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Messages - Darkshinobi

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31
Village Square / Re: Rinnegan Shifting Technique
« on: July 16, 2014, 03:20:08 AM »
If we're to look at honestly giving this technique a chance, then the limitations on it should be something like this:

1. Any sensor can feel the chakra where the user is planning to go; it also takes a few moments for the technique to take place, due to their chakra moving to the location -- the further the destination, the longer it takes to activate.
2. This technique can only be used once every three posts, similar to the Deva paths of the Rinnegan.
3. The user cannot teleport inside another person with this; no fragging will be allowed.
4. This ability takes a large amount of chakra due to the energy needed to teleport someone.

Any Rinnegan user should be capable of using it, but if they're found abusing the ability it will be lost for them. If too many people abuse the ability and it becomes a general problem, the ability is voided entirely.

I still think having this technique at all is probably a bad idea, but if we want to give it any chance, it'd need to be something like this.

32
Village Square / Re: Rinnegan Shifting Technique
« on: July 16, 2014, 03:08:11 AM »
What most don't remember is that Hiraishin was very nearly voided as well; there were quite a few using it and it had become nearly out-of-control.
That's why the restrictions were put on it in the first place.

I do agree that, if this ability remains, it will need some massive balancing issues to counter the fact that it's basically a free-range teleportation. It would also require strict moderation to prevent the unworthy from abusing it.
However, here's the main point it differs from Hiraishin: It's a staple technique of the Rinnegan; in theory anyone with the Rinnegan can learn it, therefore it's almost incapable of being moderated. The Hiraishin was a very specific process for one person to create and then it was guarded as zealously as any Hiden. This is part of the main reason Jikukan Kekkai was voided.
In short, I agree that this technique should probably stay off SL in its entirety. I also agree with Shadow that most of the very recent techniques should probably stay off SL; they're just getting too powerful.

As for voiding Shippuuden, there's been some serious conversation on that regard: it's not happening on SL itself, but more than one person wants to make a separate forum that's far more capable of being moderated. I know Kirk was interested, as well as a few others; if enough interest is generated, it can easily be done.

33
Village Square / Re: Matatabi/Nibi
« on: May 29, 2014, 05:43:27 AM »
The rules are clear here.
As stated, one needs to be active every two weeks; if they cannot, they are not eligible to host the Tailed Beast.
I would suggest that Rinn has seven days to get on and actively respond; if he does not or becomes inactive again then the beast should be stripped away.
If any can contact Rinn in reality then they should do so now; contacting him on SL doesn't seem to work.

34
Village Square / Re: Jinchurikii RP times under conditions of void
« on: May 12, 2014, 10:55:16 AM »
I really don't think anyone's going to raise a concern in this particular instance. You've been active; you're regularly active. If you disappear for a week, we the community's got your back.

35
Village Square / Re: Jashinism
« on: May 10, 2014, 09:14:24 PM »
I feel like looking at the idea of the technique itself, and where it came from.
Would Jashin really give a crap if his symbol was old or new? I believe a death god would just want death in his name, his name being represented by the technique user and the symbol.

This is a good point, if one believes the Jashin technique actually comes from Jashin and isn't simply another jutsu. Based on the requirements of the ritual -- namely that a ritual is required -- one could state that this is indeed the case.
Now, as to whether or not a god literally known as "evil god" would require fresh blood?
An argument could be made either way; the quote above shows one argument. The counter-argument is that Hidan literally prays to his god before a fight, as mentioned by Cameloui. This indicates that Jashin, like most other gods, requires devout sacrifice -- it is, afterall, a sacrifice to Jashin that purportedly gives Hidan his immortality. One could argue that Jashin'd see the dried, chapped blood of a previous ritual similar to recycling a gift, and not recognize it until the ritual's re-drawn.
However, this entire argument is moot because none of us can know for sure what Jashin would think except Jashin himself.

So, if the power for the ritual does come from Jashin, as previously inferred, then we actually need to get the opinion of the man who's already canonically claimed himself to be Jashin. Unless anyone's arguing Nashley's having called Jashin himself, he needs to be brought into this discussion about whether a dried ritual would work on that account or not.

Onto the next point: Could the dried blood have coagulated, flaked over time? Could it no longer have any chakra or spiritual significance? I think the lattermost is the point here. Chakra is described in the wikia as, "the moulding of the physical energy (身体エネルギー, shintai enerugī) present in every cell of the body and the spiritual energy (精神エネルギー, seishin enerugī) gained from the mind."
Chakra is vital to every single jutsu or form of "magic" in the Naruto world. It is the source of our magical power -- and if Jashin himself doesn't fuel the power of the ritual, then chakra does; namely the chakra in the blood that composes the ritual.
It may be impossible for us to decide one way or another for sure about how perfectly the ritual would be preserved (it's stated as dust having gathered, as others have mentioned; yet also dried blood can last in an undisturbed area for centuries. Dust, however, deems the area as at least slightly concerned) or not, but one can definitely judge that the chakra in the blood isn't there any longer; not after months and months, and certainly not with the amount in one's blood alone. Based on this, I'd argue that -- if the ritual isn't from Jashin's actual power but from Bocchiere's chakra -- then the ritual needs to be redone.

So, let's come to a decision here, then: what fuels the Jashinist rituals: Jashin himself, or the chakra that fuels practically everything else in this setting?
If it's the former and if the Jashin of this world doesn't mind dried, old blood then I'd say that the attack has succeeded. If it's the former and the Jashin declines unfresh blood or it's the latter and the chakra in the blood has faded, then I'd say the attack has failed.
---
And if it is deemed that Bocc's ritual doesn't kill Kamui, there are a few more things to keep in mind:
Just because it didn't kill Kamui doesn't mean that Bocc needs to repost. Bocc, in a new post and after recuperating, would need to make a new ritual, yes. But that doesn't mean that his current actions would or could be voided; he's done the ritual, he's snapped his own neck -- the question is whether or not the damage reflected onto Kamui.

And I confess that I didn't have time to read the entire post, but if it doesn't kill Kamui, will Bocc immediately know? If Kamui isn't in the area, I don't see any way for him to even tell. Without knowledge,  Bocchiere might not even know that his ritual had failed.

I suppose this my input.

36
Village Square / Re: Jashinism
« on: May 10, 2014, 07:35:24 AM »
I'd like to respond to this, but I can't think very well tonight. If possible, would it be okay to keep it open until tomorrow afternoon?

*This is absolutely the most helpful response on the forums, I know.*

37
Village Square / Re: Actions per Turn
« on: May 09, 2014, 05:21:05 AM »
Within the last year or so, I've come to terms with the general rule as this:
Each main individual can have a total of three actions per turn (plus movement):
*Attack
*Defense
*Supplementary

However, one *can* substitute one of their actions for another action type; two attacks and a defense, for example. I've generally had it understood that you can have no more than two actions of the same type per turn -- so one could have two attacks and a defense or two attacks and a supplementary, but not all three.

To my knowledge, clones are generally allowed one action (plus movement) per turn, and summons are allowed two actions (plus movement) per turn.

Of course, the number of actions a clone takes should theoretically reduce their chakra quickly.

To condense the information:

Code: [Select]
Player Character:
Three Actions -- no more than two of the same type per turn

Clone: One action

Summons: Two actions

This seemed to be relatively fair to me and is how I've been playing of late.

38
Village Square / Re: KG Claims
« on: April 29, 2014, 06:20:09 PM »
I think I'm one of the few running an account with no resets but I'm claiming resets through rp. No one's bitching about cause they know I'm doing it the right way.

Until Nathan let me borrow Kirk's other account (long story), I was running resets through role-play. The only one that ever gave me any trouble was Yumei; I feel that, for the most part, those training Kekkei Genkai through extensive writing are still respected. It seems to be that, while resets grant one an automatic pass to power, one can still gain power the old-fashioned way.

39
Village Square / Re: Jashinism
« on: April 29, 2014, 06:17:03 PM »
I suppose this question has been answered; thanks for the explanations.
This thread is no longer necessary, so the thread's been locked.

[Click.]

40
Village Square / Re: Jashinism
« on: April 27, 2014, 04:20:00 AM »
Fair enough, though the poison and disease points are still a valid question.

Also:
I think it'd be fair if Jashinists had to kill people in order to retain their immortality, however they'd have to use their Cursed Possessed Blood Technique (whatever's it's called) when doing so.



Anyways, the only reasonable limitation that could be put on jashinism in SL is directly the affects of battle style. Hidan clearly was quite devout, and killing anyone in any other method than his curse technique would have been heretical to say the least.

I like these thoughts; they're not actual disadvantages, but help convince a Jashinist to behave as a Jashinist.


Does anyone agree with one or both of these points, or should Jashinism be left alone as it is?

41
Village Square / Re: Jashinism
« on: April 27, 2014, 04:08:51 AM »
What counts as malnutrition? Eric brought up a good point here:
Other than that, if you fill up a jashinist's lungs with water, they can't breath; as the body can die from a lack of nutrients, I think it can be argued that going without oxygen long enough would kill them too, though it would likely take longer than an ordinary person.

Since they have to have nutrients to live, then cutting off all circulation in their body (blood, chakra, etc.) would also lead to a speedier death than simple starvation. It is unlikely that a Jashinist can live without their head for more than a few days, but that is my headcanon rather than actual canon, as it is merely presumed that Hidan is still alive and buried.

Nobody went snooping around to actually check on the poor guy.

Does poison count as malnutrition? Inability to breathe for too long? Disease? If a Jashinist is drained of all of his blood, would he die?

I think we're all curious as to what really does and doesn't spell doom for them. The Uzumaki have an extreme life-force, but beyond that they're mortal; cut their head off or drain them of their blood, and they're as dead as NaruSaru.

42
Village Square / Re: Jashinism
« on: April 27, 2014, 03:08:30 AM »
I think it'd be fair if Jashinists had to kill people in order to retain their immortality, however they'd have to use their Cursed Possessed Blood Technique (whatever's it's called) when doing so.



Anyways, the only reasonable limitation that could be put on jashinism in SL is directly the affects of battle style. Hidan clearly was quite devout, and killing anyone in any other method than his curse technique would have been heretical to say the least.

I like these thoughts; they're not actual disadvantages, but help convince a Jashinist to behave as a Jashinist.

No, I've not tried killing a Jashinist anytime lately; but it's a bit of a problem when it comes to min-maxing. Being a Jashinist requires no traits or training; it can be stacked with everything else, and it's still a boost over regular people, even if not as much as it originally seems. There's nothing stopping everyone who wants to go for pure min-max power to be an Uzumaki or Uchiha/Rinnegan Jashinist. Regardless, if the majority of people who aren't Jashinists see no problem with it, then I'm fine with nothing changing as well.

This does bring a question, though: to verify, Jashinists are immortal -- not invulnerable -- right? So if they're completely incinerated by lava or fire, razed into nothingness by wind or lightning, or crushed into a literal pulp by earth or water, what happens?

(On a similar note, what happens to an Edo Tensei zombie if they're crushed under the earth? They'd reform at that exact spot...Which is in the earth, where they're instantaneously crushed again. Game over?)

43
Feature Requests / Re: Otogakure in Ze Gypsy Tent
« on: April 26, 2014, 08:40:18 AM »
I'd push for this as well. Undead zones were originally left out because death was meant to be a punishment, but eventually added because (or so I assume the reason is) this is a role-play game and people were role-playing their fights anyway.
Otogakure is necessary for many people; it's actually as active, if not moreso, than the majority of the villages. And there are a lot of cases and instances where people can't make it there or can't make it back; it slows role-play down considerably.

44
Village Square / Re: Jashinism
« on: April 26, 2014, 08:11:19 AM »
Frankly, how I wish it to be. If Neji would officially announce an rp administrator, things could change. Nevertheless, until that happens, I don't see the point of debuffing Jashinists here. Let the forrests run free.

If one goes by this logic, though, then there's no point in attempting any sort of moderation of any problems. Following this, it's not a long road until total anarchy is the world. Right now, it's only moderate to severe anarchy.
I like how it's done on other websites, but that's probably too great a nerf for a crowd such as SL.

While they can survive a nice and slow head choppin', they tend to lose control of their body once their head is gone don't they? So a Jashinist is pretty much boned once his/her's head has been removed.

While this is very true, this is also the case (times ten) for regular people, making Jashinism still an extreme advantage with no disadvantages.

What about either a) a decreased chakra pool due to the fact that it theoretically takes chakra to sustain immortality or b) Jashinists only retain their immortality while they kill people(PCs in particular). This makes sense in Jashinist lore.

45
Village Square / Jashinism
« on: April 26, 2014, 04:57:42 AM »
Jashinism: Immortality, full stop. Excepting malnutrition, Jashinists simply cannot die under natural means. The canonical example is that a Jashinist can survive decapitation, the go-to form of execution for most supernatural beings in mythology.

So are there any downsides for Jashinists on SL? Any disadvantages at all to counteract the fact that they literally have an extreme resistance to injury and death?

And if not, shouldn't there be?

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