Forgive me if something like this has been discussed already.
Hyperbolic Time Chamber is a place where you can enter any amount of turns to fight creatures at the same level (or preferably one level above your current level aka Thrillseeking monsters) for X amount times, where X is the amount of turns you entered. It would act the same way as in the forest. If you get a flawless hit, it will add 1 turn or if that's problematic, you can receive double exp instead. There should also be a cost (and a DK requirement) to using the Hyperbolic Time Chamber as well.
Now for drawbacks. Obviously you will not encounter any special events (for some, that may be a plus).
You can die in the Hyperbolic Time Chamber and in doing so, lose 20% exp. I was thinking if you're poisoned in one of the fights, the poison will carry over to the next fight like in the regular forest. Buffs are allowed and expires as usual. However, you will not gain money/gems from this.
To be fair, let's say after every 5 (or so) fights, you're fully healed and money is subtracted for the cost. If you don't have enough money for the full heal, it will heal up to certain amount that equals to the amount of money available.
So in the end, you need money to use the process and to insure your survival.
I think the title is appropriate because you're going through (at least) X amount of forest fight simulations in seconds. The purpose of this feature is to use up your turns quickly if you don't have time to go through them naturally. But of course, you're welcome to change the title to something else if you dont want a DBZ reference in a Naruto site. >.>
So best case scenario, you'll survive the simulations and gain a hefty amount of exp.
Worst case scenario, you'll die and lose 20% exp.
In either case, you will lose money in the end and gain nothing but exp.
Thoughts?