Shinobi Legends Forum - Shinobi Legends Game Site

Please login or register.

Login with username, password and session length
Advanced search  

News:

Please report outages in the thread "messages/server outages", Thanks.

Author Topic: Ninja: Shinobi Legend [Player's Handbook]  (Read 3669 times)

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Ninja: Shinobi Legend [Player's Handbook]
« on: May 13, 2015, 07:19:09 AM »

Name
Title/Rank
Age:
Gender:
Village:
Physical Description:

ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]

Physical
  • Strength [X][ ][ ][ ][ ]
  • Dexterity [X][ ][ ][ ][ ]
  • Stamina [X][ ][ ][ ][ ]
Social
  • Presence [X][ ][ ][ ][ ]
  • Manipulation [X][ ][ ][ ][ ]
  • Composure [X][ ][ ][ ][ ]
Mental
  • Intelligence [X][ ][ ][ ][ ]
  • Wits [X][ ][ ][ ][ ]
  • Resolve [X][ ][ ][ ][ ]

SKILLS: 11-7-4 [1/1] [new dot: x 3]
Physical [ Unskilled -1]
  • Athletics [ ][ ][ ][ ][ ]
  • Brawl [ ][ ][ ][ ][ ]
  • Drive [ ][ ][ ][ ][ ]
  • Ranged [ ][ ][ ][ ][ ]
  • Larceny [ ][ ][ ][ ][ ]
  • Stealth [ ][ ][ ][ ][ ]
  • Survival [ ][ ][ ][ ][ ]
  • Melee [ ][ ][ ][ ][ ]
Social [ Unskilled -1]
  • Animal Ken [ ][ ][ ][ ][ ]
  • Empathy [ ][ ][ ][ ][ ]
  • Expression [ ][ ][ ][ ][ ]
  • Intimidation [ ][ ][ ][ ][ ]
  • Persuasion [ ][ ][ ][ ][ ]
  • Socialize [ ][ ][ ][ ][ ]
  • Streetwise [ ][ ][ ][ ][ ]
  • Subterfuge [ ][ ][ ][ ][ ]
Mental [ Unskilled -3]
  • Academics [ ][ ][ ][ ][ ]
  • Computer [ ][ ][ ][ ][ ]
  • Crafts [ ][ ][ ][ ][ ]
  • Investigation [ ][ ][ ][ ][ ]
  • Medicine [ ][ ][ ][ ][ ]
  • Occult [ ][ ][ ][ ][ ]
  • Politics [ ][ ][ ][ ][ ]
  • Science [ ][ ][ ][ ][ ]

OTHER TRAITS:
Jutsu/Custom Abilities: 7 [1/1] [5th dot cost 2] [new dot: x 2]
  • Ninjutsu [ninja] [ ][ ][ ][ ][ ]
  • Genjutsu [illisionary] [ ][ ][ ][ ][ ]
  • Taijutsu [body] [ ][ ][ ][ ][ ]
  • Senjutsu [sage] [ ][ ][ ][ ][ ]
  • Kinjutsu [forbidden] [ ][ ][ ][ ][ ]
  • Kuchiyose [summons] [ ][ ][ ][ ][ ]
  • Iijutsu [medical] [ ][ ][ ][ ][ ]
  • Kugutsu [puppet] [ ][ ][ ][ ][ ]
  • Hiden [secret] [ ][ ][ ][ ][ ]
  • Kenjutsu [sword] [ ][ ][ ][ ][ ]
Clans/Merits: 7 (Limit Two Clan dots) [1/1] [5th dot cost 2] [new dot: x 2]
  • Clan [ ][ ][ ][ ][ ]
  • Clan [ ][ ][ ][ ][ ]
  • Merit [ ][ ][ ][ ][ ]
  • Merit [ ][ ][ ][ ][ ]

Weapons:
  • name: [damage] [range] [size]
  • name: [damage] [range] [size]
Armor:
  • name: [damage reduction]
  • name: [damage reduction]
Tools:
  • name: [description]
  • name: [description]
Health: Stamina + Size[adult human = 5]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Size: 1=infant, 2=child[2-4], 3=child[5-7], 4= wolf, 5 =adult human, 6 = gorilla, 7 = grizzly bear
Speed: Strength + Dexterity + 5 for human
Defense: Dexterity or Wits, choose lower score
Initiative: Dexterity + Composure
Experience:

Code: [Select]
[center][size=34pt]Name[/size][/center]
[center][img width=70 height=70]http://braincrook.com/wp-content/uploads/2015/04/Ninja1024x1024-1024x1024.png[/img][/center]
[center][size=24pt]Title/Rank[/size][/center]
Age:
Gender:
Village:
Physical Description:
[hr]
[center][size=14pt]ATTRIBUTES:[/size] 5-4-3 [1/1] [new dot: x 5][/center]

[size=12pt]Physical[/size]
[list]
[li]Strength [X][ ][ ][ ][ ][/li]
[li]Dexterity [X][ ][ ][ ][ ][/li]
[li]Stamina [X][ ][ ][ ][ ][/li]
[/list]
[size=12pt]Social[/size]
[list]
[li]Presence [X][ ][ ][ ][ ][/li]
[li]Manipulation [X][ ][ ][ ][ ][/li]
[li]Composure [X][ ][ ][ ][ ][/li][/list]
[size=12pt]Mental[/size]
[list]
[li]Intelligence [X][ ][ ][ ][ ][/li]
[li]Wits [X][ ][ ][ ][ ][/li]
[li]resolve [X][ ][ ][ ][ ][/li]
[/list]
[hr]
[center][size=14pt]SKILLS:[/size] 11-7-4 [1/1] [new dot: x 3][/center]
[size=12pt]Physical[/size] [ Unskilled -1]
[list]
[li]Athletics [ ][ ][ ][ ][ ][/li]
[li]Brawl [ ][ ][ ][ ][ ][/li]
[li]Drive [ ][ ][ ][ ][ ][/li]
[li]Ranged [ ][ ][ ][ ][ ][/li]
[li]Larceny [ ][ ][ ][ ][ ][/li]
[li]Stealth [ ][ ][ ][ ][ ][/li]
[li]Survival [ ][ ][ ][ ][ ][/li]
[li]Melee [ ][ ][ ][ ][ ][/li]
[/list]
[size=12pt]Social[/size] [ Unskilled -1]
[list]
[li]Animal Ken [ ][ ][ ][ ][ ][/li]
[li]Empathy [ ][ ][ ][ ][ ][/li]
[li]Expression [ ][ ][ ][ ][ ][/li]
[li]Intimidation [ ][ ][ ][ ][ ][/li]
[li]Persuasion [ ][ ][ ][ ][ ][/li]
[li]Socialize [ ][ ][ ][ ][ ][/li]
[li]Streetwise [ ][ ][ ][ ][ ][/li]
[li]Subterfuge [ ][ ][ ][ ][ ][/li]
[/list]
[size=12pt]Mental[/size] [ Unskilled -3]
[list]
[li]Academics [ ][ ][ ][ ][ ][/li]
[li]Computer [ ][ ][ ][ ][ ][/li]
[li]Crafts [ ][ ][ ][ ][ ][/li]
[li]Investigation [ ][ ][ ][ ][ ][/li]
[li]Medicine [ ][ ][ ][ ][ ][/li]
[li]Occult [ ][ ][ ][ ][ ][/li]
[li]Politics [ ][ ][ ][ ][ ][/li]
[li]Science [ ][ ][ ][ ][ ][/li]
[/list]
[hr]
[center][size=14pt]OTHER TRAITS: [/size][/center]
[size=12pt]Jutsu/Custom Ability:[/size] 7 [1/1] [5th dot cost 2] [new dot: x 2]
[list]
[li]Ninjutsu [ninja] [ ][ ][ ][ ][ ][/li]
[li]Genjutsu [illisionary] [ ][ ][ ][ ][ ][/li]
[li]Taijutsu [body] [ ][ ][ ][ ][ ][/li]
[li]Senjutsu [sage] [ ][ ][ ][ ][ ][/li]
[li]Kinjutsu [forbidden] [ ][ ][ ][ ][ ][/li]
[li]Kuchiyose [summons] [ ][ ][ ][ ][ ][/li]
[li]Iijutsu [medical] [ ][ ][ ][ ][ ][/li]
[li]Kugutsu [puppet] [ ][ ][ ][ ][ ][/li]
[li]Hiden [secret] [ ][ ][ ][ ][ ][/li]
[li]Kenjutsu [sword] [ ][ ][ ][ ][ ][/li]
[/list]
[size=12pt]Clans/Merits:[/size] 7 (Limit Two Clan dots) [1/1] [5th dot cost 2] [new dot: x 2]
[list]
[li][color=#007FFF]Clan[/color] [ ][ ][ ][ ][ ][/li]
[li][color=#007FFF]Clan[/color] [ ][ ][ ][ ][ ][/li]
[li][color=#007FFF]Merit[/color] [ ][ ][ ][ ][ ][/li]
[li][color=#007FFF]Merit[/color] [ ][ ][ ][ ][ ][/li]
[/list]
[hr]
[size=12pt]Weapons:[/size]
[list]
[li]name: [damage] [range] [size][/li]
[li]name: [damage] [range] [size][/li]
[/list]
[size=12pt]Armor:[/size]
[list]
[li]name: [damage reduction][/li]
[li]name: [damage reduction][/li]
[/list]
[size=12pt]Tools:[/size]
[list]
[li]name: [description][/li]
[li]name: [description][/li]
[/list]
[size=12pt]Health:[/size] Stamina + Size[adult human = 5]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

[size=12pt]Size:[/size] 1=infant, 2=child[2-4], 3=child[5-7], 4= wolf, 5 =adult human, 6 = gorilla, 7 = grizzly bear
[size=12pt]Speed:[/size] Strength + Dexterity + 5 for human
[size=12pt]Defense:[/size] Dexterity or Wits, choose lower score
[size=12pt]Initiative:[/size] Dexterity + Composure
[size=12pt]Experience:[/size]
« Last Edit: November 16, 2016, 11:43:53 PM by KayentaMoenkopi »
Logged

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Re: Ninja: Shinobi Legend [Player's Handbook]
« Reply #1 on: November 14, 2016, 11:10:05 PM »

So once again, trying to figure out how to use the die rollers on SL or as Becquerel suggested, https://rolz.org/

Here is a reference page to explain the attributes. http://wodpedia.wikidot.com/attributes
Here is a reference page to explain the skills http://wodpedia.wikidot.com/skills
Note: we changed the names of firearms to ranged, and weaponry to melee.
here is a reference page to explain merits
http://wodpedia.wikidot.com/search:site/q/merits
Note: before picking your merit consider if it makes sense for your character. and if you do not know if is going to fit in, then just claim it anyway and post a question about it in your character sheet thread. There are just too many to list and I see no reason to type them all out right now.

And Shadow made a cool thread for character sheet descriptions. http://forum.shinobilegends.com/index.php/topic,9135.0.html#msg232811

This is based off of the New World of Darkness System, with Ninja edits. It is a work in progress and will have to be adjusted as needed.

For now. In the first post is the code for a character sheet template.
The code is there for an avatar, with width and height...edit in your own link and sizers.

You roll d10. You have a pool of d10 based on the stats you buy upon character creation.
Each player starts out with the points listed in each section of the character sheet. When making a roll to determine an outcome, I use the number of die I am allotted based on the attribute and the skill I would use for that action.

For instance: Under Attributes you can see this
ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]
and then the 3 sections, physical, social, mental.
You decide which section will be your primary focus, and then spend 5 points in those choices, 4 in your secondary, and 3 in your tertiary.
So...I might spend points for the attribute section as follows.

ATTRIBUTES: 5-4-3 [1/1] [new dot: x 5]

Physical 5
  • Strength [X][X][X][ ][ ] i put two points here
  • Dexterity [X][X][X][ ][ ] i put two points here
  • Stamina [X][X][ ][ ][ ] I put one point here
Social 3
  • Presence [X][ ][ ][ ][ ]
  • Manipulation [X][X][ ][ ][ ] i put one point here
  • Composure [X][X][X][ ][ ] i put two points here
Mental 4
  • Intelligence [X][X][ ][ ][ ] i put one point here
  • Wits [X][X][X][ ][ ] i put two points here
  • resolve [X][X][ ][ ][ ] i put one point here

So recall what I said about the dice pool? If I was doing an action that required strength, for this character I get to roll 3d10. Cause I have 3 marks, they are called dots, in strength.

I would also add the number of dots in the skill I was using too. Like if I was doing blacksmithing...strength[3] + craft/blacksmith[3] = 6d10.

So I roll the dice. and am I successful? Well, rolls of 8,9,10 are a success. I count the number of successes...
using the rolz site...I type in #6d10...and click roll...i generate this result
6d10 = 27  with an I in a green circle. when i hover over that, it shows me the individual rolls of 3+5+2+3+7+7
...so I got zero success...no 8,9,or 10
So I sucked hard. and didn't manage the action. lol
using the SL private zone dice: I would check the d10 option and roll it six times. then count the successes.

in combat this works the same, but you are rolling against another player's stats. I will discuss this in the next post.

Note On Die Rolls:
a success is a roll of an 8, 9, or 10.
a 10 is rolled again, for an extra die.
a roll with no successes and a 1 is a botch. The big time fail.
« Last Edit: November 17, 2016, 12:30:35 AM by KayentaMoenkopi »
Logged

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Re: Ninja: Shinobi Legend [Player's Handbook]
« Reply #2 on: November 14, 2016, 11:40:20 PM »

So...combat

I want to hit somebody with my katana.

I am not using a fancy jutsu, I am just swinging a katana. I look at my rank in melee. how many dots do I have in that. I see I have 3.
Then I add my dots from strength, I have 3. My katana comes with 3 damage. So I am rolling 9 d10 I roll, 4+5+4+4+9+10+9+7+8...5 success. I get to roll the 10 again.
it was a 7. so 5 successes.

now the somebody had a defense score. You can see on the template that your defense = dexterity or wits, which ever is lower. His is 3.

You subtract his defense from my successes...5 - 3 = 2.
This number is the wound I deal. If he had a higher defense than my number of success, he would have countered and received no damage.

But...he now has 2 pts of damage.

Let's talk about damage in the next post.
« Last Edit: November 15, 2016, 02:48:40 AM by KayentaMoenkopi »
Logged

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Re: Ninja: Shinobi Legend [Player's Handbook]
« Reply #3 on: November 15, 2016, 01:54:03 AM »

There are three types of damage:
Bashing, Lethal, Aggravated

Bashing: blunt force damage. Damage that is easily recovered. Ex: a fist, a club

Lethal: this is ordinary fire, puncture wounds, cuts, or any other significantly harmful damage.

Aggravated: this is supernatural types of damage or damage taken while severely wounded.

How do we translate this into health?

Each box...[ ] ...can be taken up with any kind of damage. The most severe damage being filling the left boxes in your health section first. There are two rows in the health section. The top row is your max health. But the bottom row is your current damage or wounds.

Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X][ ][ ][ ] mine is 2 Stamina + 5 size = 7 health.
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Scoring the wounds taken in the example where I had two successes with my katana, after deducting the defense of my opponent...Their health would now look like this...

Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X[ ][ ][ ]
[X][X][ ][ ][ ][ ][ ][ ][ ][ ] 2 lethal. placed to the left.

Now if we had then punched him in the face for 1 bashing...the score would now look like this.

Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X[ ][ ][ ]
[X][X][/][ ][ ][ ][ ][ ][ ][ ] the slash mark indicated less than lethal damage.

Now this can stack up...if I punch him again for one point of bashing...
Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X[ ][ ][ ]
[X][X][/][/][ ][ ][ ][ ][ ][ ] bashing damage does not turn into lethal until all the boxes are filled.

say i just pummel him good. and his boxed are all filled with bashing damage.
Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X[ ][ ][ ]
[X][X][/][/][/][/][/][ ][ ][ ] he is not going to get more boxes than his top row. he can only use 7.

if he takes one more bashing...
Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X[ ][ ][ ]
[X][X][X][/ ][/][/][/][ ][ ][ ] the excess bashing now became lethal.

Let's go back to the point where we had 2 points lethal and 1 point bashing.

If this person were to take a point of aggravated damage. It would go before all the lethal damage.
Health: Stamina + Size[adult human = 5]
[X][X][X][X][X][X][X[ ][ ][ ]
[X+][X][X][/][ ][ ][ ][ ][ ][ ] it pushes all the other damage to the right.

how do wounds effect you?
next post!
« Last Edit: November 15, 2016, 02:48:51 AM by KayentaMoenkopi »
Logged

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Re: Ninja: Shinobi Legend [Player's Handbook]
« Reply #4 on: November 15, 2016, 02:35:32 AM »

If bashing fills your last health box, You will have to make a saving throw every turn to not fall unconscious.

This is just a simple stamina roll. So...

the nameless got thumped, and he has 2 dots in stamina...he rolls 2d10 , he got a 9 + 6, one success...he stays awake for this round of combat. Whoot!

If the last box is filled with lethal damage.
They automatically fall unconscious and are dying. Oh NO!!

Every minute, they gain one more injury in the form of aggravated damage. Once all the boxes are filled with Aggravated damage, they are dead.

Now, there are penalties for die rolls depending on how wounded you are. You are not gonna swing that sword so good if you are bleeding all over the place.

If your third to last box has damage of any kind in it, you take a minus one die penalty to all rolls.

So If I was that wounded, and for my action i had a dice pool of 9, then I could only use 8 die to roll that turn.

if the second to lat one is filled, its -2 die to the pool.

if the last box is filled, then it's -3 die to the pool.

these penalties to do not apply to the saving throws you make in order to stay conscious while wounded.
« Last Edit: November 15, 2016, 02:49:02 AM by KayentaMoenkopi »
Logged

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Re: Ninja: Shinobi Legend [Player's Handbook]
« Reply #5 on: November 15, 2016, 03:31:12 AM »

SKILLS!!!

you can use any skill untrained, just using the die pool you would get for that from the attribute. however, if you do not have any points in that particular skill, then you roll with one less die. But, if you have training in that skill, you add the number of dots from the skill to the die pool from the attribute.

As shown in the example where I tried to use strength + craft/blacksmithing...but my rolls sucked and I failed anyway. I got to roll with 6 die. had I not been trained in craft/blacksmithing, I would have only been able to use my die from strength, 3d10 -1, untrained...so die pool of 2d10.
Logged

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Re: Ninja: Shinobi Legend [Player's Handbook]
« Reply #6 on: November 15, 2016, 03:42:39 AM »

CRAFT:

Well you need to pick what craft you are doing. anything. Just pick something and add its name to the character sheet in the skills section after craft.

EX: Craft/Blacksmithing

EX: Craft/Explosives

EX: Craft/Poisons


Special Note: You can take crafting as many times as you want, in a different craft, as long as you have the points for it.
« Last Edit: November 15, 2016, 06:04:11 AM by KayentaMoenkopi »
Logged

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Re: Ninja: Shinobi Legend [Player's Handbook] [wip]
« Reply #7 on: November 15, 2016, 07:47:46 AM »

ALTERNATE MERITS:

So...none of these merits really fit your character? I left Sensor off, for starters. Would like to add that in after the test fight rounds. So that is already set to be changed. thinking of calling them Jutsu Merits...eh...

But here are a list of other merits a person could take besides those listed. Now these merits listed come from the New World of Darkness Player's Handbook. No credit to me. disclaimer and all that stuff...

Unless otherwise stated, you buy these merits one time for the listed point fee and cannot be improved. Some may only be purchased at character creation.

Mental Merits

Danger Sense: 2 points
Description: Your character has a well-developed survival instinct that warns him of impending danger. Perhaps he's adept at reading subtle clues in his environment or he possesses an uncanny 'sixth sense' when it comes to avoiding trouble.
Effect: You gain a +2 modifier on reflexive Wits + Composure rolls for your character to detect an impending ambush. This kind of roll is typically made prior to the first turn of a surprise attack.

Eidetic Memory: 2 points
Description: Your character has a near-photographic memory, being able to recall vast amounts of observed detail with astonishing accuracy. You do not normally need to make a roll for your character to remember an obscure fact or past experience, unless he is under stress (such as in combat).
Effect: Under stress, there is a +2 modifier on any Intelligence + Composure or other Skillbased roll (say, Academics, to remember a fact) for memory recall. Available at character creation only.

Encyclopedic Knowledge: 4 points
Description: Your character is a veritable font of useful (and sometimes useless) information on a wide variety of topics. Chances are he can come up with an anecdote pertaining to any situation based on something he's read, witnessed or seen on TV.
Effects: You can make an Intelligence + Wits roll any time your character is confronted with a situation or phenomenon outside his normal realm of experience. If the roll is successful, he may recall a 'factoid' that he's heard at some point that may shed light on matters. Available at character creation only. Your character has either been soaking up trivia all his life or he hasn't.
Dramatic Failure: Your character 'remembers' something about the situation that is completely inaccurate. 'Wait! Wait! I saw something like this in a movie once!'
The player can opt to make an Intelligence + Wits rolls to later realize just how stupid that sounds. [uhm..wait a minute...duh]
Failure: Your character wracks his brain but comes up empty.
Success: Your character remembers a detail or fact that sheds some light on the situation. 'You said there was an almond odor? Seems to me I read somewhere that's a sign of cyanide poisoning.'
Exceptional Success: Your character recalls a number of useful details that provide extensive insight. 'Hey, cool -- a little candy skull. They make these in Mexico for the Day of the Dead. It's an offering for a loved one who's died. And they say you can't learn anything on TV.'

Holistic Awareness: 3 points
Description: Your character is skilled in the arts of whole-body healing, promoting health and recovery by keeping a person's entire physiology balanced and strong. The result is that he is able to treat sickness and some injuries (those not requiring surgery, and ones suffered to bashing or lethal damage but not aggravated) with a collection of natural remedies rather than resorting to a doctor or hospital.
Effect: Make an Intelligence + Medicine roll once per day when your character spends an hour treating a patient. If the roll is successful, the patient's healing times that day are halved. The worst of a patient's injuries must be treated first. So, if he has suffered a lethal wound and a successful roll is made, the wound heals that day rather than in two days. If the patient has suffered nothing but bashing damage, all wounds are healed in mere minutes (about eight each).
Dramatic Failure: Your character misdiagnoses or mistreats the problem, making it worse. The patient does not heal more quickly (he maintains normal healing times). He does, however, suffer an additional point of bashing damage. Your character cannot try to heal the patient again for his current injuries.
Failure: The treatment has no effect and normal healing times apply to any bashing wounds or to a single lethal wound. Your character can make a successive attempt to try again that day. If still no successes are gained to heal a single lethal wound or one or more bashing wounds, those must be allowed to heal naturally before another effort can be made. Thus, if no successes are rolled to heal one of a patient's lethal wounds, that wound must heal naturally over two days before your character can try to heal another lethal wound.
Success: Your character's treatment is rewarding and the patient's healing time that day is halved.
Exceptional Success: The patient responds remarkably well to treatment. You can skip tomorrow's roll altogether. It's automatically assumed to succeed. In that case, two lethal wounds can be healed in two days.
Suggested Equipment: Holistic medicines (+1), healing-touch manuals (+1), body-purifying foods and liquids (+1)
Possible Penalties: Lack of remedies (-1 to -4), noisy environment (-1), imminent danger(-3), improvised facilities (-1)

Language: 1, 2, or 3 points (can be improved up to 3 dots. Can be purchased again for a different language.)
Description: Your character knows an additional language besides his own.
Effect: One dot in this Merit means that he can read, write and speak an extra language with minimal fluency. Two dots indicate that he is literate and conversationally fluent. Three dots indicate that he can speak the language like a native and is well-read in it. You must specify which language your character is familiar with when purchasing this Merit.

Meditative Mind: 1 point
Description: Your character can effortlessly enter a meditative state when she chooses, and can remain in it for as long as she wishes.
Effect:  All environmental penalties imposed to Wits + Composure rolls to meditate are ignored. Not even wound penalties apply to your character's efforts to focus.
« Last Edit: November 15, 2016, 09:49:43 AM by KayentaMoenkopi »
Logged

KayentaMoenkopi

  • Hero Member
  • *****
  • Karma: +87/-94
  • Offline Offline
  • Posts: 2280
    • View Profile
Re: Ninja: Shinobi Legend [Player's Handbook]
« Reply #8 on: November 15, 2016, 10:44:23 AM »

Unless otherwise stated, you buy these merits one time for the listed point fee and cannot be improved. Some may only be purchased at character creation.

Physical Merits

Ambidextrous: 3 dots for 3 points
Description: Your character can use one had as well as the other.
Effect: Your character does not suffer the -2 penalty for using his off-hand in combat or to perform other actions. Available at character creation only.

Brawling Dodge: 1 dot
Prerequisite: Strength 2 and Brawl 1
Description: He essentially draws on his training in blocking and evading attacks rather than relying on his raw ability alone. While this might provide little benefit to a brawling novice, it can give the advanced fighter an edge.
Effect: Whenever your character performs a dodge, you can choose to add his Brawl Skill dots to his Defense instead of doubling his Defense. Brawling Dodge applies against incoming Brawl- and Weaponry-based attacks, and against thrown-weapon attacks. Your character can move up to his Speed and perform a Brawling Dodge maneuver in a turn. A character can possess both the Brawling Dodge and Weaponry Dodge Merits, but only one can be used per turn.

Direction Sense: 1 dot
Description: Your character has an innate sense of direction that instinctively allows him to remain oriented. He can enter unfamiliar territory and always retrace his steps back to his starting point, and can orient himself to any of the compass points (i.e., face north, face south) without references.

Disarm: 2 dot
Prerequisite: Dexterity 3 dot, Weaponry 2 dot
Description: Your character has refined his Weaponry Skill to the extent that he can use a weapon to disarm opponents in close combat.
Effect: When making a normal attack, compare your successes to the opponent's Dexterity. If you get a number of successes equal to or greater than the opponent's Dexterity, you can choose to have your character disarm him instead of doing damage. A weapon lands a number of yards away from the opponent equal to your successes rolled. Disarming is a different activity than specifically attacking or breaking weapons or items carried by opponents.
« Last Edit: November 16, 2016, 11:13:21 PM by KayentaMoenkopi »
Logged
 

Page created in 0.066 seconds with 17 queries.