... Okay, this sounds fine to me.
Just thinking off the cuff: Sabu has been after Kokuo and assumed Eric was it's host after getting his info (regardless of the truth) so he deliberately set up some sort of thing in Mountains Graveyard to lure Eric there, maybe via Dart or something, planning to kill him off once he showed up.
Idk what would motivate Eric to go there, maybe some sort of deal/purchase or something.
I would actually prefer there not be any ambushing involved from either side right off the bat. If faced with a lethal trap that he does not believe that he can get out of alive, then Eric would hand over Kokuo before he would face certain death, so getting caught in an ambush would make for a very short RP if it's the kind of ambush I am thinking that it is. I would rather our teams/characters arrive separate, maybe run into a few warm-up NPC's that the BGM controls so that we are all on the same page about how this whole thing works, and then, if necessary at that point, we have a confrontation.
Dart could have extended an offer for training in Boil Release (as that's what Kokuō officially, canonically uses) to Eric so he can better understand the nature and how it functions as well as build up a tolerance while the beast is a summoning. However, because of Dart's reclusiveness in teaching Boil Release, that would be why he wants to meet at the secluded Graveyard. This training could be in exchange for Eric teaching Dart about the Nara abilities so both clan's abilities can be kept secretive and no innocent bystanders are injured because the Boil Release techs are indiscriminate.
Then Sabu springs the trap. Dart apologizes for the treachery but he owes Sabu a life debt and a Terumī always pays his debts.
Maybe?
That is not an offer Eric would accept; Boil release =/= Nara release techniques, especially if it is a Mist ninja going to benefit from this. In truth, being a former member of The Akatsuki as well, it is more likely that Eric would trust Sabu before he would trust Dart, character-wise, and even then, as stated, Eric is not going to trade his Nara techniques for Boil Release. This is the same guy who turned down learning Hiraishin and instead made his own variant of it in shadow imitation, and who still actively dislikes Mist ninja (due to the war).
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How about this scenario:
Eric and Soya arrive in the Graveyard because of rumors of some of Bocchiere's items (his scythe, amulet, cloak, the Akatsuki rings, etc.) are up for sale. The large presence of merchants, bandits, and the like supports this ultimately false rumor started by none other than some NPC guy named Hizaan. Said character intends on making a fortune pawning off fake, but well gilded, articles from the infamous The Akatsuki member and former Mist Ninja.
As Bocchiere had also run off with an article or two from Kirigakure (if we are going by Bocchiere's old character history) Dart initially arrives to try to ascertain the truth and maybe even get one of these articles back when he is approached by a familiar face, Sabu. Sabu and Dart exchange formalities and, through one sentence or another, the matter of a debt unpaid comes up and the two pair up to look for Eric Nara.
By this point all of the 4 principle characters will either be on their way to or already at the main auction. Bounty hunters, missing ninja, and even a few regular village nin are among the crowd, along with non-combatants like shady business-people, art collectors, religious scholars (jashinist and other), etc. The BGM has a good bit of freedom in who to choose and who to put, but the most powerful characters should be the 4 principle ones, Hunter, Hunted, and the 2 Support. BGM also has a lot of freedom in the characterization of Hazaan, but it should fit the motif of a successful scam artist of some caliber pretty well.
Once all 4 characters are at the auction location, the auction begins, starting with a warm-up item of an old, worn cloak with the characteristic Akatsuki pattern claimed to have been the last thing worn by the former ninja, possessing cursed powers that would make one just short of immortal for wearing it along with the other items. It then proceeds to a ring set that has a striking resemblance to the authentic Akatsuki rings. Then a scythe that looks much like Bocchiere's, but functionality is decreased due to "wear from battle". This sort of thing can go on for awhile, but ultimately ends with the presentation of a jar containing the "immortality fluids", a mixture of Bocchiere's own bodily fluids and the very chemicals needed to make one a jashinist immortal. The cream of the crop is actually the entrails of some animal placed in goo, with some blood red dye thrown in for effect, but since the true nature of the chemicals would be unknown to everyone in the audience, this particular item would be wildly contested.
While all of this is going on, among the crowd are the 4 principle characters. Sabu and/or Dart, whichever is a sensor, at some point senses the residue 5-tails chakra coming from Eric's tattoo. Now how they approach is entirely up to them, be it outright interrupting the auction with an attack, attempting to more subtly maneuver, or attempt to bid on an item that Eric bids on, that is more or less up to them.
As the Hunted of the group, Eric and Soya would have reasonable reason to have a lookout in case of attack; this is a pretty shady location, after all. They, however, initially do not know who would attack, when, or for that matter where until the attack materializes. Only if given a reason (as decided by a judge if necessary) should they specifically suspect Dart and Sabu.
From there, if the Hunters wait for the auction to close out, then as the crowd disperses, Eric and Soya will be leaving with the general crowd, it thinning out as they get farther from the auction area. On the other hand, if they interrupt the auction, then the BGM decides how the crowd reacts and how Hizaan reacts, though in general while Hizann and the patrons will not be happy that the auction is being interrupted, a great enough show of strength (as decided between judge and BGM) will be more than enough to disperse them.
Since the rules forbid the Hunted from just leaving the area, it is reasonable to say that if it comes down to a fight, the participants must either kill/capture each other or convince the other party to stop fighting. Sabu's character, from what I read up on, does not seem the reasoning type, but as I have said before, Eric is a pretty low-key guy, and has no shame giving up a tailed beast if it means his life.
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Taking into consideration the "agreed upon terms" for what our characters can do and all is a part of the definitions for god-modding and character controlling, I propose that we post what our characters can do and such in this thread to make sure we are all cool with abilities and stamina and all that stuff before we begin. It would make the judge's life easier if they do not have to search through profiles looking for what our respective characters can do in the case of conflict. A link to jutsu lists is fine, but what I'm saying is above SL average speed, reflexes, etc. being declared OOCly before the fight starts.
I also propose a sort of 3 second rule, where if it takes less than 3 seconds to prepare, execute, and reach the intended target, then the target has at least 3 seconds to react to that move before being threatened with the full extent of that move's damage. That, along with BGM posts, should keep moments in the fight from dragging on into eternity.
Additionally, once the BGM makes the entry post stating that certain events happen (IE, they state the outcome of dodge attempts, etc.) no player is allowed to post anything that contradicts those events without a judge ruling.
Finally, I'd like to switch Athos from back-up BGM to Judge, if that's alright with everyone.
* @ Dart, I think Soya is referencing the fact that Dart is a mist ninja, and Sabu once attempted to solo attack your village at some point in the past *