Comparing this to COD is not really an argument. That'd be like comparing Madden to Final Fantasy. Many RPG games, which SL can technically be counted as an RPG, use some sort of variable system. Though it's not exactly dice rolling, there's still some sort of RNG involved. To be fair, even COD uses RNG to an extent...The guns all have a kind of cone of fire based around your crosshairs and may not shoot exactly at where you point at. You still have those chances to miss. If there wasn't that variation, then the game would just need two guns. A fast one, and a moderate one with a scope. But I know that no matter what I argue, I won't change your mind because you're set in your ways.
And Athos, this system wouldn't be as simple as rock/paper/scissors. A hit wouldn't necessarily equate to a loss, because it still would require wtiting ability. Nekomaru and I are working on a test fight where we're trying different options in regards to the system, so please check it out as we progress and leave your opinions based on it. And this would basically reduce the length of fights as well. The FFA took about 2 months, but a good portion of the time was spent arguing over things and dealing with a judge. Having a system like this might help reduce the time wasted during Bijuu battles.