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Author Topic: Limit temporary HP usage  (Read 8022 times)

slottedspoon

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Re: Limit temporary HP usage
« Reply #30 on: April 04, 2007, 07:31:35 AM »

No.  If I was unclear before, I apologize.

Like Neji (I think) mentioned earlier . . . I prefer that 'log-out' HP be used for defending against PvPs and everything else stay the way it is.

But if we are limiting temp HP, then limit temp Atk & temp Def.  Weapons (as well as +1 attributes) are fine also.  Again, I would prefer that any temp HP that I log out with would also register were I to be attacked in a PvP while asleep.
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Lebis

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Re: Limit temporary HP usage
« Reply #31 on: April 04, 2007, 12:56:42 PM »

Like Neji (I think) mentioned earlier . . . I prefer that 'log-out' HP be used for defending against PvPs and everything else stay the way it is.

From what I know, it already does.
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Gyu~ru~ru

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Re: Limit temporary HP usage
« Reply #32 on: April 04, 2007, 01:38:50 PM »

Temporary HP doesnt count for the person who is being attacked, but counts for the person who attacks. So to be fair, HP buff shouldn't be counted when attacking someone.
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Neji

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Re: Limit temporary HP usage
« Reply #33 on: April 04, 2007, 01:43:12 PM »

that way or it should count for both.

I like the "both count" because it's more fair. The "use jutsus" should  be for both, but it puts horrible load on the server and is also much to program.
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Gyu~ru~ru

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Re: Limit temporary HP usage
« Reply #34 on: April 04, 2007, 01:50:28 PM »

well, doesnt count is better. Not everyone can buff their HP up to an insane amount.
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Shukaku

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Re: Limit temporary HP usage
« Reply #35 on: April 04, 2007, 02:33:45 PM »

I totally agree with shikamaru, and i have said it before that players with temp attack and defense totaly ruin this game logic.
Tell that to your alt. ;)
Besides I pay for it for gaining temp stats.
Perhaps just let PvP's rely on skill instead of luck.

Your stats/HP > Opponents Stats/HP
Your stats/HP < Opponents Stats/HP



I will accept even if my alt is affected, alll i care is my main character.
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Baluski

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Re: Limit temporary HP usage
« Reply #36 on: April 04, 2007, 04:40:34 PM »

I take it no one liked or read my other idea of degrading HP each time your attacked? That actually makes the most sense seeing as in real life, no one would be able to fend off enemy after enemy and always start a battle refreshed and ready.
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thSannin

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Re: Limit temporary HP usage
« Reply #37 on: April 04, 2007, 04:52:33 PM »

i don't really agree with allowing the attacked player to use temp hp.
i think that finding targets for attacks is enough difficult as it is, without having to worry about finding some with +2000 hp.
also, the attacking player has a lot more to lose than the attacked one.
on the other hand, i don't think it would be wrong to limit the temp hp used to attack.

baluski's idea could work, but what happens when that guy dies? but it also makes a players strength count less, against a large number of enemies
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Baluski

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Re: Limit temporary HP usage
« Reply #38 on: April 04, 2007, 05:11:59 PM »

baluski's idea could work, but what happens when that guy dies? but it also makes a players strength count less, against a large number of enemies

The same thing that happens when someone is normally killed in PvP, they lose 5% experience and gold on hand.

That's exactly the point, do you think a warrior could hold up against an entire army and be rejuvenated before each enemy attacks? Of course not, his strength would dwindle with each opponent he faces. Like I said before, this would also make clan wars more interesting because it gives the weaker clan a fighting chance to kill the leader.
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thSannin

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Re: Limit temporary HP usage
« Reply #39 on: April 04, 2007, 05:20:02 PM »

baluski's idea could work, but what happens when that guy dies? but it also makes a players strength count less, against a large number of enemies

The same thing that happens when someone is normally killed in PvP, they lose 5% experience and gold on hand.

That's exactly the point, do you think a warrior could hold up against an entire army and be rejuvenated before each enemy attacks? Of course not, his strength would dwindle with each opponent he faces. Like I said before, this would also make clan wars more interesting because it gives the weaker clan a fighting chance to kill the leader.

yeah, it could be right.

but my question wasn't about that.
i meant: when this guy is killed, and then is attacked again, will he have his full hp, 0 hp, or what?
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Baluski

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Re: Limit temporary HP usage
« Reply #40 on: April 04, 2007, 05:45:09 PM »

Player A attacks Player D. Both have 1000 hp. (A=attacker, D=defender)

Player A is defeated by Player B but did 400 damage to Player B before defeat. Now Player B is left with 600 hp.

Player A2 attacks Player B. A2 has 1000 hp and B has 500 hp (left).

Player A2 is defeated by Player B but did 250 damage before defeat. Now Player B is left with 350 hp. Continue this until Player B losses all hp.

Understand?
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pyromaniac

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Re: Limit temporary HP usage
« Reply #41 on: April 04, 2007, 05:54:17 PM »

yes...and that sounds like a very good idea.


I personally would say leave the setup for temp HP as is though, maiunly because i haven't been attacked by anyone with 200+ hp yet, so im kinda biast.
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thSannin

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Re: Limit temporary HP usage
« Reply #42 on: April 04, 2007, 06:11:17 PM »

Player A attacks Player D. Both have 1000 hp. (A=attacker, D=defender)

Player A is defeated by Player B but did 400 damage to Player B before defeat. Now Player B is left with 600 hp.

Player A2 attacks Player B. A2 has 1000 hp and B has 500 hp (left).

Player A2 is defeated by Player B but did 250 damage before defeat. Now Player B is left with 350 hp. Continue this until Player B losses all hp.

Understand?

yeah, i already got that.
my question was different, but i just understood that it was stupi :oops:
well, i'm just a chuunin (blue :cool:), so i can make mistakes.

i think this is a very good idea, and that it would really be cool in clan wars.
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asdfjkl

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Re: Limit temporary HP usage
« Reply #43 on: April 04, 2007, 06:20:44 PM »

i don't really think that this hp idea should revolve around clan wars. I say limit temporary hp but not temporary attack and defense. I also know that i will not ever want the person that logged out to have temporary hp. that should be left alone. And i really don't like your idea baluski, if i'm attacked once and lose hp i want to be at full hp when another person attacks because it seems very unfair that my hp will continually dwindle until i am killed. I think temporary hp should be limited, but thats all, nothing else.
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Baluski

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Re: Limit temporary HP usage
« Reply #44 on: April 04, 2007, 06:37:41 PM »

Of course you don't like my idea, it's to realistic.  ;)
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