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Author Topic: Going Insane  (Read 9927 times)

Kieru

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Re: Going Insane
« Reply #30 on: August 24, 2006, 08:37:45 AM »

I saw Neji in the fields the other day...that was quite interesting. I realized he didn't want to "influence the game with himself", but I thought he'd just make it so his name didn't appear on the list...instead, he sleeps on a bed of rose petals surrounded by beautiful women -_-'
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dude no.1

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Re: Going Insane
« Reply #31 on: August 24, 2006, 08:38:52 AM »

i know, hes the only one with real protection.
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Neji

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Re: Going Insane
« Reply #32 on: August 24, 2006, 11:52:48 AM »

Tell me about it >.> Neji wanted to take away the massive HP from people who has them but at the same time, he is also making the others unable to gain much pemanent HP to protect themselves.

Plus most of the guys with massive HP doesn't seem to be effected by whatever he is doing. People with a lot of gems/HP still have a lot of gems/HP. But for people with less or no gems (in other words, people with bad luck), new mount would have appeared by the time they saved up enough gems & they will have to get more gems again so that they wouldn't waste it on a weaker mount!

Well, to again display my plans:

a) the vampire "controls" the hp limit ... instead of a hard limiter that simply cuts off all HP you gain after a certain level, he comes randomly and gives you exp at least... --> HP max limit
b) events that *randomly* push out gems/turns/max hp are unbalanced... as Ann installed these mods and I did not check the settings (though I almost completely rewrote mystie due to bad coding) well... 100 gold and in 50% of all cases 1-5 gems OR 1-5 turns ? are you kidding? bad bad, I thought of 2 hp worth 4 gems, not 100 gold...
you see the problem? with mysties it was more the overall module...
c) gems... yes, guys with a lot of gems still have them. it is bad in a way... but I can't do anything about it now. I won't steal gems ... only the HP reset would be good then -> 1 hp = 2 gems
d) yes, I don't really play the game... knowing every little thing that is why I chose to have pvp protection. I killed some academy students etc ... and that is pointless to me. Also I am not fond of checking my stats after every change in oro kills (testing purposes). the bed of roses was a gag though.
e) it is your game, sure. but I highly doubt you want all to visit some sweets shoppe and find somehow gems and gems... what is  the point in that? also, when there is a serious backdraw in gems, I can start giving out more things in the forest and at other places where you *earn* stuff.
if you just hop in and buy gems/hp ... that *is* the same as the vitality potion.

and that was a bad thing... high oro kill players have mass of HP, and are in this case almost invincible.

it hit hard, but I changed these things the last 2 days as they seemed to be the most unbalanced. I did not use a couple of days but one "hard action" to alter them.

Correcting mistakes is always something, I am sorry. :(
I have not had the time to read through all modules and do so at the beginning.
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dude no.1

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Re: Going Insane
« Reply #33 on: August 24, 2006, 12:24:30 PM »

well can you just make it so we can actually get something, cause i havent got not one thing from mysties since the change except a very hurtful fat comment.
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Gyu~ru~ru

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Re: Going Insane
« Reply #34 on: August 24, 2006, 01:08:20 PM »

Yea, just set it to chance of getting 1-2 gems instead of "you eat and feel fat & get nothing" :evil:
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dude no.1

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Re: Going Insane
« Reply #35 on: August 24, 2006, 01:14:36 PM »

cant you make yourself feel fat but while looking at your stoch you notice{insert amount of gold} on the floor.
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Neji

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Re: Going Insane
« Reply #36 on: August 24, 2006, 01:17:09 PM »

there is still the chance of getting 1-2 gems.

that is the maximum and not soo likely.
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Gyu~ru~ru

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Re: Going Insane
« Reply #37 on: August 24, 2006, 01:19:44 PM »

there is still the chance of getting 1-2 gems.

that is the maximum and not soo likely.

I mean remove the "getting nothing" outcome >.>
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Neji

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Re: Going Insane
« Reply #38 on: August 24, 2006, 01:22:36 PM »

there is still the chance of getting 1-2 gems.

that is the maximum and not soo likely.

I mean remove the "getting nothing" outcome >.>

erm, you mean like it was before, you always get something? no.
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dude no.1

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Re: Going Insane
« Reply #39 on: August 24, 2006, 01:24:03 PM »

well can you remove it for the icecream sundae.
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Gyu~ru~ru

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Re: Going Insane
« Reply #40 on: August 24, 2006, 01:28:48 PM »

there is still the chance of getting 1-2 gems.

that is the maximum and not soo likely.

I mean remove the "getting nothing" outcome >.>

erm, you mean like it was before, you always get something? no.

Why not? :cry:
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Neji

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Re: Going Insane
« Reply #41 on: August 24, 2006, 01:36:56 PM »

because what would replace it... 100 gold -> more than decent outcome, always good, always something.

*COUGH* I hardly call that balanced.

though, I could remove it, and make it 50-50 ... gain/loss... lose hp, gain hp...
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dude no.1

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Re: Going Insane
« Reply #42 on: August 24, 2006, 01:40:51 PM »

well can you just lower the chance of getting nothing at all.
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Neji

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Re: Going Insane
« Reply #43 on: August 24, 2006, 01:45:05 PM »

40% for gaining nothing is OK to me.

especially if you can gain 2 gems... so well...

« Last Edit: August 24, 2006, 01:47:27 PM by Neji »
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Gyu~ru~ru

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Re: Going Insane
« Reply #44 on: August 24, 2006, 01:47:32 PM »

30% for gaining nothing is OK to me.

Maths doesn't always work. 3 out of 4 of my character got nothing from her. The only one who got something was Gyururu, 25 HP.

P/S: I'm gonna burn that shop down tonight :twisted:
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