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Author Topic: Shinobi Arena  (Read 2375 times)

Gyu~ru~ru

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Shinobi Arena
« on: September 05, 2006, 10:39:53 PM »

Okay, here's another complex idea/module that we wouldn't see anytime soon or wouldn't get to see at all.

Shinobi Arena
This is basically a pvp arena. You challenge others & others challenge you with no skills, no items, no buffs & no mounts. But I added in a few things to make things interesting.

Registration: 50% of your gems are deposited at the arena counter &
                     a fee of 10,000 gold. Open to any level & any rank.

Arena rules: 1) You need pvp turns in order to fight here.
                    2) There will be no deaths & no exp lost/gained.
                    3) All wins & loses will be recorded.
                    example: Champion has 15 wins & 1 loses
                    4) The winner will gain fame & the loser will lose fame.
                    5) The gems that you deposited will be returned to you when
                        you quit the arena. But if you have less than 250 fame,
                        you will lose your deposited gems.

The Fame System
                          WIN                                        LOSE
Fame: +10 per win                                             -10 per lose
Opponent's level is higher: +1 extra fame gained      -1 less fame lost
Opponent's level is the same: +0                          -0
Opponent's level is lower: -1 fame gained               +1 extra fame lost
For each DK higher: +5 extra fame gained               -5 less fame lost
For each DK lower: -5 fame gained                        +5 extra fame lost

Prizes
25 fame    +1 charm
50 fame    +100 gold
100 fame  +10% exp
500 fame  +1 gem

The prizes are stacked so if someone with 300 fame came to collect his prize, he will get +1 charm, +100 gold & 10% exp. Prizes can be claimed once per game day.
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Ichabod12

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Re: Shinobi Arena
« Reply #1 on: September 05, 2006, 10:45:08 PM »

this looks good but it takes the fun out of pvp by not being able to make them suffer  :twisted:
It's extremely complex and not something an academy student could easily afford. 10k gold and say 3 gems.
That's hard for a beginner :/
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Gyu~ru~ru

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Re: Shinobi Arena
« Reply #2 on: September 05, 2006, 10:53:50 PM »

this looks good but it takes the fun out of pvp by not being able to make them suffer  :twisted:
It's extremely complex and not something an academy student could easily afford. 10k gold and say 3 gems.
That's hard for a beginner :/

It weren't meant for beginners. The arena is for players you thinks they are badass :twisted:
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Baluski

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Re: Shinobi Arena
« Reply #3 on: September 05, 2006, 10:56:24 PM »

Awesome idea, I think it's your best yet...although I don't think it will be implemented. The battle arena is boring, this would show how strong one actually is.
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Ichabod12

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Re: Shinobi Arena
« Reply #4 on: September 05, 2006, 11:04:20 PM »

Yeah well I like the mining site idea better than this one but to stay on topic, you'd have to be pretty strong and rich to fight in the PvP Arena. They had stuff like this in Guild Wars, another mmorpg but in there you fight on a team and it's got graphics :/. But yeah this arena could prove to others how good you are at killing...things....
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Neji

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Re: Shinobi Arena
« Reply #5 on: September 05, 2006, 11:08:08 PM »

*sigh*

as suggested at least 5 times, here again:

I can't do it now, the versions on the net are buggy, once there is a good one I'll grab it. =)
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Ichabod12

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Re: Shinobi Arena
« Reply #6 on: September 05, 2006, 11:11:36 PM »

yay!
*Neji snaps and repeatedly kills me ingame*
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anbumiko

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Re: Shinobi Arena
« Reply #7 on: September 06, 2006, 03:44:41 PM »

Okay, here's another complex idea/module that we wouldn't see anytime soon or wouldn't get to see at all.

Shinobi Arena
This is basically a pvp arena. You challenge others & others challenge you with no skills, no items, no buffs & no mounts. But I added in a few things to make things interesting.

Registration: 50% of your gems are deposited at the arena counter &
                     a fee of 10,000 gold. Open to any level & any rank.

Arena rules: 1) You need pvp turns in order to fight here.
                    2) There will be no deaths & no exp lost/gained.
                    3) All wins & loses will be recorded.
                    example: Champion has 15 wins & 1 loses
                    4) The winner will gain fame & the loser will lose fame.
                    5) The gems that you deposited will be returned to you when
                        you quit the arena. But if you have less than 250 fame,
                        you will lose your deposited gems.

The Fame System
                          WIN                                        LOSE
Fame: +10 per win                                             -10 per lose
Opponent's level is higher: +1 extra fame gained      -1 less fame lost
Opponent's level is the same: +0                          -0
Opponent's level is lower: -1 fame gained               +1 extra fame lost
For each DK higher: +5 extra fame gained               -5 less fame lost
For each DK lower: -5 fame gained                        +5 extra fame lost

Prizes
25 fame    +1 charm
50 fame    +100 gold
100 fame  +10% exp
500 fame  +1 gem

The prizes are stacked so if someone with 300 fame came to collect his prize, he will get +1 charm, +100 gold & 10% exp. Prizes can be claimed once per game day.

this idea is perfect it has me vote ^^ *2 thumbs up*
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SnowLeoHitori

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Re: Shinobi Arena
« Reply #8 on: September 06, 2006, 04:44:24 PM »

Registration: 50% of your gems are deposited at the arena counter &
                 
Arena rules: 1) You need pvp turns in order to fight here.
                                 5) The gems that you deposited will be returned to you when
                        you quit the arena. But if you have less than 250 fame,
                        you will lose your deposited gems.

The Fame System
                          WIN                                        LOSE
Fame: +10 per win                                             -10 per lose
Opponent's level is higher: +1 extra fame gained      -1 less fame lost
Opponent's level is the same: +0                          -0
Opponent's level is lower: -1 fame gained               +1 extra fame lost
For each DK higher: +5 extra fame gained               -5 less fame lost
For each DK lower: -5 fame gained                        +5 extra fame lost

[The prizes are stacked so if someone with 300 fame came to collect his prize, he will get +1 charm, +100 gold & 10% exp. Prizes can be claimed once per game day.

So it means that you have to at least get 25 kills a day to get back back your gems?
thats kinda harsh >.>
and considering you have to use pvp turns ...

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anbumiko

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Re: Shinobi Arena
« Reply #9 on: September 06, 2006, 04:58:10 PM »

Registration: 50% of your gems are deposited at the arena counter &
                 
Arena rules: 1) You need pvp turns in order to fight here.
                                 5) The gems that you deposited will be returned to you when
                        you quit the arena. But if you have less than 250 fame,
                        you will lose your deposited gems.

The Fame System
                          WIN                                        LOSE
Fame: +10 per win                                             -10 per lose
Opponent's level is higher: +1 extra fame gained      -1 less fame lost
Opponent's level is the same: +0                          -0
Opponent's level is lower: -1 fame gained               +1 extra fame lost
For each DK higher: +5 extra fame gained               -5 less fame lost
For each DK lower: -5 fame gained                        +5 extra fame lost

[The prizes are stacked so if someone with 300 fame came to collect his prize, he will get +1 charm, +100 gold & 10% exp. Prizes can be claimed once per game day.

So it means that you have to at least get 25 kills a day to get back back your gems?
thats kinda harsh >.>
and considering you have to use pvp turns ...




but dude think of it u are recorded and u gain rewards or loose some if u loose but still its pretty good idea and fair
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Demonic Sanoci

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Re: Shinobi Arena
« Reply #10 on: September 08, 2006, 03:05:15 AM »

Everyone already knows Baluski  gonna be a Bad@55 , and literally pick people to pieces killing off the weak Genin , and Academy Students so that they lose so bad they will run outta Shinobilegends crying.
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Ichabod12

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Re: Shinobi Arena
« Reply #11 on: September 08, 2006, 03:11:53 AM »

Everyone already knows Baluski  gonna be a Bad@55 , and literally pick people to pieces killing off the weak Genin , and Academy Students so that they lose so bad they will run outta Shinobilegends crying.

Well Gyu stated earlier this arena is meant for most likely chunnin and higher, because of the high entry fee and number of high lvls:low lvls ratio. Most likely an AS can't get in there.
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Demonic Sanoci

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Re: Shinobi Arena
« Reply #12 on: September 08, 2006, 03:15:02 AM »

Everyone already knows Baluski  gonna be a Bad@55 , and literally pick people to pieces killing off the weak Genin , and Academy Students so that they lose so bad they will run outta Shinobilegends crying.

Well Gyu stated earlier this arena is meant for most likely chunnin and higher, because of the high entry fee and number of high lvls:low lvls ratio. Most likely an AS can't get in there.


You do know Baluski  will be hunting us down then , because he enjoys making life in Shinobilegends hell. I think Baluski  made a deal with the devil for power lol.

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Ichabod12

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Re: Shinobi Arena
« Reply #13 on: September 08, 2006, 03:46:39 AM »

and for the power to suck innocent chunnin of hp  :roll: I don't think baluski would stoop to killing acads and genins  :D
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Demonic Sanoci

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Re: Shinobi Arena
« Reply #14 on: September 08, 2006, 03:54:22 AM »

and for the power to suck innocent chunnin of hp  :roll: I don't think baluski would stoop to killing acads and genins  :D

Hope thats the case ,but anyway back on Topic this arena would be a great thing to add , since Battle Arena is boring to me. Of cource when Neji has a new Module in the future this should be a must to include.
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