Alright, I think being over two weeks old I could put aside the "I'm new intros" this is coming from a player now. Could I get a legitimate list, or some form of guide as to the dos and don'ts. I mean from role-playing perspective.
Example?
Player A utilizes Jikukan(space-time ninjutsu) and is told it's "broken" as if he's supposed to know what that means. Broken could mean anything. While I respect you pointing something out to me a bit of an explanation should be warranted in a scenario such as this.
Shinra Tensei is similiar in that it would negate nearly any phsyical or ninjutsu attacks instantly.
Correct me if I'm wrong, and when I say correct I'm actually asking, no, begging for a simple explanation.
I was told:
It was broken, when I asked the person to elaborate they considered it being overpowered.
Turn: used jikukan
Following turn: cooldown(meaning you cannot use jikukan)
Following turn after that: cooldown(you still cannot use jikukan)
And heck to be a good sport I wanted to give myself a five-turn cool down for jikukan (6 in actuality because I count the turn that I used so it'll be the turn I use it + the six following turns.)
If it's not allowed I understand, but this is just my example as I'd really just prefer a list of general do's and don'ts jutsu-usage wise.
I was told Kawarimi is not useable as well.
Rakudo makes a fair argument, and the typical answer to a question like that, is that you will have to see what the people you are fighting/RPing with accept or not.
For example, if I had my way in a fight, there wouldn't be a susano'o while rinnegan is still up. Some people roll with that, I personally don't care too much for it (despite it being a canon concept).
While it may cause irritation in the short run, trial and error is almost fail-safe. Try using it in a real battle, and if they roll with it, then you have your answer for that RPer/group of RPers. Likewise if they reject it for whatever reason. It's the same deal when you're using custom techniques (and I have plenty of those) except you have a little more flexibility in the usage of your own custom made techniques.
Allow what you yourself tend to allow. While there are some things with my shadow I think I could get away with, I don't usually use them (I make make an exception now that I've got some fight obligations) because I don't want people using similar things against me. Likewise, many of my custom techniques have either obvious weaknesses or a suitable toll on them.
Some are better rounded than others, I'll admit, but as far as I'm concerned, you can use a technique as long as someone doesn't have an issue with it. Then it becomes a give-take scenario. If you allow anything for yourself, you might as well allow anything for someone else.