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Please petition corrupted/Badnavs in game, nothing can be done from the forums.

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Author Topic: Revenge  (Read 5942 times)

Shukaku

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Re: Revenge
« Reply #30 on: November 12, 2006, 01:40:02 AM »

i dont agree. find players and kill them in dwelling is already a hard task...
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LeafToad

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Re: Revenge
« Reply #31 on: November 12, 2006, 01:44:54 AM »

i dont agree. find players and kill them in dwelling is already a hard task...

No it isn't. you just don't want a challenge is why you say this. In slaying someone in their dwelling all you have to do is click "attack" and you have slew them. Not that hard.
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Hitake Uchiha

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Re: Revenge
« Reply #32 on: November 12, 2006, 01:46:32 AM »

Well you could always guard the coffers, but does that stop people from attacking you? If it does, then all you lose are some Forest Fights
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Shukaku

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Re: Revenge
« Reply #33 on: November 12, 2006, 01:47:55 AM »

i said that it was hard to find people to kill in dwellings.at my current rank it is. i can only attack a few people. sometimes i spend 1 hour searching for people to kill....i search every dwelling.
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LeafToad

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Re: Revenge
« Reply #34 on: November 12, 2006, 01:50:46 AM »

Well you could always guard the coffers, but does that stop people from attacking you? If it does, then all you lose are some Forest Fights

No thank you, tried it and it isn't that great. I'd rather get slain than lose 40% of my turns the next day, which compensates for how much exp lost after you're killed.

i said that it was hard to find people to kill in dwellings.at my current rank it is. i can only attack a few people. sometimes i spend 1 hour searching for people to kill....i search every dwelling.

This does not matter what you are now. As I know from a front row seat that you did attack the same person over and over as an Anbu. Anyway, this is not just directed towards you, but anyone who slays twice, there should be traps implemented for them. In real life, someone cannot just break one of your windows and not be heard by the neighbors. I also do not see the reality in someone who has slew you that comes back the next day. If someone robs a house, they do not rob it again the next day after, it is pointless, the same applies to slaying someone twice as well.
« Last Edit: November 12, 2006, 01:52:20 AM by LeafToad »
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Shukaku

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Re: Revenge
« Reply #35 on: November 12, 2006, 01:52:13 AM »

i usually attak who i see first that seems best for me.  :D
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LeafToad

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Re: Revenge
« Reply #36 on: November 12, 2006, 01:55:05 AM »

i usually attak who i see first that seems best for me.  :D

This is irrelevant to the topic.... the topic isn't revolving around you and what you do to kill people, so please stop posting about it.
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Shukaku

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Re: Revenge
« Reply #37 on: November 12, 2006, 01:55:39 AM »

this post seems for me that u guys are just seeking protetion...
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LeafToad

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Re: Revenge
« Reply #38 on: November 12, 2006, 02:01:40 AM »

this post seems for me that u guys are just seeking protetion...

Umm... duh!

A dwelling is what? A safe haven, a place to relax, yet people like you take it as another "fields". There is no safety whatsoever in when you attack over and over, and it makes me mad logging in only to find that I have been slain by the same person, and nothing bad happens to them. I do NOT even blame Gyu for making a topic like this because something has to be done.
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Shukaku

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Re: Revenge
« Reply #39 on: November 12, 2006, 02:03:45 AM »

...neji didnt make dwellings for protection otherwise he wouldnt let players kill players inside dwelling. he made them more for private talks and for depositing gold.
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LeafToad

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Re: Revenge
« Reply #40 on: November 12, 2006, 02:05:37 AM »

...neji didnt make dwellings for protection otherwise he wouldnt let players kill players inside dwelling. he made them more for private talks and for depositing gold.

It still applies... I hope if you are reading this Neji, that you take what has been discussed into consideration. I am through discussing this with you Shukaku, my point has been thrown across already, so thank you for the help. :)
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Shukaku

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Re: Revenge
« Reply #41 on: November 12, 2006, 02:07:18 AM »

thank u also altough i dont like discuss much. i think all we have to do is wait for neji replie... :P
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Gyu~ru~ru

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Re: Revenge
« Reply #42 on: November 12, 2006, 04:23:38 AM »

This is why I made this "Revenge" thingy. This way PKers get to do their slaying. But if their go over the fence (repeatedly slay a defenseless target  too many times), the victim will get their revenge.

Choose your revenge,
(a) 4 deaths for hell + 0 PVP for 3 game days.
(b) 6 deaths for hell + take away 5 permanent HP.
(c) 8 deaths for hell + reduce exp to 0.

I would choose (a) since the punishment isn't too harsh and the victim can rest in peace for a few days.
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Samantha

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Re: Revenge
« Reply #43 on: November 12, 2006, 06:38:51 AM »

I agree with selection A, the meaning of the lesson will really hit home and truly be learned if the pvp's are taken away. . 
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Camel

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Re: Revenge
« Reply #44 on: November 12, 2006, 06:50:06 AM »

I agree with Gyu on this Revenge idea, how many of you have that pesky plunderer that just won't go away?
This will be perfect for that! :D
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