I hate to double post, but I feel it appropiate in this case. It's a longish reply, and lacks quotes to commenters, but in most cases the important part is the response and not the question (since you can figure out the question from many of these answers). They are numbered by category, not per say by any previously used numbering scheme.
1) I do not believe that there should be a cap on people joining, and I like the idea of the fights splitting off, especially for different areas of, say, a village. The fights might intertwine if a large scale attack is used, so at the beginning of each "round" I would advise the judge should mention any multi-zone area effects affecting the zone posted in. Depending on the scale of the wide-scale attacks though, the purpose of splitting the fights up into sections might be lost if each section has to wait on the other to finish before moving on, though that shouldn't be too much of a burden.
2) I propose that uneven fights be permitted, and that any tag-ins would have to wait until the end of the round to make an entry post into the fight.
3) No "hybrid" systems of IC and OOC conditions can exist at any time, period! They existed in the last iteration of the IC rules in some limited capacity, but to make sure there is no confusion that should be made an explicit rule. You do not need to know someone's IC host status in order to fight them OOC, and the IC hunt is both the pursuit, the fight, and the chase unless extenuating circumstances make that undoable.
4) As the # of overall participants increases, we may need to consider adding mediators as well. Every 4 people outta get 1 judge? The FFA, and what went wrong with it, I will address in later points.
5) I am down for cooldowns if they are scaled with the length of the RP. If a RP hunt only takes 3 days, then there is no reason for there to be a cooldown longer than say a week. But if a RP hunt takes 3 months (which is possible) then a cooldown of at least 2 weeks seems reasonable, especially if there was fairly regular posting by all parties involved.
6) The aforementioned definitions of SL God-modding, Character Controlling, and Metagaming should be included in the IC rules, along with standardization of biju fight action limits (quantity and what counts as one) what are the requirements for a custom augumentation (IE, can I claim to be Mickey Mouse or do I have to be the Sage of Mouse paths?) etc.
7) If a player character dies as a result of or during the Hunt, then the character has a 2-week cooldown before the character is automatically granted life by the in-game powers that be, fully restored to the state that he or she was in before entering the Battle Phase, minus any items or body parts looted from them. A player killed during a Hunt cannot be revived by any other means (meaning no Edo for early revival or Edo-ing an IC dead person).
An official rule should be in play that forbids unfair play (callback to FFA and other situations), which would include but is not limited to:
~ Filling an OOC challenge list with more than 2 alts in succession.
~ Metagame deals and arrangements before and during the match. If several characters are working together for the Hunt, they need to be doing so for IC reasons, for example.
~ Bribery of any form towards judges, Council Members, or SL game Staff.
~ Shit talk that is directed at a player, not the character, ad hominem attacks on other players for any reason, or trash talk that breaks the game rules. Belittling another player, especially while providing an argument for a move or decision is also in this bullet. This is a strict etiquette designed rule, and failure to comply is grounds for immediate dismissal from the RP with the character RPed out in way or another. The judge is the final word on this, and no appeals to the Biju Council on this matter can be made.
~ Non-lethally incapacitating a player character indefinitely, locking said player for a period longer than 2 real life weeks (the time for death respawning).
**** The judge(s) for the match are the final authorities on whether there are any violations in this category, with appeals being directed to the Biju Council only 3 times a RP by the same player and only if not otherwise indicated. ****
9) Summaries, not entire fight transcripts, should be placed in the Bulletin section, and can be placed there by any player involved in the RP.
10) Characters cannot both be in an IC biju hunt and an OOC biju match, nor in multiple simultaneously going on IC biju hunts that are in different locations, times, or streams of RP. If biju hunters happen to themselves be jinchurikii or summoners, then their engagement in an IC biju hunt counts, and their beast(s) is(are) on the line as well, and the Hunt is counted
11) In the rare case of a conflict between OOC battle results and IC battle results (both inside and outside of these rules) then the result that is documented to have required the most RealTime is the result that wins out. If the two are equal in calender time, then the IC scenario succeeds.
12) If a jinchurikii or summoner is killed or has their biju extracted in a context outside of these rules for one reason or another, then the biju is considered killed and it respawns in 1 week in the location of the former host/master's fall. Hunters by default receive a "tip" regarding the tailed beast and have until the conclusion of the 2nd round of the Battle Phase to enter the Hunt. Any attempts at IC-wise receiving the tailed beast without going through a Hunt of some sort will be considered void, and repeat offenders will be considered unfair players.