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Author Topic: Graphics in SL  (Read 12030 times)

Chika

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Re: Graphics in SL
« Reply #15 on: April 12, 2012, 01:42:10 AM »

It will replace Ninja Central.
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Quest

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Re: Graphics in SL
« Reply #16 on: April 12, 2012, 05:14:55 AM »

You are saying it like it's going to happen. But we brought that idea up before. It was either rejected or never happened, can't really recall the outcome.

About Kurenai's Armor Shop:
I made a really nice background for it. Going to work on Kurenai tonight. Once that's done, I'm going to try and do more than just making the character blink. as I said, I'm not a good designer, but I'll push myself a step further with every small project I do for SL.
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Neji

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Re: Graphics in SL
« Reply #17 on: April 12, 2012, 11:57:30 AM »

I'll put the pictures in on the weekend, when I have a little more free time.
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Quest

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Re: Graphics in SL
« Reply #18 on: April 12, 2012, 04:59:19 PM »


1) I notice that blinking every 5 sec is a bit too long of a wait, so I made Kurenai's pretty eyes blink every 3 sec compare to Shizune's 5 sec.

2) I'm going to try and make the bell on her hair sway a little. Can't think of any other small movements.

3) Before someone goes, "Hey, I saw this Kurenai somewhere before!", I got this image from google's image search. Removed a few stuff (umbrella, nipple slip, Itachi plushie) from the image and filled in the void. Then place this edited background behind her, and made her blink.

4) The above may made me sound lazy, but I've several reasons for it. 1st, drawing from scratch takes a lot of time, and the results are not necessarily satisfying. 2nd, I'm not someone who spends 8 hours a day drawing Naruto characters, so if I were to draw from scratch, the result could easily fall into the uncanny valley. 3rd, the results are nice to look at, that's what matters.

5) Neji, if you find this picture satisfying enough, go ahead and put it into the game. The swaying bell would be nice, but it's not something to hold your breath to.

6) Feedbacks on the artwork above will be greatly appreciated.
« Last Edit: April 12, 2012, 05:11:12 PM by Quest »
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Neji

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Re: Graphics in SL
« Reply #19 on: April 12, 2012, 07:47:54 PM »

I like her !  :twisted:
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Angra Mainyu

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Re: Graphics in SL
« Reply #20 on: April 12, 2012, 09:40:54 PM »

Looks superb.  :o
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Neji

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Re: Graphics in SL
« Reply #21 on: April 13, 2012, 09:47:47 AM »

I'll exchange the pictures possibly tomorrow, I have to update the main VM host machine too, so I'll write a note about the possible maintenance down ^^
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Quest

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Re: Graphics in SL
« Reply #22 on: April 13, 2012, 02:58:11 PM »

Enjoy!

Just because I wanted to make the bell sway a little. What used to be 2 frames turned into 16 frames! Not only did I have to make the bell sway back and forth, I had to make sure it loops! Then I've to make sure it loops WITH the timing of the blink. With some math, luck and love for Kurenai...I did it!

Wish I could show this much love for Shizune.

p/s: Neji, I am sending this to your email. Please use this instead of the just blinking one.
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KayentaMoenkopi

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Re: Graphics in SL
« Reply #23 on: April 13, 2012, 10:19:34 PM »

Very Very nice. And you are right, the swaying bell just sets it off.
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Omega Purple

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Re: Graphics in SL
« Reply #24 on: April 15, 2012, 11:31:58 PM »

Lookin' pretty nice! And I agree with Kayenta; the swaying bell adds a very nice touch.
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Asadi

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Re: Graphics in SL
« Reply #25 on: April 16, 2012, 12:16:40 AM »

Looks good. Now just take my character in the bar as the bartender. xD
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KayentaMoenkopi

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Re: Graphics in SL
« Reply #26 on: April 16, 2012, 08:23:57 AM »

Sorry Darling. Because NightStalker claims it...I can never recall how to spell her new name...Nagisi?

You could fight her for it. >.>

But I tell you. Taraka and I are going to break into that secret door one day and steal all your booze.

Just saying, I know that is where you keep the 60 year old scotch.
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Asadi

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Re: Graphics in SL
« Reply #27 on: April 16, 2012, 08:37:51 AM »

I was here first!

Besides, I've learned my lesson from last time! It's sealed upon my person... somewhere. <.<
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Raijinthelightning

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Re: Graphics in SL
« Reply #28 on: April 18, 2012, 11:08:21 PM »

Might as well replace Sunagakure's current image with a better one.

Sunagakure


http://i804.photobucket.com/albums/yy323/Shinobilegends/Sunagakure.png

Note: I also have photoshop, so I could be of help now and then.


I very much like this.
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Quest

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Re: Graphics in SL
« Reply #29 on: April 23, 2012, 07:41:19 AM »

Here's the merchant for both the one in Suna and the 2 similar variations of him that you encounter in the forest:



The images above are roughly 500x800 pixels. The one on top is a clean image that I drew and colored. As for the one at the bottom, I used a little photoshop magic to give it that cell-shade look that you often see in 3D games. I prefer the one at the bottom, but it's up to Neji and you guys to decide which one to add into the game.

Most importantly, please tell me what size you want him to be scaled down to. I can crop away the legs if you find the image takes up too much space of the page.
« Last Edit: April 23, 2012, 07:42:26 AM by Quest »
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