The current difficulty level of the game is too hard for beginners, fun for intermediate players and boring for a pro. Something should be done & not just smack it back at my face >.>
=) sounds like every game.
when you hop in, it's hard... then you know more, it gets better, once you are a pro, you laugh at some aspects.
I won't introduce "difficulty levels" how you want to have it, just to "balance" it...
and AS is a n00b ... so he plays like a n00b and uses much time for nothing...
etc
the list goes on.
I am still balancing stuff, so well, don't judge it by now. Imagine the "high powered" guys without a mount that gives 100% their attack... imagine them with only a companion *WHO GETS HURT* and they have to watch him.
and now here is a spoiler:
all guys above a certain DK rate will face not ONE enemy at a time, but may face MULTIPLE enemies at a time... so it will be _VERY HARD_ for them ...
you should simply _WAIT_ until I introduce stuff as I _HAVE SAID_ the game is currently too easy for higher dks (>5) as the jutsus rock and the mounts to...
I appreciate feedback, but some points were mentioned countless times, and I am in the middle of a significant change.
Also, your definition of slumming and "look for an opponent" is right, but what do you do if somebody only puts his DK-points on forest fights... and none at attack... should he automatically stick at level 1 and never kill an opponent at a certain dk-level?
no, he has it only harder, but not impossible.
You have no real idea how _difficult_ it is to find a balance between "piece of a cake" and "too hard to even play"... we are not talking about "enemy attack = 5+5*dk" ... we are talking about different equations.