Alright, discussions!
@Eric
1. Alright, I get that. Though, like Dart says, it is weird to have talking count as an action but for an IC event, if someone has a paragraph of them talking or planning, or even close to that, then I could actually see the logic in it counting as an action. Because otherwise, while someone is talking, then the other people are just standing there, or they can try to interrupt it come their next turn. But if you use an action point for the planning and conversation, it actually protects you from being stopped while talking because then it'd be a retro-post o.o
2. I was thinking that maybe how a BGM is doing would be on the judge(s) to decide. Like, if they do need to be replaced for whatever reason, the player can bring it up to a judge as well. But just in case, I think we should put up a limit of how many times players can kick a judge or a BGM. And obviously, following the OOC Rules, I think that number should be one for each situation, and those numbers are shared among team-members. So if Eric and I are the hunted, then we only have one time to kick a judge and one time to kick a BGM.
3. The way that I've been thinking Neutrals work are, when a Bijuu Hunt is about to start, they can join in. Because I thought that they were there to stop all the collateral damage, which is why the BGM was in charge of making a post every round detailing what the after effects of everyone's moves are o.o And what is happening on a wider scale.
3a. Wait, when you say the match is set up before any RPing happens, do you mean that before the people can even start hunting, it is decided and known who is going to be involved? That makes sense for the Hunted and Hunter, maybe, but for there to be a type of waiting list or something wouldn't be right. This type of thing is suppose to be first come, first serve. I think we talked about this in the previous topic, where if Jim is a Hunter and Jon is another Hunter, if one attacks first then their team goes first.
3b. The last couple sentences of my own post got me thinking, I don't think I see a cooldown anywhere and I know we mentioned one before. Because if I just beat Jim's team, without a cooldown, then Jon's team can literally just come up on their heels and fight me in a super weak state. Or something o.o And I think we said one week but then pointed out no one can actually get a RP done in one week, so I'd motion for at least two since the OOC rules are a one week cooldown after challenges and OOC challenges don't even stop you from RPing.
4. Alright, I get what you're saying, sorta. They would still follow the rules of the event but if we can pull it off without, then we can?... I Dunno if I like that idea, assuming that I am even understanding it properly xD
------
@Dart
I made mention of the speaking action in my number one post, I don't think your entirely wrong but this is also knew ground for all of us.
As for an action count, I think there should be at least an addition of one. Like, maybe not an action point for every clone created(think about that, even if they are splitting their chakra every time, it can still be up to three or four more actions) plus one for the summons. I wanted to say that maybe we should add an action for clones and one for summons, but assuming that each person on one team summons both, then it would take us up to 10 actions per team, or five actions per person. And that could get a bit crazy. I think just adding 1 AP for clones/summons works.
I also think Paths should be handled differently but last time I checked, the discussion about how paths worked died out before there was ever even a consensus. So while we are at it, I want to propose something for how paths should work. If someone even has paths to use(super rare, Tim and myself are the only ones I can think that actually use paths), then by even summoning them they are putting themselves at a slight disadvantage. Of course, they get more hands on the field but they are limiting their own amount of Dojutsu capabilities. So I think that we should let the person who uses the paths to get one addition action for every addition person they are fighting. So if there are two Hunters, they only get one addition turn, and if they are fighting three Hunters, they get two addition turns. And so on. Right now, pretty sure the rules limit us to 2v2s, so it would only add one addition action per turn until the rules get edited in the way, way distance future, if even at all.
-----
@Gyu
Just noticed that I basically talked in circles just to say what you did x.x So that was fun.
As for the not posting and then getting hit with the attack, think about what you just did. In a real fight, that would've taken one turn, MAYBE two, for you to do o.o I doubt you'd actually take four turns to carry all that out because then I don't think you'd ever win a fight. That's as simple as,"Gyu does several handsigns, spits out large amounts of blood and then preforms Blood Crushing Prism!" Or something o.o If anything, it's less unrealistic to give the person several chances to escape a move.
I honestly think that parts fine just because that is usually how most IC events go, especially when something is on the line. If you want to have the nerve and guts to try Hunting Bijuu, you also need to make sure you have the time to post as frequent as possible. o.o But that's just my opinion.