would be cool and I'd be willing to put in time to work on it.
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Omega Purple

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Re: Kekkei Genkai options:
« Reply #4 on: November 12, 2008, 08:37:02 AM »

Combining kekkei genkai attacks would be cool, but they're already powerful enough, so there's really no reason to code in super powerful moves. The combinations could be endless. >.>;  It'd be awesome, but I'd have to say no to that.
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Raifudo Oppa

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Re: Kekkei Genkai options:
« Reply #5 on: November 12, 2008, 03:28:20 PM »

Will there be any way of combining them once obtained? Like using to KG's to for new moves, I think that would be cool and I'd be willing to put in time to work on it.

possibly ONE combination out of all of these, like a kaguya shadow manipulator, get their shadow and shoot an endless amount of bone bulets at them while they cannot block, or twist your body with your bones to shatter theirs? .-.
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Kisame

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Re: Kekkei Genkai options:
« Reply #6 on: November 12, 2008, 08:41:21 PM »

i really like the mokuton KG idea, and the hyouton and shadow KG ideas are okay i think but if you already have two resets would you be able to get this for another reset or not?
« Last Edit: November 12, 2008, 08:48:58 PM by Kisame »
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ShinoAburame

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Re: Kekkei Genkai options:
« Reply #7 on: November 12, 2008, 09:19:26 PM »

possibly ONE combination out of all of these, like a kaguya shadow manipulator, get their shadow and shoot an endless amount of bone bulets at them while they cannot block, or twist your body with your bones to shatter theirs? .-.
[/quote]

Endless bone bullets?

Isn't that a bit overpowered?

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SuperSeal

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Re: Kekkei Genkai options:
« Reply #8 on: November 12, 2008, 11:42:14 PM »

Will there be any way of combining them once obtained? Like using to KG's to for new moves, I think that would be cool and I'd be willing to put in time to work on it.

possibly ONE combination out of all of these, like a kaguya shadow manipulator, get their shadow and shoot an endless amount of bone bulets at them while they cannot block, or twist your body with your bones to shatter theirs? .-.
Yeah, maybe something like a kaguya pulling a bone out of his body and the same bone out of the persons under the shadow jutsu except they don't have that KG so they are injured.
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Raifudo Oppa

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Re: Kekkei Genkai options:
« Reply #9 on: November 13, 2008, 12:36:08 AM »

possibly ONE combination out of all of these, like a kaguya shadow manipulator, get their shadow and shoot an endless amount of bone bulets at them while they cannot block, or twist your body with your bones to shatter theirs? .-.

Endless bone bullets?

Isn't that a bit overpowered?


[/quote]

it's just exaggeration, i just mean shooting out bone bullets at them.
lasts like 8 turns or something?

lowers defense and attack?
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ShinoAburame

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Re: Kekkei Genkai options:
« Reply #10 on: November 13, 2008, 03:00:25 AM »

possibly ONE combination out of all of these, like a kaguya shadow manipulator, get their shadow and shoot an endless amount of bone bulets at them while they cannot block, or twist your body with your bones to shatter theirs? .-.

Endless bone bullets?

Isn't that a bit overpowered?



it's just exaggeration, i just mean shooting out bone bullets at them.
lasts like 8 turns or something?

lowers defense and attack?
[/quote]

That's better.
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IceSlayer

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Re: Kekkei Genkai options:
« Reply #11 on: November 13, 2008, 12:37:39 PM »

All these ideas have already been brought up, why are you bringing them up Again, Neji as already spoken about them all.
I'm sure he has some sort of plan, and he has Said that new KG's are not a Major Issue right now.
I think someone just wants more power.
Also Combining KG's to make new Jutsus? You try coding that, different combos for each jutsu, think of all the endless possibilities, and you would have to deal with all of them.
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Raifudo Oppa

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Re: Kekkei Genkai options:
« Reply #12 on: November 13, 2008, 04:13:34 PM »

All these ideas have already been brought up, why are you bringing them up Again, Neji as already spoken about them all.
I'm sure he has some sort of plan, and he has Said that new KG's are not a Major Issue right now.
I think someone just wants more power.
Also Combining KG's to make new Jutsus? You try coding that, different combos for each jutsu, think of all the endless possibilities, and you would have to deal with all of them.


okay one:
I brought this up because i though it would be handy to put all the KG requests in one place so we can discuss about them...

two:
i don't care about power, i'm about to finish my 6th reborn in about a week or two, i could care less...

Different comboes for each jutsu?

I only said one combo for a reason man -_-

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SuperSeal

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Re: Kekkei Genkai options:
« Reply #13 on: November 13, 2008, 10:32:19 PM »

Also Combining KG's to make new Jutsus? You try coding that, different combos for each jutsu, think of all the endless possibilities, and you would have to deal with all of them.
Who would do all those. I only meant like one or two per combination.
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IceSlayer

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Re: Kekkei Genkai options:
« Reply #14 on: November 13, 2008, 10:58:22 PM »

I guess one central locations for all the no's is nice?
And still even a small amount of combos is plenty of work, which really isn't needed.
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